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Balance Patch Community Vote

Discussion in 'Soulcalibur Tactics' started by Belial, May 31, 2012.

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    • Premium Supporter

    Belial King of Hundred Swords

    PSN:
    SgtKrabco
    As promised, I finally am able to bring this vote/poll to your attention.
    After we finish the vote I will send results to Namco to let them know what community thinks.

    In the message below this one you will find an example of properly compiled vote post.
    Here is a template to ease things a bit for you


    Vote Rules
    Its pretty simple, just put a number and, if there is a choice a letter or a couple.
    Just skip positions you are not sure if it needs patching or not.
    If you dont want something patched put NO next to the number
    As always I will keep offtopic to minimum.

    System Changes:
    1. Critical Edge Moves
    a) Increase unsafety on many CE moves blocked
    b) Remove invincibility frames from many CE moves

    2. Critical Gauge
    a) Remove bonus meter, whenever a character loses 2 rounds
    b) Only character first to lose 2 rounds gain bonus meter

    3. Life Bar/Damage
    a) Decrease overall damage of many moves (Increase overall health of characters)
    b) Singnificant combo damage decrease on moves that deal 70 and more damage
    c) Significant combo damage decrease for moves that have evasive properties (in-built Tech Crouch, Tech Jump, SideStep)

    4. Moves properties
    a) Decrease BE throw-escape window slightly (less time to break)
    b) Maintain distance on block on many characters 3B.

    ------------------------------------------
    Alpha Patroklos
    5. General
    a) Damage decrease on many moves

    6. 33B
    a) More freeze on block (More disadvantage)
    b) Decrease tracking
    c) Maintain distance on block

    7. FCa:B (Just Frame Twister)
    a) Decrease damage
    b) Increase tracking against left tech in 2xJFT combos
    c) Remove "hit grounded" property

    8. 66B
    a) Decrease tracking
    b) Increase freeze on block (More disadvantage)

    Aeon
    9. General
    a) Increase damage on many pokes (quick moves).

    10. 44BAA
    a) Improve tracking on 2nd and 3rd hits.
    11. 6BB
    a) NC even on crouching opponents (as of now 2nd hit wiffs if first hits crouching opponent)

    Algol
    12. General:
    a) Decrease damage on many moves
    b) Prevent multiple BE in combos

    13. 66B
    a) Increase freeze on block
    b) Decrease damage (for 66bA+B+K too)

    14. CE
    a) Decrease damage from CEx2

    Astaroth
    15. 66kA+B+K
    a) Decrease combo damage after revenge trigger

    16. 22_88bA+B+K
    a) Decrease tracking

    17. CE
    a) Decrease speed
    b) Decrease damage
    c) Change property to AT

    Cervantes
    18. aB
    a) More freeze on block (more unsafe)
    b) Maintain distance on block/hit
    c) Decrease damage
    d) Decrease execution speed

    19. 1A:B
    a) Decrease damage
    b) Maintain distance on hit

    20. 4bA+B+K
    a) Decrease opponent freeze on block (less advantage)
    b) Decrease combo damage

    21. iGDR
    a) Decrease combo damage

    Dampierre
    22. 623K:K:K:K:K series
    a) Decrease damage
    b) Increase difficulty
    c) Add a chance to go into PB after last hit
    d) Add a chance to go into PB after each hit

    23. 623B
    a) Increase freeze on block
    b) Decrease combo damage

    Ezio
    24. General
    a) Improve execution speed of some moves

    25. 6K2
    a) Less freeze on hit and block

    26. 44B
    a) Less freeze on block

    Hilde
    27. C2B
    a) Remove multiple C2B combos

    28. 22_88B
    a) Decrease damage.
    Ivy
    29. CE
    a) Decrease speed
    b) Decrease damage
    c) Change property into AT

    30. 22_88bA+B+K
    a) Increase damage

    31. 6Bhold8_2
    a) Less freeze on block

    Leixia
    32. General
    a) Damage increase

    33. 6KK
    a) Less pushback on hit

    34. WS bA+B+K
    a) Damage Increase

    35. 22_88K
    a) More opponent freeze on hit

    Maxi
    36. General
    a) Damage increase on some moves.

    37. WS B+K
    a) Decrease tracking
    b) More freeze on block if cancelled with G
    Mitsurugi
    38. Generala) Damage decrease on many moves
    b) Worse frame data on many moves with small disadvantage on block

    39. 4B
    a) Decrease tracking
    b) Increase freeze on block
    c) Decrease damage
    d) Decrease burst rate
    Natsu
    40. Generala) Maintain distance on block on many movesb) Decrease damage on many moves on CH
    41. WS K
    a) Decrease combo damage on CH
    b) Increase freeze on block (More unsafe)

    42. 4A+Ba) Maintain distance on block
    b) More freeze on block (more unsafe)
    c) A-cancel is only possible before bomb hits.

