A singler player mode you can enjoy and invest time in?

Esparado87

[08] Mercenary
So the last two Soul Calibur games had not the best or the biggest amount of singel player content, in other words, the games did not last for very long (at least not for the casual players).

So I was thinking, why not have a mode where you have the world as a playing ground, where you can upgrade bases you own and give special abilities/perks/relics to your characters, really invest time into this mode.

So I am wondering, is this mode (or the whole thing in general) something you could enjoy?
Would it have a lasting appeal for you?



(Description of the mode is in the spoiler)

Game Modes:




Arcade

Adventure (the mode that you should look at)

VS Battle

Online

Training

Creation

Extra

Options
















GENERAL CONTENT:










Characters:




-Siegfried (2h Sword, knight style)

-Nightmare (2h Sword, berserker style)

-Taki/Natsu (Ninja Swords, Dual Tanto)

-Mitsurugi (Samurai, Katana)

-Sophitia (Sword & Shield)

-Cassandra/Pyrrha (Sword & shield)

-Viola (Magician, magic ball)

-Z.W.E.I (Sword & Minion)

-Asteroth/Rock (2h Axe/Hammer)

-Maxi (Nunchucks)

-Raphael/Amy (Fencing Sword)

-Setsuka/Patroklos (Laido Sword)

-Tira (Ringblade)

-Ivy (Snake sword)

-Xianghua/Leixia (Chinese sword)

-Hwang (Scimitar)

-Cervantes (Gun & Sword (can have dual katana (shura style)

-Voldo (Tri-bladed katars)

-Talim (Dual Tonfa Blades)

-Kilik/Xiba (2h Polearms)

-Seong Mi-na (2h Spear)

-Hilde (Polearm & Sword)

-Aeon (Dual wield brutal axe/sword/hammer (has firebreath and flying be/ce)

-Yoshimitsu (Dual Katana (dual katana/banner style)

-Dampierre (Hidden Daggers(con artist style)

-Zasalamel (2h Scythe)

-Master Edge (All weapons/styles)

-Algol (god character)







New Characters:




-Ramin (Inventor, Firearms & Gadgets, from Iraq, good/male)

-Akando (Hunter, Daggers & Bow, from the wastelands of America, neutral/male)

-Maita (Unarmed Inca Warrior, Wrestling/Boxing, slow & heavy, from Peru, good/male)

-Yuda (Unarmed Tyrant King, Karate/Mishima style, fast & light, from Indonesia, evil/male)

-Izel (Aztek Priest, Staff & Sword, 2 stances: with both weapons & only staff, from Mexico, evil/female)

-Adanna (Tribal Solider, Tower Shield and Spear, from Congo, neutral/female)











Stages:




-Grassfield

-Lavacave/Hell

-Cold ice/Mountain

-Floating platform on water

-Ship at day

-Ship at night

-Jungle/swamp

-Cave

-Desert

-Tower inside

-Tower top (outside, no walls)

-Prison/torture chamber

-Dungeon

-Forest/mountain

-Europeian Mansion

-Asian Mansion

-Europeian City

-Asian City

-Europeian Castle outside

-Europeian Castle inside

-Asian Castle outside

-Asian Castle inside

-Burning Street

-Battlefield (infinite)

-Wasteland (infinite)

-Colusseum

-Heaven/lost cathedral










Difficulty modes:




-Easy

-Normal

-Hard

-Extreme










Rounds: (for 1vs1)

-Best of 1-5 round(s)









Timer:

-Infinite

-60

-45

-30











Brave Edge (be) & Critical Edge (ce):







-Flintlock Rifle (ce) (high range, high damage, knockback, unblockable)

-Flintlock Pistols/akimbo style (be) (medium range, medium damage, knockback, unblockable)

-Flintlock Pistol (be) (short range, high damage, knockback, unblockable)

-Dagger Trow (be) (high range, low damage)




-Crossbow (ce) (high range, high damage)

-Bow (be) (medium range, medium damage)

-Bola Trow (be) (medium range, low damage, movement stun)

-Shuriken Trow (be) (high range, very low damage, sends out 3 rapid shuriken at the same time)




-Javelin Trow (ce) (high range, high damage, knockback)

-Axe Trow (be) (medium range, medium damage)

-Hammer Trow (be) (medium range, medium damage, knockback)

-Bomerang Trow (be) (medium range, low damage, has 2 chanses too hit, knockback)




(all summons kinda work like SCV Viola's CE, only they follow the enemy)

-Bear Summon (ce) (big damage, low amount of hits)

-Tiger Summon (ce) (medium damage, medium amount of hits)

-Wolf Summon (ce) (low damage, high amount of hits)

-Hawk Summon (be) (low damage, medium amount of hits)




-Berserker Rage (ce) (high damage & defense bonus for a short time)

-Trow (be) (grab, high damage, knockback)

-Bite (be) (grab, low damage/restore some health to player)

-Leap (be) (Medium damage, forward jumps, knockback on hit or being near at the end of the leap)




-Bomb/Grenade (ce) (high damage(AOE), low range, knockback, unblockable)

-Grapplehook (be) (low damage, medium range, drags opponent close too you)

-Spring Trap (be) (low damage, movement stun, trap deployment last 10 seconds)

-Aid (be) (restore some player health)




-Armageddon (ce) (high damage, high range, lower enemy defense % for some seconds)

-Fire Ball (be) (medium damage, medium range, lower enemy defense % for some seconds)

-Fire Aura (ce) (increase player damage % for a time)

-Flame Enchantment (be) (have enchantment for a time, lower enemy defense % for some seconds)




-Blizzard (ce) (high damage, high range, lower enemy damage %, enemy not able to use quick step for some seconds)

-Ice Spike (be) (medium damage, medium range, lower enemy damage %, enemy not able to use quick step for some seconds)

-Ice Aura (ce) (increase player armor% and restore shield unbreakable for a time)

-Frost Enchantment (be) (have enchantment for a time, lower enemy damage %, enemy not able to use quick step for some seconds)




-Thunderstorm (ce) (high damage, high range, lower enemy meter % for some seconds)

-Shock Lightning (be) (medium damage, medium range, lower enemy meter % for some seconds)

-Shock Aura (ce) (increase player meter gain by a degree for a time)

-Lightning Enchantment (be) (have enchantment for a time, lower enemy meter % for some seconds)




-Earthquake (ce) (high damage, high range, lower enemy health over time (poison)

-Poison Wine (be) (medium damage, medium range, lower enemy health over time (poison)

-Regeneration (ce) (restore player health over time (regen) for a time)

-Posion Enchantment (be) (have enchantment for a time, lower enemy health over time (poison)




-Judgement Light (ce) (high damage, high range, enemy not able to use meter, lower enemy shield unbreakable over time for some seconds)

-Holy Bolt (be) (medium damage, medium range, enemy not able to use meter, lower enemy shield unbreakable over time for some seconds)

-Restoration (ce) (restore player health % and immune to debuff for a time)

-Light Enchantment (be) (have enchantment for a time, enemy not able to use meter, lower enemy shield unbreakable over time)




-Darkness Shroud (ce) (high damage, high range, restore player health % (healthsteal) for some seconds)

-Shadow Bolt (be) (medium damage, medium range, restore player health % (healthsteal) for some seconds)

-Shadow Veil (ce) (player becomes invisible for a time (cansel invisibility by damaging or getting damaged)

-Dark Enchantment (be) (have enchantment for a time, restore player health % (healthsteal)








-Can have 4 Brave Edges/Critical Edges at the same time.

