Flying lessons with Natsu: Air Grabs and you, a character specific list

Gatexor

[08] Mercenary
I made a list of moves that can be countered by either Stalker or PO air grab. Most of this isn't very useful, cause they are attacks which don't see much usage, are impossible to air grab on reaction, require ridiculous positioning and timing or can be punished way better with something else. However if I achieve to elicit a few "wtf"s here and there, my mission is complete :')

All testing was done with B+K, B+G, since even 8G_A_B_K (which have tight timing) can be done with both Stalker and PO Air Grab, I assumed this would be the case for all attacks.

Ah, and SS obviously means sidestep, usually I mean the first attack, if not I mention otherwise.

αPatroklos

8G_A_B_K
8A+B

Aeon

8G_A_B_K
All Sand Winger transitions: SS or whiff
B+K mid-range
8B+K, mid and close range
22_88K mid and close range

Algol

8G_A_B_K
8B+K
8B+K, K
8B+K,B,B,B,B: SS
B+K, (chair warp) long range, if he appears back turned you can sometimes throw him.
623B, SS or whiff
41236
41236A+B,B: SS or whiff
3bA+B+K: SS or whiff
33_99bA+B+K: SS or whiff
WS 8B, close range
WS 8bA+B+K, close range
214A+B (Unblockable)

Astaroth

8G_A_B_K
9B+K
Special mention to 28B+G: air grabbing is not recommended, Astaroth’s grab has priority in most cases:
1: At starting position range, a throw cancel occurs
2: If you tap 6 once from starting position, at that range, Natsu has priority over Asta
3: If you step half a 6 tap forward from starting position, at that range, anything can happen, cancel, throwing or getting thrown, whoever input faster wins.
4: From starting position, If you do a tiny step G forward, Asta will always throw you or cancel.
5: If you step half a 6 tap forward plus an additional tiny step G, whoever input faster, wins.
6: At very close range, Natsu has priority over Asta.
7: From starting position tiny backstep G results in a cancel in most cases.
8: From starting position full G backstep may result in either a cancel or Asta throw
9: Every range farther than starting position will result in Asta throwing you.

Cervantes

8G_A_B_K (his K is harder than most)
bK: mid and close range
4A+B: only when he’s against a wall and at close range
8A+B: SS and whiff
WS B+K: SS and whiff
9B+K, starting position, mid, close range
214B+K

Dampierre (I don’t have him :S)

Devil Jin

I haven’t made a Devil Jin, maybe I’ll do it later, but all of his flying + Unblockable moves can all be air grabbed for sure.

Ezio Auditore

8G_A_ B_K (A is harder than most)
66A+B, all ranges except much farther than starting position
11_77A, all ranges except much farther than starting position
11_77B, all ranges except much farther than starting position

Hilde

8G_A_B_K (G is a little harder, rest is easier)
44_11_77K, mid and close range
66A+B, almost all ranges

Ivy

8G_A_B_K (all easier than most)
9B
214A (unblockable), mid and close range [oh lawd this is so awesome]
8A+B, B: SS and whiff
44B,B,B, mid and close range
44K, mid and close range

Leixia

8G_A_B (K can’t be done)
8B+K, mid and close range
3B+K, K, the K can be air grabbed after blocking/JG’ing 3B+K, or after SS or whiff
44_11_77K, mid and close range

Maxi

8G_A_B_K (all easier than most)
RC~B, mid and close range
8A+B, mid and close range
66K, mid, close and starting position range
LO~B,K, SS the B or on whiff (JG doesn’t work)
B,B,B,K, SS the last B or on whiff (JG doesn’t work)
66_33_99B+K, SS only works if he starts it at least from starting position range and can only be thrown on whiff if he was doing it from very far away
BL kA+B+K, can be thrown from close and mid range if the first K whiffs, can’t be SS’d
WS KK, the first K can be thrown at close range, though not on reaction only, or you can JG the first K and grab the second, or if the first K whiffs and you end up in close range, you can grab the second as well.
RC~K,K, same story as with WS KK, first K has to whiff and you have to be in close range to grab the second K, can’t JG the first K in this one, can’t be SS’d.
22_88K, mid, close and starting position range
RO~K, mid and close range
44_11_77K, mid close and starting position range
 
Here's the rest:

Mitsurugi

8G_B (both A and K can’t be done, yay for more Mitsurugi BS -_-)
8_9A+B, mid and close range
66K, close range, ULTRA tight timing, will most likely result in knee to face action.
(33_99K, which looks the same, but has KND, cannot be done)
66B,B, SS or whiff at mid range to throw the second B
33_99B,B, same as above

Natsu

8G_A_B
7_8_9K, extremely easy
B+K
8A+B
PO~HOV - all, mid and close range, can be done late
PO~Mist, mid and close range
PO~8B+G, lol anything can happen…. But generally, if executed at the same time, it looks like Stalker air grab seems to win out or cancel the air grab. At close range, Stalker always wins. At long range, Stalker always loses. (My PO~8B+G input time sucks, so I don’t have any conclusive results, but it looks like whoever did 8B+G later, wins. Starting position range is the farthest you can counter 8B+G with itself. At close range, countering 8B+G with itself, will result in a reverse PO air grab for 90 dmg [10dmg more], like after 4A+B6)
WR~B,B,B, SS first B or on whiff, at long range, you can JG the only B that connects and then air grab, if you try JG’ing both B’s at mid to medium long range, your air grab will whiff (I tried GI’ing the last B and THEN air grabbing, for great justice, but it didn’t work :| )
WS A,A,A, first 2 have to whiff, need to be at close range to grab the third, JG’ing doesn’t work.
A+B, mid and close range
33_99KK, close range
44KK, mid and close range