    Nightmare
    43. General
    a) Wall combo damage scaling decrease.
    b) Damage decrease on some heavy moves.

    Patrokolos
    44. Generala) Less meter gain
    b) Worse frame data on many moves with small disadvantage on block (66B,1B)
    c) Reduce combo damage on many moves.

    45. 1K
    a) Less opponent freeze on hit

    46. B+K
    a) Increase freeze on block (more unsafe)


    Pyrrha
    47. 66A
    a) Decrease dmage
    b) Increse freeze on block
    c) Change hit stun, so it doesnt turn sideways on hit.

    48. 22_88K
    a) Increase freeze on block (More unsafe)
    b) Reduce damage combo on CH
    Pyrrha Omega
    49. DNS B
    a) Add freeze on block
    b) Decrease damage
    c) Maintain distance on block

    50. NS A
    a) Add freeze on block
    b) Add freeze on hit (prevent NS B/CE combo)

    51. CE
    a) Decrease damage

    Raphael
    52. General
    a) Increase damage on many pokes
    b) Improve tracking on many horizontal moves

    53. 44B
    a) Decrease freeze on block (more safe)

    Siegfried
    54. General
    a) Improve evasion on all stance transitions
    b) Fix multiple wiff and hitbox problems

    55. 2KKKKK
    a) Decrease pushback on hit.

    Tira
    56. GS 66B variations
    a) Decrease damage

    57. GS 3aA+B+K
    a) Decrease damage

    58. JS 2AB
    a) Increase window for B-press. (make possible to hit-confirm on CH)

    Viola
    59. Generala) Decrease opponent freeze on hit for many moves, to prevent free launchers.
    b) Prevent multiple BE in combosc) Decrease damage on some heavy-hitting moves

    60. SET 3B
    a) Increase freeze on block (more unsafe)

    61. 44aA+B+K
    a) Remove option to delay 2nd hit.

    Voldo
    62. General
    a) Fix multiple hitbox issues.
    63. CE
    a) Decrease damage.

    Xiba
    64. 3B
    a) more freeze on block
    b) Slower transition to stance

    Yoshimitsu
    65. CE
    a) Decrease damage

    ZWEI
    66. General
    a) Decrease freeze on block for some moves (more safe).
    b) Better framedata for many moves.
    c) Improve clean hit ratio for many moves.
    d) Improve hitbox(reach) for many moves.
    norik434 likes this.
    • Premium Supporter

    Belial King of Hundred Swords

    PSN:
    SgtKrabco
    SYSTEM CHANGES:

    1a
    2b
    3abc
    4b

    CHARACTER CHAGES

    5a
    6abc
    7a
    8a
    9a
    10a
    11a
    12ab
    13ab
    14a
    15a
    16 NO
    17b
    18bd
    19ab
    20b
    21a
    22abd
    23ab
    24a
    25a
    26
    27 a
    28a
    29b
    30a
    31
    32a
    33
    34
    35
    36a
    37ab
    38ab
    39a
    40ab
    41a
    42c
    43ab
    44abc
    45a
    46a
    47c
    48b
    49abc
    50ab
    51a
    52ab
    53a
    54ab
    55a
    56a
    57a
    58a
    59abc
    60a
    61a
    62a
    63
    64a
    65a
    66ad
    • Premium Supporter

    Belial King of Hundred Swords

    PSN:
    SgtKrabco
    Id love to see this on the news page. I want as much people as possible to vote.
  1. Dreamkiller Equal Sign Slash

    From my experience CE's don't have invincibility they're just ridiculously fast.
    All the start-up happens before the close up.
  2. Asodimazze [05] Battler

    System Changes

    1) NO
    2) NO
    3) NO
    4) NO

    Character Changes

    5) NO
    6) a
    7) a
    8) a
    9) a
    10) a
    11) a
    12) NO
    13) a
    14) NO
    15) NO
    16) NO
    17) NO
    18) NO
    19) b
    20) NO
    21) NO
    22) NO
    23) NO
    24) a
    25) a
    26) a
    27) a
    28) NO
    29) NO
    30) NO
    31) a
    32) a
    33) NO
    34) a
    35) NO
    36) NO
    37) b
    38) NO
    39) ab
    40) NO
    41) b
    42) a
    43) NO
    44) NO
    45) a
    46) NO
    47) NO
    48) a
    49) NO
    50) a
    51) NO
    52) b
    53) NO
    54) b
    55) a
    56) NO
    57) NO
    58) a
    59) c
    60) a
    61) NO
    62) a
    63) NO
    64) NO
    65) NO
    66) bc


    + Reduce Patroklos A+B GI window
    Raskall95 likes this.
  3. Maxou [10] Knight

    System change :
    1ab
    2a
    3c
    4b

    Alpha
    5. NO decrease damage on JF twister and 2A BE that's all.
    6.ac
    7.ab
    8.a

    What about FC 3A+B? I think this move deserves to be -18.

