Twiz
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This is the master list of combos and tech traps. If you have any suggestions place them here and I will get them put in here after testing them.
Combos
DC = 214
iGDR = 214:B
4aBB (24)
4aB → BBB (57)
4aB → 1A:B → iGDR (63)
4aB → 3B → 8B+K → 2A+B (64)
4aB → 3B → 8B+K → iGDR → aB (79)
4aB → iGDR → iGDR → B2 (85)
4aB → iGDR → iGDR → 2A+B (86)
4aB → iGDR → iGDR → iGDR (88)
4aB → 3B → 8B+K → iGDR → CE → 9B+K (98) 100% Meter
bA → 3B (39)
bA → iGDR (48)
bK → 2K (41)
3B → 8B+K → 2A+B (65)
3B → iGDR → aB (78)
3B → iGDR → B2 (83)
3B → 8B+K → iGDR → aB (87)
3B → 8B+K → iGDR → CE → 9B+K (126) 100% meter
2A+B → 2K (42)
2A+B → RCC 2A+B (52)
CH 2A+B → WR B (59)
CH 2A+B → RCC 2A+B
CH 2A+B → RCC B2 (64)
CH 2A+B → WR A+B (69) (ACable at Medium range)
CH 2A+B → WR A+B BE (74) (ACable at Medium range) 50% meter
CH 2A+B → iGDR → aB (86)
CH 2A+B → iGDR → CE → 9B+K (127) 100% meter
8A+B → DC B → 2A+B (86)
4A+B → B2 (59)
4A+B → iGDR → B2 (80)
4A+B → iGDR → 2A+B (80)
4A+B → iGDR → iGDR (88)
6A+B → 3B (67)
6A+B → iGDR (76)
6A+B → CE (96) 100% meter
6A+B → CE → CE (126) 200% meter
CH 3A+B → BBB (74)
1B+K → 2A+B (71)
1B+K → iGDR (80)
1B+K → iGDR → CE → 9B+K (144)
WR B → 2A+B (52)
WR B → iGDR → aB (79)
WR B → iGDR → CE → 9B+K (122) 100% meter
33_99A → 3B (55)
33_99A → iGDR (64)
33_99A → CE (71) 100% meter
33_99A → CE → CE (109) 200% meter
CH 22AA → iGDR (76)
(these combos are if the second A hits on CH. The first must be whiffed or blocked)
CH 22AA → 2A+B (56)
CH 22AA → B2 (62)
CH 22AA → iGDR → aB (85)
CH 22AA → iGDR → CE (100)
33B → 3B (71)
33B → iGDR (80)
33B → CE (87) 100% meter
33B → CE → CE (122) 200% meter
22B → 2K (41)
CH 33_99K → 3B (42)
CH 33+99K → 2[B+K] (52)
CH 33_99K → iGDR (52)
CH 33_99K → CE (61) 100% meter
CH 33_99K → CE → CE (96) 200% meter
44A+B → 8B+K → 8B+K → 2A+B (93)
44A+B → 8B+K → 8B+K → iGDR → aB (117)
44A+B → 8B+K → iGDR → iGDR (119)
44A+B → 8B+K → 8B+K → iGDR → CE → 9B+K (151) 100% meter
Running K → 2A+B (49)
B+G → 3B (55)
B+G → iGDR (63)
B+G → CE (73) 100% meter
B+G → CE → CE (110) 200% meter
BT B+K → BBB (67)
BT B_K → 1A:B → iGDR (73)
BT B+K → 3B → 8B+K → 2A+B (74)
BT B+K → 3B → 8B+K → iGDR → aB (89)
BT B+K → iGDR → iGDR → 2A+B (95)
BT B+K → iGDR → iGDR → B2 (95)
BT B+K → 3B → 8B+K → iGDR → CE → 9B+K (108) 100% meter
DC B → BT B+K → 3B (87)
DC B → BT B+K → iGDR (98)
DC B → G → iGDR → 2A+B (100)
DC B → G → iGDR → iGDR (107)
DC A → 3B (55)
DC A → iGDR (62)
DC A → CE (71) 100% meter
DC A → CE → CE (109) 200% meter
DC K: B :B → CE (95)
DC K: B :B → CE → CE(130)
DC B+K → 2A+B (77)
DC B+K → iGDR (86)
iGDR → 2A+B (64)
iGDR → iGDR → B2 (91)
iGDR → iGDR → 2A+B (92)
iGDR → iGDR → iGDR (100)
iGDR → iGDR → CE (101) 100% meter
iGDR → iGDR → CE → CE (134) 100% meter
(notes: All combos that start with iGDR can also be done with 4B BE starters for the same damage. On the iGDR x2 B2 and iGDR x2 CE combos the timing is extremely strict and only works if the second iGDR is done ASAP)
6B BE → BT B+K → 3B (84)
6B BE → BT B+K → iGDR (92)