-Brave edge use 25% of power meter and Critical Edge use 50% of power meter (just like in SCV).

-Regular characters (Siegfried, Ivy, Nightmare e.t.c,) have their own Brave Edges(3) and Critical Edge(1)(but they can be changed out with custom Brave Edges & Critical Edges if desired).

-Can only have 1 self-buff at the time (any self-buff last at least 10 seconds except Berserker Rage wich last at least 5 seconds (+10 seconds if character has Archon perk).

-Self buff (be/ce) (fire aura, ice aura, berserker rage, e.t.c) can last for the rest of the match, as long as you are not damaged (this promotes aggresiveness from the opponent).

-Can only have 1 enchantment on our weapon, but you can inflict as many debuffs as possible (unless opponent is using Restoration) any enchantment last 30 seconds).

-Elemental debuff on enemy targets last 5 seconds (+5 seconds if character has Enchanter Perk)

-The elements give all your weapon attacks a element visual effect (fire enchantment gives a fiery weapon that gives of blaze of fire while being swung).

-Most Custom Brave Edges & Criticals Edges can be enchanted with elemental buffs (except elemental cloak (self buff)and aid).

-The elemental be/ce are magic abilities from the soul weapons (Soul Edge (fire), Soul Calibur(ice) and 4 more soul weapons for the 4 other elements (need name for these).













Tag battle:




-You choose charracters from you "deck" with right analog stick and pick with R3 button.

-Characters who are wounded in the "deck" regenerate for +1% health (can be improved by relics that regenerate health and even power meter).










Coop:

It is possible to play 2 players on the same team in adventure mode, by setting up control for the characters in the "deck" before you start the stage in the world map.
















ARCADE:




-Finish 5 random stages/random opponents and 1 final stage/rival with any character you like.

-Has timer and scoreboards.

-Best of 2 rounds.

-Has difficulty modes
















ADVENTURE:




-You can get armor, weapons, stickers, titles, effects, brave edges, critical edges, gold, potions and relics by fighting in adventure mode

-You can get every armor piece/weapon/brave edges/critical edges/stikcers/effects without buying any of it, but then you have too either, clear every adventure stage or play ALOT of Online vs players.

-Could also have Story stages, like the story setup in Soul Calibur V...?

sc6adventuremap-jpg.145484



-When you first start in Adventure mode, you choose the continent you want too have your main base (europe, asia, africa e.t.c)

-There are several interactions you can do with the main base, like sparring, shopping, structure upgrading and maintaining your characters.




-You can upgrade your main base in several ways:




-Chambers (10 upgrades, upgrades the capasity of characters you can have in adventure mode (first upgrade is free(each upgrade make 10 character slots, max 100)

-Castle Defenses (10 upgrades, upgrades for helping against Invasions, like guards and castle defenses (each upgrades makes invaders start with reduced % health points in battle, max 50% reduced health)

-Exploration Library (10 upgrades, each upgrade improves the land & sea movement on world map (max 100% increase land and sea movement)

-Battle Academy (10 upgrades, each upgrade gives character more experience in battle (max +50% experience bonus)

-Building Quarters (10 upgrades, each upgrade decreases upgrade cost, main base moving and small base making cost (max 50% reduced cost)

-Production Guild (10 upgrades, each upgrades increases profit from all bases you own (max +100% increase)

-Trade Market (10 upgrades, each upgrade decreases buying price and improving selling prices (max +50% trade rate)

-Medical Clinic (10 upgrades, each upgrade improves your chanses at survival (max +50% hp refill after each battle)

-Meditation Center (10 upgrades, each upgrade inceases your power meter at battle start (max 50% filled power meter)

-Thief Hangout (10 upgrades, each upgrade improves gold reward (max 50% gold increase)





-First upgrade cost 10000 gold, every upgrade cost 10000 gold more, making the last upgrade cost 100000 gold (building cost can be reduced with building quarters upgrade).

-Every base produce 2500 gold after every 50 enemy opponents defeated (max 5000 gold if production guild upgrade is maxed, max 50000 gold if every character has The Eqonomist Perk).

-As the game goes on and new stages appear far from you start loaction, you can travel and expand with new bases (small ones, can only have 1 main base).

-Small bases cost 10000 gold to make).

-Small bases can only upgrade their defenses, but the defenses can be maxed out (10 upgrades)

-Small bases are razed to nothing, if the defending characters loses.

-Can locate the main base too a another place in the world, but that cost alot of gold (100000 gold?).

-Can make small bases all over the world (20 prelocated base locations, including your main base).







-Shopping




-Can buy priced armor pieces/weapons/potions/relics/brave edges/critical edges/stickers/effects at the shop (better prices for trading if you buy Trade Market upgrades).

-Can sell potions and relics.









-Travel




-You can travel outside base for free, but if you want to travel a longer amount, you have to pay for travel cost.

-Small trip is a small distance on the map, cost nothing.

-Medium Trip is a medium distance on the world map, cost 1000 gold.

-Long Trip is a long distance on the world map, cost 10000 gold




-Travling on foot or with boat takes the same amount of time.

-If your party lose at a stage, the party will lose nothing (except on Guild Contest and Invasion stages), but your party can't start any stage (unless you have at least one Medical Labratorium upgrade or one charcter with Survivor Perk.

-You get full health by getting your party back at any base.










World stage setups:




-There are normally infinite time in adventure stages, except for some special stages.

-You have to clear 5 stages of the same type (you can clear the same stage for 5 times), before you get access to different kinds of stages.




In order:

-Sparring stage is open at the very start at the main base.

-5 cleared Random Encounter stages opens all Random group encounter stages.

-5 cleared Group Encounter stages opens all Collusseum stages.

-5 cleared Colusseum stages opens all Quest and Guild Contest stages.

