Just found this place (gamefaqs link). I'm a long time character creation artiest. Been without a PS3 for a while, so I kinda dropped off the CAS world for a while.
My specialty is complex and realistic use of colors and stickers. I invented some now popular techniques and my remaining name to fame is careful and intricate color matching and blending. I don't use mods though I've been accused of it, mainly for making nearly or entirely identical copies of story characters and giving them alternate fighting styles.
I tend to do art series. In the past I did a cutesy series and a super hero series (made up super heroes mostly) and currently doing one that's basically elaborately dressed females (no sexuality) all named after flowers. I also have some comical characters.
I DO take formula requests when I have time, something I've been short of lately. Although I'm good at it, I generally am not a fan of making characters from other games as even the most elaborate efforts often leave you with what looks like a cheap Halloween costume then the actual character. There are occasional exceptions. Someone for example asked me for a formula for MOMO in Xenosaga 3. The results were a virtually perfect copy of her. But stuff like that is the exception, not the rule.
Anyway, it's Eggster and I have to run. I'll share some of my work when I get back.
In the mien time, you can try out one of my formulas. This one is a cute/silly looking parade hula-hooper.:
NOTE: When adjusting patterns, there are left to right bars that do not display number values. In these instances, simply move the bar all the way to the far left for (r) listings and click right as many times as the number given and all the way right for (L) listings and do the same. For example, in adjusting the size of the basic 1 pattern, if it says 14r, that means move the bar all the way to the lef and then move it right 14 clicks. If it says, 10L then move it all the way to the right and move it left 10 clicks.
Remember to pay attention to the "-" in number values.
All stickers are always placed by axis unless specified otherwise.
Eye ball (not Iris) is always default unless stated otherwise.
CARNATION
height: 1 normal
face: 1
hair: braided pigtails (2-9-0) (2-9-0) (2-9-0)
eyebrows: 12 (2-9-17)
voice: 15/24/none
---
Skin Color: (0-0-0)
Eye Color: (1-35-15)
face paint: 63 (0-20-5) (2-48-2) (5-58-3) (0-39-12)
---
upper arms: -6
forearms: -12
pect: -4
hips 20
thighs: -12
calves: -12
stomach: -12
chest: -20
waist: -20
muscle mass: 0
---
Head: Headband - European 16 (0-0-0) (9-63-2)
Top: Glossy Top (5-62-4) (9-63-20)
Lower body: Absolution Hip Tagi - Basic 12 (2-59-8) (9-63-0) - (7-59-6) (9-35-17) - Basic 16 (3-0-12) (7-1-4) (5-0-11)
Neck and back: Scarf - Basic 12 (9-63-0) (0-0-0)
Arm: Longpaeo Hulain - European 21 (5-0-2) (9-63-1) - (9-63-3)
Feet: (XIAOYU) - Basic 16 (9-55-0) (0-0-0) (0-0-0) - (0-0-0)
---
Special 1.: Bow - Basic 12 (9-59-14) (0-63-0)
Location: Arm (right)
horizontal -1
vertical -2
back -15
width -32
length -10
depth 32
rotate vertically -176
rotate horizontally -12
angle 3
---
Special 2.: Bow - European 14 (0-0-0) (6-33-6) (5-63-0)
Location: Head
horizontal 0
vertical -22
back -25
width 11
length 50
depth 50
rotate vertically 36
rotate horizontally 0
angle 0
---
Special 3.: Butterfly Antennas(2-9-6) (0-8-13)
Location: Head
horizontal -6
vertical 13
back 1
width 50
length -42
depth -38
rotate vertically 52
rotate horizontally -176
angle 25
---
Stickers
====
skin:
1: Motif 3 (2-22-3) upper body - V=far right H=center s=far right r=center
2: Motif 1 (6-59-2) Head - - V=18r H=center s=2r r=center
3: Motif 2 (9-47-4) Upper body - V=42r H=center s=15L r=center Flip Vertically ON
4: Motif 5 (9-47-4) Upper body - V=49L H=1r s=32L r=center Flip Vertically ON
upper body eqp.:
1: Motif 24 (9-0-3) (0-0-0) - V=center H=center s=47r r=center
2: Motif 59 (0-0-0) (0-0-0)- V=39L H=Far left s=40L r=center
My specialty is complex and realistic use of colors and stickers. I invented some now popular techniques and my remaining name to fame is careful and intricate color matching and blending. I don't use mods though I've been accused of it, mainly for making nearly or entirely identical copies of story characters and giving them alternate fighting styles.
