α Patroklos General Discussion/ Q&A

Discussion in 'α Patroklos' started by BrewtusBibulus, Jan 17, 2012.

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  1. Lemonforce

    Lemonforce [08] Mercenary

    Hello Ive decided im going to start using patsuka. Ive always liked setsukas style but never got around to being able to really devote some time to serious training. But I was able to get down 1B:B to about 85% success rate. I figured since I can do that one quite well and there's only a couple others giving me trouble might as well work on those and just use the char.

    Ive played around with his moves before just to see differences from SCIV setsuka and I can do normal twisters but not jf ones but i really didnt spend too much time on it. Other than that I think the only jf's I have the most trouble doing are jf twister, agB, and 1A: A:A. The others I can do without much trouble. But I can only play on weekends and so Ive decided to devote this weekend completely to patsuka. Already read most of the threads here and Im excited to get started the wait is killing me but to relieve some of that Ive been practicing some of the jf inputs on my psp lol.
  2. quezacotl

    quezacotl [06] Combatant

    FFS just dont pick omega. Please. The less of shit OP piece of (...) online, the better for community.

    aPat is ok online, i made online every combo i learned on practice. I just suck with him during overall gameplay, but i hope that will change soon:D

    By the way, you can play with frame delay during training (just set that option to on) and then you can try your combos as if you played online. I know every connection is different, but if you manage to connect combo on frame delay, it will help you online I believe.
  3. ZUZU

    ZUZU [10] Knight

    XBL:
    ZUZU186
    Synraii could you also tidy up the Tira SA. Its a total dump. Theres even a Tira vs Alpha Patroklos Discussion with only 2 posts :/.

    Alpha pat players need to remember that some characters have Auto GIs, in my case Tira's B+K. I get it, you like to show off your jf strings but just be more aware for next time.
  4. Synraii

    Synraii [14] Master

    You need to talk to your own SA mod about that or a super mod, one of the two. I have no power in your SA =/.
    Sadly, some people are just lazy - if the problem persists, complain to Bibulus.
  5. Synraii

    Synraii [14] Master

    Also - we get to show off our JFs when we throw you out of your aGI strings. =)
    A+G, 8A+BB, 2A BE, Twister.
    214B+G, Twister, Twister.
    Each in excess of 100 dmg. Where's your GS B+K now? =P
    ZUZU likes this.
  6. quezacotl

    quezacotl [06] Combatant

    How does aPat's A+B guard impact work? Ive noticed the move he does after successful GI varies. I would say, that the more successful GI you do during a given match, the stronger counter he will do, but Im not sure if its true. After a couple of successful A+B Gi during training, aPat automatically did B+K, 62B,44B+K:D
  7. PSN-iiDRiiS

    PSN-iiDRiiS [10] Knight

    I posted a thread in his soul arena for all of that :)

    Edit::: Looks like someone deleted it...
  8. Synraii

    Synraii [14] Master

    The Auto GI becomes more powerful the more you GI with it. In a match it starts at Lvl 1 and increases by one level per successful GI.

    Level 1 - 18 dmg
    Level 2 - 18 dmg
    Level 3 - 18 dmg
    Level 4 - 20 dmg + launch
    Level 5 - 20 dmg + launch
    Level 6 - 20 dmg + stun
    Level 7 - 20 dmg + stun
    Level 8 - 82 dmg

    If it was posted amongst some clutter, then I wouldn't be surprised - tidying this board up meant a lot of stuff was deleted.
  9. quezacotl

    quezacotl [06] Combatant

    sorry for my ignorance, i will look there. thx!
  10. PSN-iiDRiiS

    PSN-iiDRiiS [10] Knight

    They deleted it sorry, I don't understand why, but they did it.
  11. DriftingFable

    DriftingFable [01] Neophyte

    Pretty much all of them I'm afraid ^^''. I'm very new to APat. All I could do in story mode is pretty much spam 3b and hope for the best.
  12. quezacotl

    quezacotl [06] Combatant

    Yeah, was about to write that I cant find it:D But I think Synraii has explained it well:)

    I try it hard to do B+K, 62B,44B+K in normal fight though. Is there any trick for it?:D
  13. Synraii

    Synraii [14] Master

    Don't hesitate between B+K and 62B, do it all as one input.
  14. Synraii

    Synraii [14] Master

    By far, the two most important JFs to know are 1B:B and JF Twister, worry about everything else after you get these down - no good Alpha can play without them.
    PSN-iiDRiiS likes this.
  15. PSN-iiDRiiS

    PSN-iiDRiiS [10] Knight

    1a:A:a is for showoffs xD
  16. quezacotl

    quezacotl [06] Combatant

    yeah, but in that case, when first hit goes on block, aPAT will do other inputs and can nail himself on a punish:D

    After some practice it is easy to do on training, but in actual fight it is waaaay harder.
  17. Synraii

    Synraii [14] Master

    I spam that move if the opponent can't react.
    Its just not absolutely 100% necessary to win with, unlike the other two mentioned JF's
    Frayhua and PSN-iiDRiiS like this.
  18. Synraii

    Synraii [14] Master

    IMO its not necessary in this game anyway - 1B:B now out damages it, is quicker and is safe on block. It was useful in IV, but I'm not convinced by it in this game...
  19. quezacotl

    quezacotl [06] Combatant

    yeah, but it looks less cool:D ​

    The other thing: I recently found, that putting a piece of fabric (like from a thin t-shirt) between directional buttons and your thumb greatly helps to do 2143aB :D Your thumb slides on those buttons (but you are still able to press them) thus you are able to execute the input faster (the other advantage is less friction between skin and buttons, and thumb does not hurt that much now:)) ​
  20. Synraii

    Synraii [14] Master

    Each to their own I guess, lol.
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