-5 cleared Quest stages opens all Conquest stages.

-5 cleared Conquest stages opens all Army Challenge, Base Invasion and Home Base Invasion stages.

-5 cleared Army Challenge stages opens all Legion Encounter, Boss Challenge, and Conquest Challenge stages.







-World stages




-Sparring (1-5 npc/player vs 1-5 npc/player) Testing/training stage, No reward.




-Random Encounter (1 vs 1) Normal gold reward 1000 gold and 1000 experience.




-Group Encounter (1-5 vs 5 + 1 boss) Normal gold reward 3000 gold and 3000 experience.




-Colusseum (1 vs 10 random) Normal gold reward 5000 gold and 5000 experience.




-Conquest (1-5 vs army + 1 boss)(sc3 chronicles of the sword setup) Normal gold reward 5000 gold and 5000 experience.




-Army Challenge (1-5 vs 15 + 3 boss) Normal gold reward 7500 gold and 7500 experience




-Legion Encounter(survival mode) (1-5 vs unlimited (5 + 1 boss over and over again, get's harder and harder with better and better rewards (more gold and experience) if you lose in battle you lose all reward, you can quit after any boss fight with getting the rewards you have won (there are 6 Legion Encounter stages, each representing it's elemental).




-Quest (1-5 vs random (depends on mission) random stages with different objectives, (only quest stage and guild contest can have timer) gold and experience reward are random from stage to stage.




-Boss Challenge (1-5 vs 1-5 buffed boss) Normal gold reward 2500-12500 gold and 2500-12500 experience.




-Conquest Challenge (1-5 vs buffed army + 1-5 buffed boss)(sc3 chronicles of the sword setup) Normal gold reward 12500-22500 gold and 12500-22500 experience.










-Online stage




-Guild Contest (1-5 vs 1-5 enemy online players)only quest stage and guild contest can have timer) Can play with or without betting gold, lose gold or get dobbel amount of gold.
Guild Contest can only be acessed from the main base (max bet: 1000000 gold).










-Invasion stage


-Invasions will occur after every 100-200 enemy opponents are defeated (also have to unlock army challenge stage to get invaded).

-If 1 off your bases is invaded, there is 25% chanse for main base being invaded and 75% chanse for on of the small bases being invaded.

-The invasion are of the characters of the closest army challenge stage, that are again closest to the invading base.

-The bigger amount of gold you have, the more buffs the invasion force will have (invasion will not get buffed before you have at least 10000000 gold).




-Base Invasion (everyone in the defending base vs 15 + 3 boss) If you lose, then the base is going to be razed and the losing party members will lose their relics and potions. Normal gold reward 7500 gold and 7500 experience.




-Home Base Invasion (everyone in the defending base vs 15 + 3 boss) If you lose, then the base is going to lose 60-40 random building upgrades (bedchambers are not touched), 50% of all your gold, all potions and relics. Normal gold reward 7500 gold and 7500 experience.












-Each stage type gives different amount of gold if you win (random enconter gives little profit, but takes short time, while conquest gives big profit, but takes long time).




-Each stage has several difficulty modes

-Easy = 0.5x reward in gold and experience.

-Normal = 1x reward in gold and experience.

-Hard = 1,5x reward in gold and experience.

-Extreme = 2x reward in gold and experience.




-The first time you clear a stage you get money AND armor pieces/brave edges/critical edges/relics e.t.c

-After the first time you clear a stage, reward will always be gold.




-You can pick difficulty mode on almost every stage except these stages:

-Legion Encounter Stage (difficulty rises for each group defeated within the stage).

-Guild Contest Stage (always vs players).










Level up:




-Characters can level up in adventure mode .

-Each level needs 1000 experience more for next level (you need 1000 exp for level 2, 2000 exp for level 3, 3000 exp for level 4, e.t.c).

-There is no max level cap, but after lvl.100, each attribute reward is 0.1 points instead of 1.0 points and you need 10000 extra exp for each level.


-For each level up characters can choose their own atrribute to level up:


-1 Damage atrribute = +1% damage (+1% attack damage for all kinds of attacks + be/ce)

-1 Power atrribute = +1% power (+1% faster meter gain for be/ce)

-1 Defense atrribute = +1% defense (+1% defense against all kinds of attacks + be/ce)

-1 Regen atrribute = +1% regen (+1% health generation)








-Perks:




-Every 10 levels earns a character a perk (Max 10 perks).

-There are 3 tiers of perks:

-Start Perk (S)

-Medium Perk (M)

-End Perk (E)

-You have to choose a Start Perk, before you can choose a Medium Perk and a Medium perk too choose a End Perk.







-Damage Line:




-Furious Rage Perk (E): +25 Damage when under 20% health for 10 seconds (1 time use).

-Strategist Perk (M): +20% Damage when opponent is stunned or is laying down.

-Counter Perk (S): +10% Damage for first attack after any kind of sucessfull guarding.

-Savagery Perk (M): +20% Critical hit damage (+70% damage).

-Deadly Aim Perk (S) : +10% critical hit chanse (+50% damage).




Power Line:




-Hyper Star Perk (E): +25 power when under 20% health for 10 seconds (1 time use).

-Archon Perk (M): +10 second buff to selfbuff.

-Enchanter Perk (S): +5 second debuff to targets.

-Negator Perk (S): +10% chanse for using only half of required power meter.

-Prodigy Perk (M): +25% power meter at battle start.




Defense Line:




-Last Stand Perk (E): +25 defense when under 20% health for 10 seconds (1 time use).

-Juggernaut Perk (M): +20% absorbed damage (+70% absorbed damage).

-Sturdy Perk (S): +10% absorbed damage chanse (+50% absorbed damage).

-Stand Your Ground Perk (M): +20% more guarding (better guarding/shield).

-Defender Perk (S): Guarding/shield meter regenerates slowly.




Regen Line:




-Final Aid Perk (E): +25% Regen when under 20% health for 10 seconds (1 time use).

-Survivor Perk (M): +25% health regained at battle start.

-Balance Perk (S): +5% Health after being stunned or knocked off ground.

-Surging Perk (M): +5% Instant health (+10% health recover for each instant health).

-Impulse Perk (S): +5% Instant health chanse (+5% health recover(get health when damaged).




Paragon Line:




-Economist Perk (E): Get +10% gold from base production (global).

-Navigator Perk (M): +20% sea movement (group).

-Logistics Perk (S): +20% land movement (group).

-Golden Touch Perk (M): +10% gold reward (group).

-Mentor Perk (S): +10% experience reward (group).










