Cervantes Combo & Tech Trap List

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Twiz

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This is the master list of combos and tech traps. If you have any suggestions place them here and I will get them put in here after testing them.

Combos

DC = 214
iGDR = 214:B

4aBB (24)
4aB → BBB (57)
4aB → 1A:B → iGDR (63)
4aB → 3B → 8B+K → 2A+B (64)
4aB → 3B → 8B+K → iGDR → aB (79)
4aB → iGDR → iGDR → B2 (85)
4aB → iGDR → iGDR → 2A+B (86)
4aB → iGDR → iGDR → iGDR (88)
4aB → 3B → 8B+K → iGDR → CE → 9B+K (98) 100% Meter

bA → 3B (39)
bA → iGDR (48)

bK → 2K (41)

3B → 8B+K → 2A+B (65)
3B → iGDR → aB (78)
3B → iGDR → B2 (83)
3B → 8B+K → iGDR → aB (87)
3B → 8B+K → iGDR → CE → 9B+K (126) 100% meter

2A+B → 2K (42)
2A+B → RCC 2A+B (52)
CH 2A+B → WR B (59)
CH 2A+B → RCC 2A+B
CH 2A+B → RCC B2 (64)
CH 2A+B → WR A+B (69) (ACable at Medium range)
CH 2A+B → WR A+B BE (74) (ACable at Medium range) 50% meter
CH 2A+B → iGDR → aB (86)
CH 2A+B → iGDR → CE → 9B+K (127) 100% meter

8A+B → DC B → 2A+B (86)

4A+B → B2 (59)
4A+B → iGDR → B2 (80)
4A+B → iGDR → 2A+B (80)
4A+B → iGDR → iGDR (88)

6A+B → 3B (67)
6A+B → iGDR (76)
6A+B → CE (96) 100% meter
6A+B → CE → CE (126) 200% meter

CH 3A+B → BBB (74)

1B+K → 2A+B (71)
1B+K → iGDR (80)
1B+K → iGDR → CE → 9B+K (144)

WR B → 2A+B (52)
WR B → iGDR → aB (79)
WR B → iGDR → CE → 9B+K (122) 100% meter

33_99A → 3B (55)
33_99A → iGDR (64)
33_99A → CE (71) 100% meter
33_99A → CE → CE (109) 200% meter

CH 22AA → iGDR (76)

(these combos are if the second A hits on CH. The first must be whiffed or blocked)
CH 22AA → 2A+B (56)
CH 22AA → B2 (62)
CH 22AA → iGDR → aB (85)
CH 22AA → iGDR → CE (100)

33B → 3B (71)
33B → iGDR (80)
33B → CE (87) 100% meter
33B → CE → CE (122) 200% meter

22B → 2K (41)

CH 33_99K → 3B (42)
CH 33+99K → 2[B+K] (52)
CH 33_99K → iGDR (52)
CH 33_99K → CE (61) 100% meter
CH 33_99K → CE → CE (96) 200% meter

44A+B → 8B+K → 8B+K → 2A+B (93)
44A+B → 8B+K → 8B+K → iGDR → aB (117)
44A+B → 8B+K → iGDR → iGDR (119)
44A+B → 8B+K → 8B+K → iGDR → CE → 9B+K (151) 100% meter

Running K → 2A+B (49)

B+G → 3B (55)
B+G → iGDR (63)
B+G → CE (73) 100% meter
B+G → CE → CE (110) 200% meter

BT B+K → BBB (67)
BT B_K → 1A:B → iGDR (73)
BT B+K → 3B → 8B+K → 2A+B (74)
BT B+K → 3B → 8B+K → iGDR → aB (89)
BT B+K → iGDR → iGDR → 2A+B (95)
BT B+K → iGDR → iGDR → B2 (95)
BT B+K → 3B → 8B+K → iGDR → CE → 9B+K (108) 100% meter

