- Moderator
- #121
WindupSkeleton
[14] Master
Holy shit dude, nice job. Be interesting to see what people come up with.
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Very interesting approach. Previous approaches to get red colors out of underwear involved coloring a pattern solid, then layering a "glow" color over it with the color-all slot, but using a dithering technique instead of a solid color looks promising.snip
When it comes to things like the shoulders, where I can't think of a way to recreate the details of an original design, I instead usually just incorporate something else that's still appropriate. For example, my Taki has thinner shoulder armor that complements the contours of the skintight suit, but you never find something like that on any of her 1Ps. I actually got the idea for those from her SC2 2P. If you could make a thinner shoulder armor for your design, you may not even need anything covering the collarbones. Are all your sticker slots occupied? If not, using stickers instead of the horns may also be an option.Thanks, Pascuzzi! I chose those shoulders because I just couldn't decide. Do you have any suggestions? The extra items connecting the shoulder pads to the body are two sets of gold horns, on each collarbone. I could always move them down a bit.
Have you tried the watermelon (green/dark green zigzag) pattern? That's the smallest scaling pattern we have.I'll look into that, thanks Davin. I'll try to make some fixes soon. Glad you're liking the formulas so far.
Thanks, Le_Bello. I don't know if it can go any further, because the pattern needs to scale down REALLY small I think to work. Like, so small it appears to be one color. I'll keep trying though.
It usually looks pretty good. It just looks a little grainy sometimes.Quick question, how good do dithered costumes look in motion? As a rule dithering is only really used on still images, but I'm curious to see how well this actually works overall.