Armor:




-Different armor piece gives different bonus:

-No piece = +5% regen

-Cloth piece = +5% power

-Leather = +5% damage

-Metal = +5% defense










Relics:




-Relics add different bonus such as attributes and abilities.

-Each character can use max 3 relics at the same time.

-2 of the same ability can not be on the same relic, but all relics stack.




-Common Relic gives small amount of atrribute points (5 points), cost 1000 gold.

-Rare Relic gives medium amount of atrribute points (10 points) or ability, cost 10000 gold.

-Epic Relic gives high amount of atrribute points (15 points) or small amount of atrribute points (5 points) and ability, cost 100000 gold.

-Legendary Relic gives huge amount of atrribute points (20 points)/medium amount of atrribute points (10 points) and ability or 2 abilities, cost 1000000 gold.





-Relic attribute points and abilities



- Small amount of damage/power/defense/regen attribute points = 5 points.

- Medium amount of damage/power/defense/regen attribute points = 10 points.

- High amount of damage/power/defense/regen attribute points = 15 points.

- Huge amount of damage/power/defense/regen attribute points = 20 points.

- +5% Critical hit chanse.

- +1% Group health restoring (faster health restoring while not fighting(in "deck")group).

- +1% Group power restoring (faster power meter restoring while not fighting(in "deck")group).

- +5% Guarding (better guarding/shield).

- +5% Absorbed damage chanse.

- +5% Chanse for using only half of required power meter.

- +5% Instant health chanse.

- +10% Gold reward (group).

- +10% Experience reward (group).










Potions:




-Can be used 1 time per character in battle, are used with L3 button.

-Each character can only hold 1 potion at a battle (can only equip them potions right before stage start).

-All potion effects last for 30 seconds.




-Damage Potion gives small damage bonus (+10% damage), cost 1000 gold.

-Power Potion gives small power bonus (+10% power), cost 1000 gold.

-Defense Potion gives small defense bonus (+10% defense), cost 1000 gold.

-Regen Potion gives small regen bonus (+10% regen), cost 1000 gold.




-Super Damage Potion gives medium damage bonus (+25% damage), cost 10000 gold.

-Super Power Potion gives medium power bonus (+25% power), cost 10000 gold.

-Super Defense Potion gives medium defense bonus (+25% defense), cost 10000 gold.

-Super Regen Potion gives medium regen bonus (+25% regen), cost 10000 gold.



-Damage Elexir gives high damage bonus (+50% damage), cost 100000 gold

-Power Elexir gives high power bonus (+50% power), cost 100000 gold

-Defense Elexir gives high defense bonus (+50% defense), cost 100000 gold

-Regen Elexir gives high regen bonus (+50% regen), cost 100000 gold









VS BATTLE:




-Fight normal 1 character VS 1 character or tag 2-5 characters VS 2-5 characters

-Player VS Player

-Player VS NPC

-NPC VS NPC
















ONLINE:




-Fight normal 1 character VS 1 character or tag 2-5 characters VS 2-5 characters

-Player VS Player

-There will always be a countdown on online.

-You can get armor, weapons, stickers, effects, titles, brave edges and critical edges by playing online.
















TRAINING:




-Normal Training (just like in Soul Calibur V) and tutorial for newcommers of the Soul Calibur series..

-Tutorial is going to be like Soul Calibur 2 weapon master mode with Edge Master as "teacher".

-The mode will be much smaller then the SC2 version.

-There will be stages for each kind of tutorial, compliting basic turtorial will open up advanced turtorial.










Basic Tutorial:




Introduction on UI Elements:




-Health Meter (health points).

-Power Meter (be/ce).

-Guard Meter (guarding/shield).

-Timer.

-Buff/Debuff Icons (elemental be/ce).




Basic gameplay:




-Position.

-8wayrunning.

-Quickstepping.




-Horizontal.

-Vertical.

-Kick.

-Throws.




-Guarding.

-Guard Impacting.

-Just Guarding.




-Unblockable Attack.

-Guard Crushing.

-Brave Edges.

-Critical Edges.










Advanced Tutorial:




-How to read Frame Data.

-Hitboxes, Hurtboxes and Controlling Space.

-Throw Teching.

-Priority.

-Punishment.

-Counter Hits.

-Priority.

-Damage Scaling

-Just inputs



















CREATION:




-You can alter the regular characters or make your own custom character and give them, different personality, armor, abilities and more.

-Smaller fighters can move around faster, while taller fighters have longer reach.

-Need silent voice on custom characters (tekken sergei dragunov "voice").

-Need at least 5-6 personality trait (how you enter a fight/win a fight/taunt).

-Need more specialized equpment slots (at least 5 compared too the 3 in SCV).

-Need more Specialized equipment in general (Shield, tower shield, swords, more objects).
















EXTRA:




Concept art, poster, pictures and more.
















OPTIONS:




-Control settings.

-Display Settings.

-Sound Settings.

-Stage Music Settings (can change music on all stages, INCLUDING Character Creation Menu).

-Reset Adventure data.

-Reset (Reset ALL data).

-Software Notice.










Thanks for reading, if you can come up with something new or something that might help, feel free to comment :)




NOT FINISHED/WIP
 
Last edited:
So the last two Soul Calibur games had not the best or the biggest amount of singel player content, in other words, the games did not last for very long (at least not for the casual players).

So I was thinking, why not have a mode where you have the world as a playing ground, where you can upgrade bases you own and give special abilities/perks/relics to your characters, really invest time into this mode.

So I am wondering, is this mode (or the whole thing in general) something you could enjoy?
Would it have a lasting appeal for you?



(Description of the mode is in the spoiler)

Game Modes:




Arcade

Adventure (the mode that you should look at)

VS Battle

Online

Training

Creation

Extra

Options
















GENERAL CONTENT:










Characters:




-Siegfried (2h Sword, knight style)

-Nightmare (2h Sword, berserker style)

-Taki/Natsu (Ninja Swords, Dual Tanto)

-Mitsurugi (Samurai, Katana)

-Sophitia (Sword & Shield)

-Cassandra/Pyrrha (Sword & shield)

-Viola (Magician, magic ball)

-Z.W.E.I (Sword & Minion)

-Asteroth/Rock (2h Axe/Hammer)

-Maxi (Nunchucks)

-Raphael/Amy (Fencing Sword)

-Setsuka/Patroklos (Laido Sword)

-Tira (Ringblade)

-Ivy (Snake sword)

-Xianghua/Leixia (Chinese sword)

-Hwang (Scimitar)

-Cervantes (Gun & Sword (can have dual katana (shura style)

-Voldo (Tri-bladed katars)

-Talim (Dual Tonfa Blades)

-Kilik/Xiba (2h Polearms)

-Seong Mi-na (2h Spear)