    Aeon
    9
    10.a
    11.a

    Algol
    12.a (many moves = ?)
    13.a
    14.a

    Astaroth
    15.a
    16.
    17.b

    Cervantes
    18.ab
    19.ab
    20.b
    21.a

    What about CE? What about 3B?

    Dampierre
    22.c
    23.a

    Ezio
    24.
    25.a
    26.a

    Hilde
    27.a

    What about A+B being -16? Why did nobody propose a buff for this character?

    Ivy
    29.b
    30.
    31.

    Leixa
    32.a
    33.a
    34.a
    35.

    Maxi
    36.No need
    37.b

    Mitsurugi
    38.ab
    39.ab

    Natsu
    40.ab
    41.ab
    42.c

    What about double CE out of 2A+B? When I think about it, A+B probably deserves to be more unsafe, and 22A too.

    Nightmare
    43.a

    Patroklos
    44.ab
    45.a (+0/+1 is probably fair)
    46.a

    Pyrrha
    47bc
    48.a

    Pyrrha Omega
    49.a
    50.a
    51.a

    Raphael
    52.ab
    53.a

    Siegfried
    54.ab
    55.a

    Tira
    56.a
    57.a
    58.a

    Viola
    59.bc
    60.a
    61.a

    Voldo
    62.a
    63.a

    Xiba
    64.a
    65

    Yoshimitsu
    65.a

    ZWEI
    66.ad
  4. darkfender [07] Duelist

    TEMPLATE:

    SYSTEM CHANGES:

    1 B
    2 A
    3 ABC
    4

    CHARACTER CHANGES

    5
    6
    7
    8
    9
    10
    11
    12 A
    13
    14
    15 A
    16 A
    17 ABC
    18 ABCD
    19 A
    20
    21 A
    22
    23
    24
    25
    26
    27
    28
    29
    30
    31
    32
    33
    34
    35
    36
    37 A
    38 AB
    39 ABC
    40
    41
    42 C
    43 AB
    44 ABC
    45 A
    46 A
    47
    48
    49 A
    50 AB
    51
    52 AB
    53
    54 B
    55 A
    56
    57
    58
    59 AB
    60 A
    61
    62
    63
    64
    65
    66




    Actually most options seems too generic to get a well pondered vote...
    Also voting against is same as not voting for lack of knowledge of the issue?

    This way for example raph won't take enough votes (lets face it raph was bad pre nerf after nerf really few plays it) or most people will give random votes because they know raph is bad :|
    real problems are not even mentioned, instead 44B .____. is? i would understand prepK and SEA that almost every raph user talked about not 44B that really few players (i think 1 or 2) complained of... instead ZWEI got an in depth poll?

    Raph has complex issues and needed more space both in discussion than here but lack of players led us here...(and lack of strength is the reason of the former).
    Well i used few lines but won t discuss farther in order to leave this thread clean...
  5. Slade [13] Hero

    XBL:
    Lord Slade
    I still think having another patch for this game would be very, very bad for the community, especially if it comes before Evo. Would it really be so bad to wait until after Evo so we have a better understanding of the game? There's plenty of tech that people are sitting on that we aren't aware of.
  6. Mandy Yes, a guy.

    XBL:
    MandyFU
    You guys are trying to build a different game; I honestly don't understand all of the effort put forth for this giant wish list which Bamco is most likely not going to glance at.
    taffertier, Asodimazze, Slade and 2 others like this.
  7. Eli123s when it rains, it pours

    PSN:
    Eli123s
    SYSTEM CHANGES:

    1a
    2No
    3abc
    4ab

    CHARACTER CHANGES

    5a
    6abc
    7ac
    8ab
    9-
    10-
    11-
    12ab
    13ab
    14a
    15a
    16a
    17b
    18abc
    19ab
    20ab
    21a
    22a
    23ab
    24-
    25-
    26-
    27-
    28-
    29No
    30a
    31a
    32No
    33-
    34No
    35-
    36No
    37ab
    38ab
    39abcd
    40ab
    41ab
    42abc
    43ab
    44abc
    45a
    46a
    47abc
    48ab
    49abc
    50ab
    51No
    52ab
    53No
    54ab
    55a
    56a
    57a
    58No
    59abc
    60a
    61a
    62a
    63a
    64ab
    65a
    66No
  8. Echo01 [06] Combatant