Nightmare

8G_A_B_K (fairly easy)
44_11_77K, need to be at least at one 6 tap distance from starting position
44A+B, need to be at least at one 6 tap distance from starting position and do the air throw pretty late
66B+K, all ranges so long as it’s no more than 1 G backstep from the starting position

Patroklos

8G_A_B_K (A is a little harder)
236A,B, JG the first, throw the second or whiff the first and throw the second.
236K, mid and starting position range, at mid range timing is precise, at mid range you can also opt to SS then throw, for a few more frames leeway (looks really cool if you merely avoid it with Stalker)
8A+B, SS or whiff
B+K, SS or whiff
8B+K, all ranges so long as it’s no more than 1 G backstep from the starting position, can also be SS’d first, then thrown.
66B+K, mid, close and starting position range

Pyrrha

8G_A_B_K (G is a little harder, K traded more often in my attempts, than with other characters)
4B+K, have to SS at mid range for it to work, somewhat tight timing
8B+K, mid and close range
22_88B,A,K, can be done on guard, JG, SS and whiff
44_11_77K,A,B, you can grab the K at mid and close range,
44_11_77K,B, you can grab either the first as above, or the second (after guard, JG, SS or whiff) at mid and close range
236AA, mid and start position range
236K, mid and start position range, strict timing, can also SS then grab (looks really cool if you merely avoid it with Stalker)

Pyrrha Ω

8G_A_B_K (K didn’t trade like it did with normal Pyrrha)
1K, close range only
B+K, B, close range, strict timing
8B+K, mid and close range
11_77A,A, if the first one whiffs, mid and close range

Raphael

8G_A_B_K (K is a little harder, rest is a little easier)
33_99kA+B+K, SS or whiff
33_99K,A, ditto
44K, mid and close range
A+B,A, only works between close and mid range, strict timing
66B+K, mid and close range

Siegfried

8G_A_B_K (B is a little easier)
44B - any, mid and close range
44K, mid and close range
11_77K, mid and close range

Tira

8G_B_K (A can’t be done, B and K is harder than all other characters)
JS~66bA+B+K, whiff or JG the first, throw the second attack. You can also sidestep to the left and throw.
WS B,K-any, at any distance, you can SS the first, wait a second, SS the second and air grab. Of course you can air grab on whiff (edit: found out you can do it on block too, in most occasions)
GS~66K, mid, close and starting position range
7_8_9B+K-any, mid, close and starting position range. At close range, PO air grab will result in reverse air grab as in 4A+B6 for 10 more dmg.

Viola

8B_K (G and A can’t be done and the other 2 harder to do)
66A,A,B, only works if the first 2 whiff, JG’ing A,A, does nothing.
8A+B, only if the first one whiffs, at mid and close range
BT B+K, long and starting position range
33_99K, mid and close range
Orb set, 8B, close and mid range
Orb set, 8K, close range

Voldo

CBA to do Voldo, nobody plays him and he’s too much work xD

Xiba

8G_A_B_K (A is a little harder, B and K very easy)
WS K – any, mid, close and starting position range, stricter timing the closer you are.
A+B, B – any, SS, wait and throw
B,B, SS the first and throw.
3kB, close range, ULTRA strict timing
22_88B, SS at close range, ULTRA strict timing
33_99K,B, SS to the right (from 1P perspective), then step back and throw (XD) or just throw if the first one whiffs, mid and close range
44_11_77K, close range, ULTRA strict timing
B+K, K, mid and close range

Yoshimitsu

8G_ B_K (K is a little harder)
3A,bA+B+K, whiff or JG first one, SS or whiff second, wait and air grab, mid and close range
8A, block, JG or whiff and air grab
236B (Unblockable), mid, close and starting position range, can be done VERY late
8A+B - any, almost all variations can be done at literally any range
9B+K,K, mid and close range
66_33_99K, mid and close range
B+K (Flea), A+B – any direction besides down, mid and close range
8B+K, 8B+K (Super Dragonfly) - any, mid and close range
2B+K (Indian Stance),B

Z.W.E.I.

8G_A_B (K, can’t be done, rest is easy)
8A+B, SS
66B+K, can be done at almost any range and very late
 
Few more to add to your list :)
Aeon: If his CE whiffs (bug), have a B+K B+G.
Cerv: If GDRC glances your side only (bug) and he gets his twister followup, you can B+K B+G. Not sure how the mechanic works.
Voldo: WC A+B (UB, at the very last moment, the non-UB needs some yomi), CR A+G/B+G, BS 8BK (the K can be caught if the B whiffs), BS A+B (block 1st hit)
Yoshi: IND A+B:K :K on aGI success (UB), you can also air grab the part where he succeeds the first JF and leaps backwards.
 
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