-Hilde (Polearm & Sword)

-Aeon (Dual wield brutal axe/sword/hammer (has firebreath and flying be/ce)

-Yoshimitsu (Dual Katana (dual katana/banner style)

-Dampierre (Hidden Daggers(con artist style)

-Zasalamel (2h Scythe)

-Master Edge (All weapons/styles)

-Algol (god character)







New Characters:




-Ramin (Inventor, Firearms & Gadgets, from Iraq, good/male)

-Akando (Hunter, Daggers & Bow, from the wastelands of America, neutral/male)

-Maita (Unarmed Inca Warrior, Wrestling/Boxing, slow & heavy, from Peru, good/male)

-Yuda (Unarmed Tyrant King, Karate/Mishima style, fast & light, from Indonesia, evil/male)

-Izel (Aztek Priest, Staff & Sword, 2 stances: with both weapons & only staff, from Mexico, evil/female)

-Adanna (Tribal Solider, Tower Shield and Spear, from Congo, neutral/female)











Stages:




-Grassfield

-Lavacave/Hell

-Cold ice/Mountain

-Floating platform on water

-Ship at day

-Ship at night

-Jungle/swamp

-Cave

-Desert

-Tower inside

-Tower top (outside, no walls)

-Prison/torture chamber

-Dungeon

-Forest/mountain

-Europeian Mansion

-Asian Mansion

-Europeian City

-Asian City

-Europeian Castle outside

-Europeian Castle inside

-Asian Castle outside

-Asian Castle inside

-Burning Street

-Battlefield (infinite)

-Wasteland (infinite)

-Colusseum

-Heaven/lost cathedral










Difficulty modes:




-Easy

-Normal

-Hard

-Extreme










Rounds: (for 1vs1)

-Best of 1-5 round(s)









Timer:

-Infinite

-60

-45

-30











Brave Edge (be) & Critical Edge (ce):







-Flintlock Rifle (ce) (high range, high damage, knockback, unblockable)

-Flintlock Pistols/akimbo style (be) (medium range, medium damage, knockback, unblockable)

-Flintlock Pistol (be) (short range, high damage, knockback, unblockable)

-Dagger Trow (be) (high range, low damage)




-Crossbow (ce) (high range, high damage)

-Bow (be) (medium range, medium damage)

-Bola Trow (be) (medium range, low damage, movement stun)

-Shuriken Trow (be) (high range, very low damage, sends out 3 rapid shuriken at the same time)




-Javelin Trow (ce) (high range, high damage, knockback)

-Axe Trow (be) (medium range, medium damage)

-Hammer Trow (be) (medium range, medium damage, knockback)

-Bomerang Trow (be) (medium range, low damage, has 2 chanses too hit, knockback)




(all summons kinda work like SCV Viola's CE, only they follow the enemy)

-Bear Summon (ce) (big damage, low amount of hits)

-Tiger Summon (ce) (medium damage, medium amount of hits)

-Wolf Summon (ce) (low damage, high amount of hits)

-Hawk Summon (be) (low damage, medium amount of hits)




-Berserker Rage (ce) (high damage & defense bonus for a short time)

-Trow (be) (grab, high damage, knockback)

-Bite (be) (grab, low damage/restore some health to player)

-Leap (be) (Medium damage, forward jumps, knockback on hit or being near at the end of the leap)




-Bomb/Grenade (ce) (high damage(AOE), low range, knockback, unblockable)

-Grapplehook (be) (low damage, medium range, drags opponent close too you)

-Spring Trap (be) (low damage, movement stun, trap deployment last 10 seconds)

-Aid (be) (restore some player health)




-Armageddon (ce) (high damage, high range, lower enemy defense % for some seconds)

-Fire Ball (be) (medium damage, medium range, lower enemy defense % for some seconds)

-Fire Aura (ce) (increase player damage % for a time)

-Flame Enchantment (be) (have enchantment for a time, lower enemy defense % for some seconds)




-Blizzard (ce) (high damage, high range, lower enemy damage %, enemy not able to use quick step for some seconds)

-Ice Spike (be) (medium damage, medium range, lower enemy damage %, enemy not able to use quick step for some seconds)

-Ice Aura (ce) (increase player armor% and restore shield unbreakable for a time)

-Frost Enchantment (be) (have enchantment for a time, lower enemy damage %, enemy not able to use quick step for some seconds)




-Thunderstorm (ce) (high damage, high range, lower enemy meter % for some seconds)

-Shock Lightning (be) (medium damage, medium range, lower enemy meter % for some seconds)

-Shock Aura (ce) (increase player meter gain by a degree for a time)

-Lightning Enchantment (be) (have enchantment for a time, lower enemy meter % for some seconds)




-Earthquake (ce) (high damage, high range, lower enemy health over time (poison)

-Poison Wine (be) (medium damage, medium range, lower enemy health over time (poison)

-Regeneration (ce) (restore player health over time (regen) for a time)

-Posion Enchantment (be) (have enchantment for a time, lower enemy health over time (poison)




-Judgement Light (ce) (high damage, high range, enemy not able to use meter, lower enemy shield unbreakable over time for some seconds)

-Holy Bolt (be) (medium damage, medium range, enemy not able to use meter, lower enemy shield unbreakable over time for some seconds)

-Restoration (ce) (restore player health % and immune to debuff for a time)

-Light Enchantment (be) (have enchantment for a time, enemy not able to use meter, lower enemy shield unbreakable over time)




-Darkness Shroud (ce) (high damage, high range, restore player health % (healthsteal) for some seconds)

-Shadow Bolt (be) (medium damage, medium range, restore player health % (healthsteal) for some seconds)

-Shadow Veil (ce) (player becomes invisible for a time (cansel invisibility by damaging or getting damaged)

-Dark Enchantment (be) (have enchantment for a time, restore player health % (healthsteal)








-Can have 4 Brave Edges/Critical Edges at the same time.

-Brave edge use 25% of power meter and Critical Edge use 50% of power meter (just like in SCV).

-Regular characters (Siegfried, Ivy, Nightmare e.t.c,) have their own Brave Edges(3) and Critical Edge(1)(but they can be changed out with custom Brave Edges & Critical Edges if desired).

-Can only have 1 self-buff at the time (any self-buff last at least 10 seconds except Berserker Rage wich last at least 5 seconds (+10 seconds if character has Archon perk).

-Self buff (be/ce) (fire aura, ice aura, berserker rage, e.t.c) can last for the rest of the match, as long as you are not damaged (this promotes aggresiveness from the opponent).

-Can only have 1 enchantment on our weapon, but you can inflict as many debuffs as possible (unless opponent is using Restoration) any enchantment last 30 seconds).

