Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

6A+B Punishment Thread

Discussion in 'Maxi' started by Aqua_Snake, Oct 15, 2008.

Loading...
  1. Aqua_Snake [09] Warrior

    There is one started at caliburforum, bringing the information over here in hopes of getting Maxi players to go into their lab and experiment. Will update this posts with new discoveries. Thanks to howdoiplaythisgame for the first batch of info. If there are any errors, let us know.

    For new players: 6A+B is a tech crouch that goes under highs.

    Punish (P) = Interrupt in between or after string of attacks with 6A+B when blocked.

    Step Punish (SP) = When move is in between string, hold up or down after block depending on which side is safer to step past incoming string attack. Punish with 6A+B.

    Amy

    1A(P)
    1B(P)
    FC 1B(P)
    4BB(SP) (Note: Step to right, (P) with 6A+B)
    1K(P)A
    4B+K(SP)B
    44ABA(P) (Note: Duck last attack, (P) with 6A+B)
    6K236(P)
    66B+K(P)
    Slide K(P)

    Maxi

    236A (on hit too)
    FC 3A
    6BBB
    236bG
    236K~G (not kG)
    A+B
    B+KB
    B+KBB
    B+KBBBA
    11A
    LI AAB
    BL K
    WL BB
    WL BBA

    Mitsurugi

    bA(P)
    6BA+G(P)
    6BB+G(P)
    FC 1B(P)B or
    kB(P)
    2K(P)
    2KB(P)
    A+B6(P)
    FC 1A+B(P)
    33_99 [A](P) (Note: This move is strange on block. Sometimes you may get a free BT B+K)
    44A(P)A
    66BB(P)
    33_99B(P)A (Note: Duck under A by tapping down while guarding. (P) with 6A+B)
    33_99BA(P)B
    44B(P)
    Slide K(P)
    MST BBB (Note: Duck after 2nd hits. (P) with 6A+B)
    MST BKB (Note: Block K, and wait for B to pass overhead. (P) with 6A+B)
    MST (P) (Note: Must be close to (P) move)
    MST 4BG(P)
    MST KB (Note: Block K then wait for B to pass overhead. (P) with 6A+B)
    RLC A (Note: Duck after first hit. (P) with 6A+B)
    RLC B(P)


    Zas

    FC 3B(P)
    2B+K(P)
    44B4(P)

    Xianghua

    A[A](P)
    AAB(P)
    aK(SP)K
    a[K](P)
    3A(P)K
    1(P)
    4(P)
    4B(SP)B
    4B(P)6B
    6(P)
    6B(SP)B
    (SP)FC 3bB
    FC 3b(P)
    1kAA(SP)K
    A+B(P)
    [A+B](P)
    4[A+B](P)
    4A+K(P)A
    WR A+B (Note: Block low then (P) soon after High attack passes overhead)
    WR A+B(P)B
    WR A+B(P)2B (Note: Block low then (P) soon after High attack passes overhead)
    [A+K](P)
    44[A](P)
    11_77(P)
    11_77B(P)A
    11_77B(P)2A
    22_88B(P)
    3_9(P)
    66(P)
    44B(P)
    44B4(P) (Note: (P) with 6A+BG for longer reach. Time 6A+BG soon after the Auto-GI effect wears off. Must be close)
    66B4(P)
    66BB4(P) (Note: (P) with 6A+BG. 6A+B can’t reach)
    33_99K(P)
    33_99K(P)A (Note: Block first hit, duck and (P) second hit)
    44[K](P)
    44K(SP)B
    66_33_99B+K(P)
    Slide Kick – [6]K(P)
    22_88B+K(P)
    44B+K(P)

    Kilik

    A(P)A (Note: Duck second hit, (P) with 6A+B)
    A(P)AB (Note: Duck second hit, Counter hit with 6A+B)
    6AA(P)A (Note: Duck Third Hit, (P) with 6A+B)
    3BB(P)
    2_8*B(P)B
    WR K(P) (Note: Duck second hit, (P) with 6A+B)
    A+B(P) (Note: Duck in middle of attack string, (P) with 6A+B)
    4A+BB(P)
    4A+BB(SP)B (Note: Step to left of Kilik, (P) with 6A+B)
    FC A+B(SP) (Note: Step to right of Kilik, (P) with 6A+B)
    Asura Dance B+K(P)
    Asura Dance B+K 6B(P)
    Asura Dance B+K 6B 41236B(P)
    2[B+K](P)
    6A+K(P) (Note: Block low, then let high attack pass overhead. (P) with 6A+B)
    WD A+K(P)
    22_88AAA(P)
    11_77A(P) (Note: Make sure your within range)
    44B(P)
    66_33_99KK(SP)B (Note: Step to the right of Kilik, (P) with 6A+B)
    Slide Kick K (P)



    Yoshimitsu

    3AB(P)
    6K(P)
    DRG K(P)

    Taki

    WR B(P)
    66B(P)
    9KK(P)K (Note: Block Low Hit, (P) with 6A+B)

    Astaroth

    3K(P)A
    1K(P)A

    Yunsung

    44B(P)

    Seong Mina

    1B(P)B
    3K(P)K
    4A+B(P)A (and varitations 4A+BAB_ABG
    6B+K(P)
    66KK(P)K
    1A(P)
    3bK(P)
    FC 1KK(P)
    3A+B(P)
    1A+B(P)
    33_99A(P)
    33_99AA(P)
    11_77A(P)
    22_88B(P)
    6B(P)A
    1B(P)A
    44A(P)A
  2. Rekano :O

    I am Stickying this and Imma help update this.
  3. whirow [09] Warrior

    Asta
    3KA interupt A
    1KA interupt A

    Xianghua
    3AK interupt A

    Taki
    9KKK block low K, late interupt last K
    66B post block
  4. Aqua_Snake [09] Warrior

    I'm creating two placeholder legend for this thread only.

