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All Purpose Hypothetical Super Soul Calibur 5 Thread

Discussion in 'Soulcalibur CASUAL' started by Highroller, Jul 22, 2012.

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    • Premium Supporter

    MIZIEYA Soul Of Taki

    PSN:
    MIZIEYA
    I did say demote.... as opposed to removing him completely from the picture.. and i too like the brave edge and critical edge ... so i totally agree with you concerning that part
    • Premium Supporter

    MIZIEYA Soul Of Taki

    PSN:
    MIZIEYA

    ok.. ill give Daishi the benefit of the doubt.... and yeah totally with you on the rest of your thoughtscapes.
  1. EternalArcadia [07] Duelist

    Oh well I'm tired I misinterpreted the meaning of demote :x
  2. ShaolinTiger86 [11] Champion

    This
  3. OutCast [06] Combatant

    Do the people of PS and Namco read anything on this forum? Just curious, not ranting or anything here.
  4. ShaolinTiger86 [11] Champion

    They should but I doubt it.
  5. EternalArcadia [07] Duelist

    Well they do read some, if I'm not mistaken. I'm not sure about this particular thread (Even if they could definitely learn something from it). Developers usually do some snooping once in a while for criticism.
  6. Genocyde [09] Warrior

    Uhh..."Super" Soul Calibur V? Get that Capcom influenced shit out of here, man.

    I just want some balance changes (aka Raphael buffs), simply because it wouldn't be far from impossible.
  7. DevilsDisguise [12] Conqueror

    If we're both up to date here, we should be fully aware that they have more then enough disc space to assure us that this is to be a basic part of what completes the game, fighting or not. As games evolve, production for them can to. You can accept graphical improvements? I can accept characterization.
  8. Hotaru99 [08] Mercenary

    Filthierich says he does
  9. TheNoirEffect [09] Warrior

    All they have to do is make a title like SCBD and call it a day. Maybe using some reference to the time skip, it's not that hard to do.

    I honestly just want them to tone down Viola & Mitsurugi, everyone is fine in my opinion.

    (Viola was fine damage wise prepatch and while not practical, those TOD combos wouldnt do as much damage as of now. Mitsurugi just needs like 7 damage points reduced on every move, he's way too strong for all that.)
  10. Captain_Insano [07] Duelist

    I'm totally ok with Viola's damage. People only complain because her mixups are a little hard to deal with. Once you know her gimmicks you can shut her down completely. On the other hand, no amount of matchup knowledge will make Mitsurugi easier to deal with...

    As for the TOD combos, those are HARD to do. Think about it, how often do you see those done successfully in thier entirety (4 BEs)? I think a player should be rewarded with winning a round if they can pull that off. Plus, Algol, Astaroth and plenty of other characters are capable of 200+ damage combos on 4 BEs. Why is Viola getting singled out?

    Besides maybe a buff to Raphael, i think the game is pretty well balanced. I HATE Mitsurugi but keep his damage the same. I think every fighting game needs THAT character, the one everyone hates. Besides, he's not OP. If he was, Mitsu would have won pretty much every tournament, and I've seen a pretty decent mix of tournament winners so far.
    The only thing I would like to have fixed is hitboxes and tracking (not just on Mitsu, but EVERYONE). It's a little annoying stepping a move and still getting hit when youre facing perpendicular to your opponent, and him swinging at the air in front of you is enough to kill you.
  11. Hotaru99 [08] Mercenary

    Balance wise, I wish they'd make air control better and get rid of the meter cost of the standard GIs. Its way too easy to juggle someone to death with many characters. I know combo scaling is still in but some characters can still get you off the ground and take way over half your health before you land again.
    MistaKoo, jtdam09 and KittenpasteCo like this.
  12. rurounikenshin [06] Combatant

    buff damp.
    MistaKoo likes this.
  13. TheCursedImage [07] Duelist

    I think improvements need to be made to the Just Guard system. Its difficult to do at first, yes, but when you get into the routine of JG'ing it becomes very easy to do against characters with weak strings (Nightmare, Asta, Sieg, etc.). I recognize so many of Astaroth's animations that i'm almost never on frame disadvantage against him because I can just JG. Combine that with decent grab breaks and he's destroyed. The old parry system wasn't perfect but I think it was better.
    MKHSpartan likes this.
  14. Solo [13] Hero

    XBL:
    SoloT4
    JG needs to be removed and GI still needs to take meter.
    MKHSpartan, Sett and TheCursedImage like this.
  15. TheCursedImage [07] Duelist

    Sounds perfect. Being able to GI freely was some stupid shit. But if you're at least losing something (meter) i'd be ok with that.
  16. Solo [13] Hero

    XBL:
    SoloT4
    My alternative to that would be that GI would be free but if they fail the GI and get hit during the whiffed GI window that hit is a CH. That's only if they wanted to make GI free. So you have to think before you just throw out a GI.
  17. BT_Johnny [07] Duelist

    The good old Soul Calibur 2 days, hm?
    ShaolinTiger86 likes this.
  18. Solo [13] Hero

    XBL:
    SoloT4
    The days of 3B, SCH B natural combo. Lol
    MKHSpartan likes this.

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