-Elemental debuff on enemy targets last 5 seconds (+5 seconds if character has Enchanter Perk)

-The elements give all your weapon attacks a element visual effect (fire enchantment gives a fiery weapon that gives of blaze of fire while being swung).

-Most Custom Brave Edges & Criticals Edges can be enchanted with elemental buffs (except elemental cloak (self buff)and aid).

-The elemental be/ce are magic abilities from the soul weapons (Soul Edge (fire), Soul Calibur(ice) and 4 more soul weapons for the 4 other elements (need name for these).













Tag battle:




-You choose charracters from you "deck" with right analog stick and pick with R3 button.

-Characters who are wounded in the "deck" regenerate for +1% health (can be improved by relics that regenerate health and even power meter).










Coop:

It is possible to play 2 players on the same team in adventure mode, by setting up control for the characters in the "deck" before you start the stage in the world map.
















ARCADE:




-Finish 5 random stages/random opponents and 1 final stage/rival with any character you like.

-Has timer and scoreboards.

-Best of 2 rounds.

-Has difficulty modes
















ADVENTURE:




-You can get armor, weapons, stickers, titles, effects, brave edges, critical edges, gold, potions and relics by fighting in adventure mode

-You can get every armor piece/weapon/brave edges/critical edges/stikcers/effects without buying any of it, but then you have too either, clear every adventure stage or play ALOT of Online vs players.

-Could also have Story stages, like the story setup in Soul Calibur V...?

sc6adventuremap-jpg.145484



-When you first start in Adventure mode, you choose the continent you want too have your main base (europe, asia, africa e.t.c)

-There are several interactions you can do with the main base, like sparring, shopping, structure upgrading and maintaining your characters.




-You can upgrade your main base in several ways:




-Chambers (10 upgrades, upgrades the capasity of characters you can have in adventure mode (first upgrade is free(each upgrade make 10 character slots, max 100)

-Castle Defenses (10 upgrades, upgrades for helping against Invasions, like guards and castle defenses (each upgrades makes invaders start with reduced % health points in battle, max 50% reduced health)

-Exploration Library (10 upgrades, each upgrade improves the land & sea movement on world map (max 100% increase land and sea movement)

-Battle Academy (10 upgrades, each upgrade gives character more experience in battle (max +50% experience bonus)

-Building Quarters (10 upgrades, each upgrade decreases upgrade cost, main base moving and small base making cost (max 50% reduced cost)

-Production Guild (10 upgrades, each upgrades increases profit from all bases you own (max +100% increase)

-Trade Market (10 upgrades, each upgrade decreases buying price and improving selling prices (max +50% trade rate)

-Medical Clinic (10 upgrades, each upgrade improves your chanses at survival (max +50% hp refill after each battle)

-Meditation Center (10 upgrades, each upgrade inceases your power meter at battle start (max 50% filled power meter)

-Thief Hangout (10 upgrades, each upgrade improves gold reward (max 50% gold increase)





-First upgrade cost 10000 gold, every upgrade cost 10000 gold more, making the last upgrade cost 100000 gold (building cost can be reduced with building quarters upgrade).

-Every base produce 2500 gold after every 50 enemy opponents defeated (max 5000 gold if production guild upgrade is maxed, max 50000 gold if every character has The Eqonomist Perk).

-As the game goes on and new stages appear far from you start loaction, you can travel and expand with new bases (small ones, can only have 1 main base).

-Small bases cost 10000 gold to make).

-Small bases can only upgrade their defenses, but the defenses can be maxed out (10 upgrades)

-Small bases are razed to nothing, if the defending characters loses.

-Can locate the main base too a another place in the world, but that cost alot of gold (100000 gold?).

-Can make small bases all over the world (20 prelocated base locations, including your main base).







-Shopping




-Can buy priced armor pieces/weapons/potions/relics/brave edges/critical edges/stickers/effects at the shop (better prices for trading if you buy Trade Market upgrades).

-Can sell potions and relics.









-Travel




-You can travel outside base for free, but if you want to travel a longer amount, you have to pay for travel cost.

-Small trip is a small distance on the map, cost nothing.

-Medium Trip is a medium distance on the world map, cost 1000 gold.

-Long Trip is a long distance on the world map, cost 10000 gold




-Travling on foot or with boat takes the same amount of time.

-If your party lose at a stage, the party will lose nothing (except on Guild Contest and Invasion stages), but your party can't start any stage (unless you have at least one Medical Labratorium upgrade or one charcter with Survivor Perk.

-You get full health by getting your party back at any base.










World stage setups:




-There are normally infinite time in adventure stages, except for some special stages.

-You have to clear 5 stages of the same type (you can clear the same stage for 5 times), before you get access to different kinds of stages.




In order:

-Sparring stage is open at the very start at the main base.

-5 cleared Random Encounter stages opens all Random group encounter stages.

-5 cleared Group Encounter stages opens all Collusseum stages.

-5 cleared Colusseum stages opens all Quest and Guild Contest stages.

-5 cleared Quest stages opens all Conquest stages.

-5 cleared Conquest stages opens all Army Challenge, Base Invasion and Home Base Invasion stages.

-5 cleared Army Challenge stages opens all Legion Encounter, Boss Challenge, and Conquest Challenge stages.







-World stages




-Sparring (1-5 npc/player vs 1-5 npc/player) Testing/training stage, No reward.




-Random Encounter (1 vs 1) Normal gold reward 1000 gold and 1000 experience.




-Group Encounter (1-5 vs 5 + 1 boss) Normal gold reward 3000 gold and 3000 experience.




-Colusseum (1 vs 10 random) Normal gold reward 5000 gold and 5000 experience.




-Conquest (1-5 vs army + 1 boss)(sc3 chronicles of the sword setup) Normal gold reward 5000 gold and 5000 experience.




-Army Challenge (1-5 vs 15 + 3 boss) Normal gold reward 7500 gold and 7500 experience




-Legion Encounter(survival mode) (1-5 vs unlimited (5 + 1 boss over and over again, get's harder and harder with better and better rewards (more gold and experience) if you lose in battle you lose all reward, you can quit after any boss fight with getting the rewards you have won (there are 6 Legion Encounter stages, each representing it's elemental).




-Quest (1-5 vs random (depends on mission) random stages with different objectives, (only quest stage and guild contest can have timer) gold and experience reward are random from stage to stage.




-Boss Challenge (1-5 vs 1-5 buffed boss) Normal gold reward 2500-12500 gold and 2500-12500 experience.




-Conquest Challenge (1-5 vs buffed army + 1-5 buffed boss)(sc3 chronicles of the sword setup) Normal gold reward 12500-22500 gold and 12500-22500 experience.