DC B → BT B+K → 3B (87)
DC B → BT B+K → iGDR (98)
DC B → G → iGDR → 2A+B (100)
DC B → G → iGDR → iGDR (107)

DC A → 3B (55)
DC A → iGDR (62)
DC A → CE (71) 100% meter
DC A → CE → CE (109) 200% meter

DC K: B :B → CE (95)
DC K: B :B → CE → CE(130)

DC B+K → 2A+B (77)
DC B+K → iGDR (86)

iGDR → 2A+B (64)
iGDR → iGDR → B2 (91)
iGDR → iGDR → 2A+B (92)
iGDR → iGDR → iGDR (100)
iGDR → iGDR → CE (101) 100% meter
iGDR → iGDR → CE → CE (134) 100% meter

(notes: All combos that start with iGDR can also be done with 4B BE starters for the same damage. On the iGDR x2 B2 and iGDR x2 CE combos the timing is extremely strict and only works if the second iGDR is done ASAP)

6B BE → BT B+K → 3B (84)
6B BE → BT B+K → iGDR (92)
6B BE → G → iGDR → 2A+B (96)

WR A+B BE → 3B (84) 50% meter
WR A+B BE → iGDR (93) 50% meter

CE → CE (85) 200% meter
 
Wall Combos

3B W! → 3B W! → 3A+B → BBB (101)
3B W! → 4KK W! → 3A+B → BBB (106)
3B W! → 4KK W! → 3A+B → 2[B+K] (89) Tech traps for 118
3B W! → 4KK W!:BT B+K → 3B → 8B+K → 2A+B (104)
3B W! → 4KK W!:BT B+K → 3B → 8B+K → iGDR → aB (114)
3B W! → 6A+B → CE W! → 1A:B → iGDR (145)
3B W! → 6A+B → CE W! → 3B → 8B+K → iGDR → aB (148) 100% meter
3B W! → 6A+B → CE W! → 3A+B → BBB (154) Has a few whiffing issues 100% meter

3B → 8B+K → CE W! → 66B W! → 66B (116) 100% meter
3B → 8B+K → CE W! → 66B W! → 6A+B → 3B (126) 100% meter
3B → 8B+K → CE W! → 3B → 8B+K → CE W! → 2A+B → iGDR → aB (161) 200% meter
3B → 8B+K → CE W! → 3B → 8B+K → CE W! → iGDR → iGDR → 2A+B (166) 200% meter

6A+B → CE W! → 3B → 8B+K → iGDR → aB (146) 100% meter
6A+B → CE W! → iGDR → BT B+K → 2A+B (141) 100% meter
6A+B → CE W! → iGDR → BT B+K → iGDR (145) 100% meter
6A+B → CE W! → 66B W! → BBB (159) 100% meter
 
Tech Traps

F= Forward Tech
L = Left Tech
R = Right Tech
B = Back Tech
* = Tech Trap Move

bK → iGDR* (LBF)
bK → 1AB (LRBF)

CH 3A+B → 2[B+K]* (LRBF)

iGDR → WR B+K* (LRBF)

CH 22AA → delay iGDR* (LRBF)

B+G → delay iGDR* (LRBF)

CH 1A:B → delay iGDR* (LRBF)

2A+B → iGDR* (LBF)
2A+B → RCC 3A* (LRBF)

DC B → BT B+K → delay iGDR* (LRBF)
DC B → BT B+K → 2[B+K]* (LRBF)

6B BE → BT B+K → 1b+kB+K+G* (LRBF)

bA → 2[B+K]* (LRBF)

22B → 1AB* (LRBF)
22B → iGDR* (RBF)

B2 AT → 3A* (LRF)
B2 AT → CE (FB)
B2 AT → 2A* (LRFB)

44K → 2A* (LRBF)

CH 44K → iGDR* (LBF) Whiffs at tip range.

CH 33_99K → 2[B+K]* (LRBF)
 
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