α Patroklos General Discussion/ Q&A

Discussion in 'α Patroklos' started by BrewtusBibulus, Jan 17, 2012.

Loading...
  1. MyNameIsE [03] Disciple

    I'm probably going to sound like a newb but I just found out that in a block string after doing something like 1B:B and your opponent knows that they can try to punish with their fastest attack, you can just tap Guard for an easy just guard.
  2. Synraii [14] Master

    Unless they are punishing with Apha's CE, they will be bloody unsuccessful, haha.
  3. Thavaro [01] Neophyte

    Fun fact, you can slide 62B input. Doing B+K, 632B, 44B+K/33A+B. Makes it easier on pad I think. =]
  4. Luneth22 [11] Champion

    XBL:
    luneth22
    This is useful info. Time to hit the lab =P
  5. AlphaDragoon [09] Warrior

    Yup, that does indeed work. What also works is doing 66A+B instead of 33A+B for the last hit. The game will recognize that you're on the other side of the enemy and let you use 66 as the "back, back" motion.
  6. CheeseOfTheDay [10] Knight

    You can also do 214 21A+B insted of 11A+B if you have problems with diagonals on pad.
  7. Reidrum [06] Combatant

    To me it seems like the timing for 1B:B is slightly off, as if i have to hit the button AFTER it connects. If someone could post a slowed down video with his just frames linking the input of the command (with input display) with the green flash indicating a properly timed JF, that would be really helpful. I'd do it myself, but I have neither the technology nor the skill.

    Also, what is up with this combo:

    8A+B, A(counter), B+K:B, bA. It seems like the timing to hit them with bA is REALLY strict. I always end up hitting them with standard A.
  8. You are probably inputting the bA to early. Delay it a little bit.
  9. Reidrum [06] Combatant

    I'll try to get it perfect, but I've already tried that and end up missing the hit window. I usually just sakura twister to end the combo, but winter funeral is better.
  10. Works for me. Try making the input a little clearer then or just mash it out by doing bAbAbAbAbAbAbAbAbA until it comes out lol
  11. Starscream [02] Apprentice

    B+K 62B 11A+B - 71 dmg.
    B+K 62B 44B+K - 82 dmg.

    So this is the command and all.
    Is the command actually B+K 62B [11A+B_44B+K]?
    Or is the command B+K 62B [33A+B_66B+K]?

    Cause, if you're initially facing right, the start would be B+K 62B, then he's on the other side of the opponent and facing left. At this point do you continue executing this as if you're facing Right or do you reverse the controls since he's reversed directions?
  12. Reidrum [06] Combatant

    Input it as the game tells you, so that the B+K directions of the last hit point towards the player, or the A+B directions point away.
  13. Thavaro [01] Neophyte

    You can actually hit either. Both 44B+K and 66B+K do the last hit regardless of which side you switch to. Seems the game accepts that you hit it and doesn't want to confuse you with which side you're on.
    docvizzo likes this.
  14. Starscream [02] Apprentice

    that's awesome...
    Cause that is a confusing move [input wise], and since it's not the easiest to input it's difficult to know if you're even doing it right since it doesn't come out the first few times you try it [unless you play KoF religiously or something like that].
  15. b4k4 [06] Combatant

    Yep, you can definitely do either 44_66B+K/11_33A+B for the final hit.

    b4k4's fun wall style combo!

    (starting with your back to wall)

    B+K,62B,11_33A+B, w!, B+K,62B,44_66B+K, 2363B

    Doing two of these in a row is just so stylish.
    Starscream likes this.
  16. Starscream [02] Apprentice

    Setsuka makes me think of playing KoF.
    For about a week I stopped playing Soul Calibur and only played Marvel vs Capcom 2, Streetfighter Alpha 3, and Streetfighter 3rd strike. Then I played Soul Cal and wasn't as good with Nightmare but had loads of improvement with Setsuka/aPat.

    The commands with that guy are like 2D fighters.
  17. jadensoral [01] Neophyte

    So what are his best moves for block punishing? So far I'm using BB and AA. But I think maybe 8A+B A is a good punisher too?

    As far as wiff punishers go I'm using 66B.

    Also what are all his combo starters? Particularly CH ones?
  18. Synraii [14] Master

    This belongs in the Q and A thread.
    Moved.
  19. Synraii [14] Master

    Block punishment:

    Standing

    -12 2143a:B
    -14 2364B+K BE
    -17 1B:B
    -22 2143A+B

    Crouching
    -12 FC 3a:B
    -14 2364B+K BE
    -17 2363B
    -22 FC 3A+B
  20. NarokKurai [08] Mercenary

    First time using Setsuka style, and I think I'm getting a feel for the execution, but I want to know what the main objectives are in a fight. What moves do I want to land, what do I want to be blocked, what distance I should be keeping, that sort of thing. Like a checklist where, if everything's checked, I should be having a pretty good match.

Share This Page