-Online stage




-Guild Contest (1-5 vs 1-5 enemy online players)only quest stage and guild contest can have timer) Can play with or without betting gold, lose gold or get dobbel amount of gold.
Guild Contest can only be acessed from the main base (max bet: 1000000 gold).










-Invasion stage


-Invasions will occur after every 100-200 enemy opponents are defeated (also have to unlock army challenge stage to get invaded).

-If 1 off your bases is invaded, there is 25% chanse for main base being invaded and 75% chanse for on of the small bases being invaded.

-The invasion are of the characters of the closest army challenge stage, that are again closest to the invading base.

-The bigger amount of gold you have, the more buffs the invasion force will have (invasion will not get buffed before you have at least 10000000 gold).




-Base Invasion (everyone in the defending base vs 15 + 3 boss) If you lose, then the base is going to be razed and the losing party members will lose their relics and potions. Normal gold reward 7500 gold and 7500 experience.




-Home Base Invasion (everyone in the defending base vs 15 + 3 boss) If you lose, then the base is going to lose 60-40 random building upgrades (bedchambers are not touched), 50% of all your gold, all potions and relics. Normal gold reward 7500 gold and 7500 experience.












-Each stage type gives different amount of gold if you win (random enconter gives little profit, but takes short time, while conquest gives big profit, but takes long time).




-Each stage has several difficulty modes

-Easy = 0.5x reward in gold and experience.

-Normal = 1x reward in gold and experience.

-Hard = 1,5x reward in gold and experience.

-Extreme = 2x reward in gold and experience.




-The first time you clear a stage you get money AND armor pieces/brave edges/critical edges/relics e.t.c

-After the first time you clear a stage, reward will always be gold.




-You can pick difficulty mode on almost every stage except these stages:

-Legion Encounter Stage (difficulty rises for each group defeated within the stage).

-Guild Contest Stage (always vs players).










Level up:




-Characters can level up in adventure mode .

-Each level needs 1000 experience more for next level (you need 1000 exp for level 2, 2000 exp for level 3, 3000 exp for level 4, e.t.c).

-There is no max level cap, but after lvl.100, each attribute reward is 0.1 points instead of 1.0 points and you need 10000 extra exp for each level.


-For each level up characters can choose their own atrribute to level up:


-1 Damage atrribute = +1% damage (+1% attack damage for all kinds of attacks + be/ce)

-1 Power atrribute = +1% power (+1% faster meter gain for be/ce)

-1 Defense atrribute = +1% defense (+1% defense against all kinds of attacks + be/ce)

-1 Regen atrribute = +1% regen (+1% health generation)








-Perks:




-Every 10 levels earns a character a perk (Max 10 perks).

-There are 3 tiers of perks:

-Start Perk (S)

-Medium Perk (M)

-End Perk (E)

-You have to choose a Start Perk, before you can choose a Medium Perk and a Medium perk too choose a End Perk.







-Damage Line:




-Furious Rage Perk (E): +25 Damage when under 20% health for 10 seconds (1 time use).

-Strategist Perk (M): +20% Damage when opponent is stunned or is laying down.

-Counter Perk (S): +10% Damage for first attack after any kind of sucessfull guarding.

-Savagery Perk (M): +20% Critical hit damage (+70% damage).

-Deadly Aim Perk (S) : +10% critical hit chanse (+50% damage).




Power Line:




-Hyper Star Perk (E): +25 power when under 20% health for 10 seconds (1 time use).

-Archon Perk (M): +10 second buff to selfbuff.

-Enchanter Perk (S): +5 second debuff to targets.

-Negator Perk (S): +10% chanse for using only half of required power meter.

-Prodigy Perk (M): +25% power meter at battle start.




Defense Line:




-Last Stand Perk (E): +25 defense when under 20% health for 10 seconds (1 time use).

-Juggernaut Perk (M): +20% absorbed damage (+70% absorbed damage).

-Sturdy Perk (S): +10% absorbed damage chanse (+50% absorbed damage).

-Stand Your Ground Perk (M): +20% more guarding (better guarding/shield).

-Defender Perk (S): Guarding/shield meter regenerates slowly.




Regen Line:




-Final Aid Perk (E): +25% Regen when under 20% health for 10 seconds (1 time use).

-Survivor Perk (M): +25% health regained at battle start.

-Balance Perk (S): +5% Health after being stunned or knocked off ground.

-Surging Perk (M): +5% Instant health (+10% health recover for each instant health).

-Impulse Perk (S): +5% Instant health chanse (+5% health recover(get health when damaged).




Paragon Line:




-Economist Perk (E): Get +10% gold from base production (global).

-Navigator Perk (M): +20% sea movement (group).

-Logistics Perk (S): +20% land movement (group).

-Golden Touch Perk (M): +10% gold reward (group).

-Mentor Perk (S): +10% experience reward (group).










Armor:




-Different armor piece gives different bonus:

-No piece = +5% regen

-Cloth piece = +5% power

-Leather = +5% damage

-Metal = +5% defense










Relics:




-Relics add different bonus such as attributes and abilities.

-Each character can use max 3 relics at the same time.

-2 of the same ability can not be on the same relic, but all relics stack.




-Common Relic gives small amount of atrribute points (5 points), cost 1000 gold.

-Rare Relic gives medium amount of atrribute points (10 points) or ability, cost 10000 gold.

-Epic Relic gives high amount of atrribute points (15 points) or small amount of atrribute points (5 points) and ability, cost 100000 gold.

-Legendary Relic gives huge amount of atrribute points (20 points)/medium amount of atrribute points (10 points) and ability or 2 abilities, cost 1000000 gold.





-Relic attribute points and abilities



- Small amount of damage/power/defense/regen attribute points = 5 points.

- Medium amount of damage/power/defense/regen attribute points = 10 points.

- High amount of damage/power/defense/regen attribute points = 15 points.

- Huge amount of damage/power/defense/regen attribute points = 20 points.

- +5% Critical hit chanse.

- +1% Group health restoring (faster health restoring while not fighting(in "deck")group).

- +1% Group power restoring (faster power meter restoring while not fighting(in "deck")group).

- +5% Guarding (better guarding/shield).

- +5% Absorbed damage chanse.

- +5% Chanse for using only half of required power meter.

- +5% Instant health chanse.

- +10% Gold reward (group).

- +10% Experience reward (group).










Potions:




-Can be used 1 time per character in battle, are used with L3 button.

-Each character can only hold 1 potion at a battle (can only equip them potions right before stage start).

-All potion effects last for 30 seconds.




-Damage Potion gives small damage bonus (+10% damage), cost 1000 gold.