6B BE → G → iGDR → 2A+B (96)
WR A+B BE → 3B (84) 50% meter
WR A+B BE → iGDR (93) 50% meter
CE → CE (85) 200% meter
Combos
DC = 214
iGDR = 214:B
4aBB (24)
4aB → BBB (57)
4aB → 1A:B → iGDR (63)
4aB → 3B → 8B+K → 2A+B (64)
4aB → 3B → 8B+K → iGDR → aB (79)
4aB → iGDR → iGDR → B2 (85)
4aB → iGDR → iGDR → 2A+B (86)
4aB → iGDR → iGDR → iGDR (88)
4aB → 3B → 8B+K → iGDR → CE → 9B+K (98) 100% Meter
bA → 3B (39)
bA → iGDR (48)
bK → 2K (41)
3B → 8B+K → 2A+B (65)
3B → iGDR → aB (78)
3B → iGDR → B2 (83)
3B → 8B+K → iGDR → aB (87)
3B → 8B+K → iGDR → CE → 9B+K (126) 100% meter
2A+B → 2K (42)
2A+B → RCC 2A+B (52)
CH 2A+B → WR B (59)
CH 2A+B → RCC 2A+B
CH 2A+B → RCC B2 (64)
CH 2A+B → WR A+B (69) (ACable at Medium range)
CH 2A+B → WR A+B BE (74) (ACable at Medium range) 50% meter
CH 2A+B → iGDR → aB (86)
CH 2A+B → iGDR → CE → 9B+K (127) 100% meter
8A+B → DC B → 2A+B (86)
4A+B → B2 (59)
4A+B → iGDR → B2 (80)
4A+B → iGDR → 2A+B (80)
4A+B → iGDR → iGDR (88)
6A+B → 3B (67)
6A+B → iGDR (76)
6A+B → CE (96) 100% meter
6A+B → CE → CE (126) 200% meter
CH 3A+B → BBB (74)
1B+K → 2A+B (71)
1B+K → iGDR (80)
1B+K → iGDR → CE → 9B+K (144)
WR B → 2A+B (52)
WR B → iGDR → aB (79)
WR B → iGDR → CE → 9B+K (122) 100% meter
33_99A → 3B (55)
33_99A → iGDR (64)
33_99A → CE (71) 100% meter
33_99A → CE → CE (109) 200% meter
CH 22AA → iGDR (76)
(these combos are if the second A hits on CH. The first must be whiffed or blocked)
CH 22AA → 2A+B (56)
CH 22AA → B2 (62)
CH 22AA → iGDR → aB (85)
CH 22AA → iGDR → CE (100)
33B → 3B (71)
33B → iGDR (80)
33B → CE (87) 100% meter
33B → CE → CE (122) 200% meter
22B → 2K (41)
CH 33_99K → 3B (42)
CH 33+99K → 2[B+K] (52)
CH 33_99K → iGDR (52)
CH 33_99K → CE (61) 100% meter
CH 33_99K → CE → CE (96) 200% meter
44A+B → 8B+K → 8B+K → 2A+B (93)
44A+B → 8B+K → 8B+K → iGDR → aB (117)
44A+B → 8B+K → iGDR → iGDR (119)
44A+B → 8B+K → 8B+K → iGDR → CE → 9B+K (151) 100% meter
Running K → 2A+B (49)
B+G → 3B (55)
B+G → iGDR (63)
B+G → CE (73) 100% meter
B+G → CE → CE (110) 200% meter
BT B+K → BBB (67)
BT B_K → 1A:B → iGDR (73)
BT B+K → 3B → 8B+K → 2A+B (74)
BT B+K → 3B → 8B+K → iGDR → aB (89)
BT B+K → iGDR → iGDR → 2A+B (95)
BT B+K → iGDR → iGDR → B2 (95)
BT B+K → 3B → 8B+K → iGDR → CE → 9B+K (108) 100% meter
DC B → BT B+K → 3B (87)
DC B → BT B+K → iGDR (98)
DC B → G → iGDR → 2A+B (100)
DC B → G → iGDR → iGDR (107)
DC A → 3B (55)
DC A → iGDR (62)
DC A → CE (71) 100% meter
DC A → CE → CE (109) 200% meter
DC K: B :B → CE (95)
DC K: B :B → CE → CE(130)
DC B+K → 2A+B (77)
DC B+K → iGDR (86)
iGDR → 2A+B (64)
iGDR → iGDR → B2 (91)
iGDR → iGDR → 2A+B (92)
iGDR → iGDR → iGDR (100)
iGDR → iGDR → CE (101) 100% meter
iGDR → iGDR → CE → CE (134) 100% meter
(notes: All combos that start with iGDR can also be done with 4B BE starters for the same damage. On the iGDR x2 B2 and iGDR x2 CE combos the timing is extremely strict and only works if the second iGDR is done ASAP)
6B BE → BT B+K → 3B (84)
6B BE → BT B+K → iGDR (92)
6B BE → G → iGDR → 2A+B (96)
WR A+B BE → 3B (84) 50% meter
WR A+B BE → iGDR (93) 50% meter
CE → CE (85) 200% meter