    Looks like a massive list of nerfs to me =/ I'm not an expert here, so maybe someone could explain to me what would be wrong with just buffing weaker characters so that they can compete with the established stronger characters, instead of nerfing across the board?
  9. Personally as much as I want certain things to be either fixed, nerf or buffed I feel they should just remake another version of sc5...some of you may not like that idea BUT..maybe a complete story mode, character bio's and some re-adjustments to the game's mechanics would actually do. Why am I even posting? I left and quit the game anyway.. and I agree with slade, Think it's a good idea to just wait after EVO. Since it's really almost around the corner.
    darkwings13 and lobo like this.
  10. Synraii [14] Master

    System Changes:
    1. No
    2. A
    3. A
    4. B

    Alpha Patroklos
    5. No
    6. B, C
    7. A, B
    8. A.

    39. A, B, C, D.
  11. setto-kun [07] Duelist

    PSN:
    Seth-ru
    SYSTEM CHANGES:

    1a
    2b
    3ac
    4ab

    CHARACTER CHANGES

    5a
    6ac
    7a
    8ab
    9a
    10a
    11a
    12ab
    13ab
    14a
    15 NO
    16a
    17b
    18b
    19b
    20b
    21 NO
    22a
    23a
    24a
    25a
    26 NO
    27a
    28a
    29b
    30a
    31a
    32a
    33 NO
    34 NO
    35a
    36a
    37ab
    38a
    39ab
    40a
    41b
    42c
    43a
    44abc
    45a
    46a
    47c
    48ab
    49c
    50ab
    51 NO
    52a
    53a
    54ab
    55a
    56a
    57a
    58a
    59abc
    60a
    61a
    62a
    63 NO
    64b
    65a
    66 NO
  12. Kalas [12] Conqueror

    PSN:
    KalasSC
    List:

    Notes:

    1. Thanks a lot Belial. I'm sure it wasn't easy to filter all information in the balance thread and to create a vote list that makes sense and is not blinded by people's subjectiveness or whine-ness.
    2. To everybody who says that this whole things is useless: It is not, but your comments are.
    3. There's always an opinion of somebody you don't agree with, deal with it.
  13. Wandrian I don't know.

    Are we allowed to change our votes before voting ends, or is it set in stone after we post?
    • Premium Supporter

    Belial King of Hundred Swords

    PSN:
    SgtKrabco
    just edit your posts if you changed your mind.
  14. Wid0maker [10] Knight

    thanks for the work but....you all want to nerf Tira MORE? LOL! She's fine as she is right now. If she was brain-dead easy to use, yeah, I guess I could see nerfing her more, but she got hit hard enough with the 1.02 patch.

    I'm all for SC5 being fun and good but too much emphasis is placed on making characters "better" or nerfing them. Why doesn't everyone just focus on getting better at the game themselves before changing the characters so much?

    So...
    System changes:
    1. NO
    2. NO
    3. b...I suppose, but still not totally for it
    4. NO

    Tira:
    56. NO
    57. NO
    58. NO
  15. GoldDragon [02] Apprentice

    SYSTEM CHANGES:

    1a = Yes
    1b = No


    CHARACTER CHANGES


    6a = yes
    6b = no
    6c = no

    14 = no

    18 a = no
    18b = yes
    18c = no
    18d = no

    25 = yes

    27 = yes

    31 = no

    32 = no

    36 = NO!!

    38a = no
    38b = yes
    39a = YES!
    39b = YES!!
    39c = no
    39d = no

    43a = no

    44b = yes
    45 = yes

    47a = no
    47b = no
    47c = yes
    48a = no
    48b = no

    49a = no
    49b = no
    49c = no
    50a = no
    50b = no
    51 = no

    54a = no
    55 = yes

    58 = no

    59a = yes

    64a = yes
    64b = yes

    66a = yes
    66b = yes
    66c = no
    66d = no


    EDIT* Looks like some people still want to run their mouth. Well, it looks to me like......

    1) Everything has pretty much been decided on what's the community wants nerfed/buffed. So if you're complaining about "Why didn't someone ask about......" Well maybe you should've done that. It's a COMMUNITY patch vote. Not a babysitter's patch vote.
    2) If you have the time to run your mouth..... at least take the time to vote. Maybe then someone won't gloss over your post as anything other than sour grapes.
  16. DeathInMyEyes [10] Knight

    SYSTEM CHANGES:

    1 NO
    2 NO
    3 A
    4 A, B

    CHARACTER CHANGES

    Cervantes

    18. B
    19. A
    20. NO
    21. NO

    Dampierre
    22. NO
    23. NO

    Nightmare
    43. A

    Tira
    56. NO
    57. NO
    58. A
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