-Power Potion gives small power bonus (+10% power), cost 1000 gold.

-Defense Potion gives small defense bonus (+10% defense), cost 1000 gold.

-Regen Potion gives small regen bonus (+10% regen), cost 1000 gold.




-Super Damage Potion gives medium damage bonus (+25% damage), cost 10000 gold.

-Super Power Potion gives medium power bonus (+25% power), cost 10000 gold.

-Super Defense Potion gives medium defense bonus (+25% defense), cost 10000 gold.

-Super Regen Potion gives medium regen bonus (+25% regen), cost 10000 gold.



-Damage Elexir gives high damage bonus (+50% damage), cost 100000 gold

-Power Elexir gives high power bonus (+50% power), cost 100000 gold

-Defense Elexir gives high defense bonus (+50% defense), cost 100000 gold

-Regen Elexir gives high regen bonus (+50% regen), cost 100000 gold









VS BATTLE:




-Fight normal 1 character VS 1 character or tag 2-5 characters VS 2-5 characters

-Player VS Player

-Player VS NPC

-NPC VS NPC
















ONLINE:




-Fight normal 1 character VS 1 character or tag 2-5 characters VS 2-5 characters

-Player VS Player

-There will always be a countdown on online.

-You can get armor, weapons, stickers, effects, titles, brave edges and critical edges by playing online.
















TRAINING:




-Normal Training (just like in Soul Calibur V) and tutorial for newcommers of the Soul Calibur series..

-Tutorial is going to be like Soul Calibur 2 weapon master mode with Edge Master as "teacher".

-The mode will be much smaller then the SC2 version.

-There will be stages for each kind of tutorial, compliting basic turtorial will open up advanced turtorial.










Basic Tutorial:




Introduction on UI Elements:




-Health Meter (health points).

-Power Meter (be/ce).

-Guard Meter (guarding/shield).

-Timer.

-Buff/Debuff Icons (elemental be/ce).




Basic gameplay:




-Position.

-8wayrunning.

-Quickstepping.




-Horizontal.

-Vertical.

-Kick.

-Throws.




-Guarding.

-Guard Impacting.

-Just Guarding.




-Unblockable Attack.

-Guard Crushing.

-Brave Edges.

-Critical Edges.










Advanced Tutorial:




-How to read Frame Data.

-Hitboxes, Hurtboxes and Controlling Space.

-Throw Teching.

-Priority.

-Punishment.

-Counter Hits.

-Priority.

-Damage Scaling

-Just inputs



















CREATION:




-You can alter the regular characters or make your own custom character and give them, different personality, armor, abilities and more.

-Smaller fighters can move around faster, while taller fighters have longer reach.

-Need silent voice on custom characters (tekken sergei dragunov "voice").

-Need at least 5-6 personality trait (how you enter a fight/win a fight/taunt).

-Need more specialized equpment slots (at least 5 compared too the 3 in SCV).

-Need more Specialized equipment in general (Shield, tower shield, swords, more objects).
















EXTRA:




Concept art, poster, pictures and more.
















OPTIONS:




-Control settings.

-Display Settings.

-Sound Settings.

-Stage Music Settings (can change music on all stages, INCLUDING Character Creation Menu).

-Reset Adventure data.

-Reset (Reset ALL data).

-Software Notice.










Thanks for reading, if you can come up with something new or something that might help, feel free to comment :)




NOT FINISHED/WIP
The special abilities/perks/relics sound kinda odd.Other than that,feels like Edge Master Mode.


I'll just repeat what i said in this thread.
Offline Modes I'd love to see:

Story Mode:
Includes all characters' good & bad endings. ( and please , make it more and more challenging as you approach the final boss).
+ The Final Boss should be different according to the character. For Example,If you're using Voldo,the final boss is Vercci Using Cervantes's style. Or If you're using Taki,the final boss is Toki using Taki's Style.
+These bosses are added as bonus characters after they're unlocked.(only thing different is the voice and the taunt).

Survival Mode: It was fun in Soul Blade,would be cool for it to return. (Would be fun to share your highest score w/ur friends).

Edge Master Mode: The only way to unlock the other weapons of characters,including SE/SC.(Similar to Soul Blade's Edge Master Mode)
Many of the quests involve defeating enemies within a brief period of time, using air combos to defeat them, or beat them when you start the match on low health.
14355-soul-blade-playstation-screenshot-where-to-go-the-edge-master.jpg
+ The Final Bosses are Embodiments of Soul Edge & Soul Calibur,depending on which character you're using.
Vs Mode: The usual 1-vs-1.

Team Battle Mode: The offline Team Battle mode can be from 2-vs-2 to 8-vs-8.

Training Mode: Sc5 Training mode is good enough.

And I'd like to add Chronicles Of The Sword.
 
The special abilities/perks/relics sound kinda odd.Other than that,feels like Edge Master Mode.

And I'd like to add Chronicles Of The Sword.
Well, I guess its kinda odd since any of the Soul Calibur games did not have stuff like that in past games, but i was just putting it in as a...Rpg mixture, gets a lasting appeal.

You'll like too add COTS to your thing or mine thing?
Cause I already have that, and several other modes within the singel player mode....
 
Well, I guess its kinda odd since any of the Soul Calibur games did not have stuff like that in past games, but i was just putting it in as a...Rpg mixture, gets a lasting appeal.

You'll like too add COTS to your thing or mine thing?
Cause I already have that, and several other modes within the singel player mode....
Mine.

We do need a lasting appeal,and it's not impossible for PS to do that.I have faith in Hoshino and the team.
 
Didn't he make Lost swords....?
Lost Swords was most likely planned before he got recruited.Since the game was released early 2014 and and he was recruited late 2013.Along with SCIIHDO.
I'm sure it would've still happened if Daishi was still working w/Project Soul.
Its purpose is to get a few bucks in,right? Hopefully to aid in the making of Soul Calibur VI.

Plus,he actually listens to the fandom and takes action via facebook.
Don't forget all the hints he's been dropping about SCVI.
Probably the greatest thing he's done so far to show his care for the series & its fans,is the character popularity poll.
 
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We will see... I though for a long time Soul Calibur was dead and Rise of Incarnates was the replacer...
 
We will see... I though for a long time Soul Calibur was dead and Rise of Incarnates was the replacer...
lol what the heck?!
It's anything BUT dead..

There's a high chance that SCVI will be announced at TGS in September.If not then i bet it'll be sometime before this year ends.
 
My favorite single player mode in a FG so far is still VF4 Evo Quest Mode. Something similar to this mode on a new Soul Calibur Game or even a Tekken Game would be great imo.
 
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