    (P) = Punish
    (SP) = Step Punish

    Place this next to the move in the attack string or after where it needs to be interupted. Plus (SP) adds more oppertunities for Maxi.

    Should make things easier to read.
  5. Aqua_Snake [09] Warrior

    Just completed Xianghua entire command list. Updated in first post.

    Man I'm beat!
  6. Hot Rod Dave "Saucy saucy minx"

    awesome stuff aqua. ive been punishing the crap out of X, because of that list.
    • Premium Supporter

    hotnikkelz johNNy blaZe

    Want you all to keep in mind, that instead of 6A+B in some of those cases mentioned you can get 6B :B :B instead as well as 3BA into mixups as well as B+KB:bB:BA
  7. MTfighter [09] Warrior

    PSN:
    gakel86
    huh, I didn't know that 6a+bG has longer range, that's really cool.

    does anyone know how fast 6a+b tech crouches? also, if you do it from crouch, does it tc earlier?
  8. Fhwoarang [09] Warrior

    PSN:
    Fhwoarang
    I knew there had to be a reason for 6a+bG to exist. That's a cool find. Maxi is getting better every day, but very slowly. =P

    I think 6A+B and 6a+bG duck equally fast.
    • Premium Supporter

    Rico Premium Member


    Indeed you can, but I have yet to see anyone who can consistently do 6B;B;B.

    Theoretically, it'd be a frickin' amazing move to have at your disposal but it's just too damn risky to try for the JF if you ask me.
  9. Uber1337 [10] Knight

    yeah, 6::B:::B:::B: is rediculous. So hard to pull of consistantly, and if you don't do it right, the move has crappy properties. Not worth it.
  10. Hot Rod Dave "Saucy saucy minx"

    I agree, that one is a crap move that i get pissed when i accidently pull that off. It has such negative frames in the end and if the first one is blocked, the next to will leave you at such a negative frame that you will be punished hard! Thats got to be one of maxis worst moves IMO
    • Premium Supporter

    hotnikkelz johNNy blaZe

    That'll be a negative.....
    Master this move and it's gold.

    Being NC is invaluable vs whiffs
  11. Plume [01] Neophyte

    6B : B : B is a risky punisher. If you fail to punish and they block, they can crouch the third hit, even if it's the JF version...
    (But I guess it's indeed nice if you know you can punish.)
    • Premium Supporter

    Rico Premium Member

    6B,B,B is great, JF or no.

    Each successive hit is hit confirmable and the whole move is EASILY CH confirmable. You can even tell in time if you hit CH on a crouching opponent to not do the final hit since it'll whiff.

    6B,B is an NC as are the final two hits if the first is blocked or whiffs. If the first hit is blocked, mixup between doing the second B and not doing it. (-16 and -15 aren't THAT punishable in the grand scheme of things) You'll almost never get punished after the first blocked hit if used correctly as the second two are an NC for some pretty good damage.

    Also, 6B,B does some damn good soul gauge damage.


    Oh, and this isn't really the thread for this, but Maxi's 1A seems to be even safer than -12. It seems Amy's 6B,B can't punish it on block.
  12. Hot Rod Dave "Saucy saucy minx"

    i usually throw that out during a WL. But if im predictable (which seems to be the case these days) my opp will block that whole thing. You can sorta cancel that whole thing by not throwing out that last A, but what if my opp is blocking that whole string. If you cancel it and dont throw out that last A you are at such negative frames you are almost gauranteed to get punished. are there any alternate moves to that NC that will not leave me in such negative frames?

    edit: sorry im a dumbass....i was refering to the b+k bbba......im just retarded today..you have to forgive me!!
    • Premium Supporter

    hotnikkelz johNNy blaZe

    Rico...yes 1A has been this way from day 1, but somehow people are now realizing how good it's bs really is. I've never been punished with Amy's 6BB post block.

    Being hit confirmable is what makes 6B :B :B good.
    • Premium Supporter

    Rico Premium Member

    I know 1A has been decent (not from day one, but I learned), but I was going off of the frame data on the Wiki which I found to be incorrect, so I thought I'd share it.

    By the way, I've bumped Maxi from Low Tier on my personal tier list into somewhere between Low-Mid and Mid. He's nowhere near as good as he used to be, and unsafe as hell to boot, but he's still a decent character if you limit his movelist pretty considerably.
  13. Aqua_Snake [09] Warrior

    Kilik punishment information updated.

    Who's another troublemaker for Maxi that I should work on next?

    Hmm...
  14. twiggywales [08] Mercenary

    nightmare plx :D

Share This Page