I tend to do art series. In the past I did a cutesy series and a super hero series (made up super heroes mostly) and currently doing one that's basically elaborately dressed females (no sexuality) all named after flowers. I also have some comical characters.
I DO take formula requests when I have time, something I've been short of lately. Although I'm good at it, I generally am not a fan of making characters from other games as even the most elaborate efforts often leave you with what looks like a cheap Halloween costume then the actual character. There are occasional exceptions. Someone for example asked me for a formula for MOMO in Xenosaga 3. The results were a virtually perfect copy of her. But stuff like that is the exception, not the rule.
Anyway, it's Eggster and I have to run. I'll share some of my work when I get back.
In the mien time, you can try out one of my formulas. This one is a cute/silly looking parade hula-hooper.:
NOTE: When adjusting patterns, there are left to right bars that do not display number values. In these instances, simply move the bar all the way to the far left for (r) listings and click right as many times as the number given and all the way right for (L) listings and do the same. For example, in adjusting the size of the basic 1 pattern, if it says 14r, that means move the bar all the way to the lef and then move it right 14 clicks. If it says, 10L then move it all the way to the right and move it left 10 clicks.
Remember to pay attention to the "-" in number values.
All stickers are always placed by axis unless specified otherwise.
Eye ball (not Iris) is always default unless stated otherwise.
CARNATION
height: 1 normal
face: 1
hair: braided pigtails (2-9-0) (2-9-0) (2-9-0)
eyebrows: 12 (2-9-17)
voice: 15/24/none
---
Skin Color: (0-0-0)
Eye Color: (1-35-15)
face paint: 63 (0-20-5) (2-48-2) (5-58-3) (0-39-12)
---
upper arms: -6
forearms: -12
pect: -4
hips 20
thighs: -12
calves: -12
stomach: -12
chest: -20
waist: -20
muscle mass: 0
---
Head: Headband - European 16 (0-0-0) (9-63-2)
Top: Glossy Top (5-62-4) (9-63-20)
Lower body: Absolution Hip Tagi - Basic 12 (2-59-8) (9-63-0) - (7-59-6) (9-35-17) - Basic 16 (3-0-12) (7-1-4) (5-0-11)
Neck and back: Scarf - Basic 12 (9-63-0) (0-0-0)
Arm: Longpaeo Hulain - European 21 (5-0-2) (9-63-1) - (9-63-3)
Feet: (XIAOYU) - Basic 16 (9-55-0) (0-0-0) (0-0-0) - (0-0-0)
---
Special 1.: Bow - Basic 12 (9-59-14) (0-63-0)
Location: Arm (right)
horizontal -1
vertical -2
back -15
width -32
length -10
depth 32
rotate vertically -176
rotate horizontally -12
angle 3
---
Special 2.: Bow - European 14 (0-0-0) (6-33-6) (5-63-0)
Location: Head
horizontal 0
vertical -22
back -25
width 11
length 50
depth 50
rotate vertically 36
rotate horizontally 0
angle 0
---
Special 3.: Butterfly Antennas(2-9-6) (0-8-13)
Location: Head
horizontal -6
vertical 13
back 1
width 50
length -42
depth -38
rotate vertically 52
rotate horizontally -176
angle 25
---
Stickers
====
skin:
1: Motif 3 (2-22-3) upper body - V=far right H=center s=far right r=center
2: Motif 1 (6-59-2) Head - - V=18r H=center s=2r r=center
3: Motif 2 (9-47-4) Upper body - V=42r H=center s=15L r=center Flip Vertically ON
4: Motif 5 (9-47-4) Upper body - V=49L H=1r s=32L r=center Flip Vertically ON
upper body eqp.:
1: Motif 24 (9-0-3) (0-0-0) - V=center H=center s=47r r=center
2: Motif 59 (0-0-0) (0-0-0)- V=39L H=Far left s=40L r=center
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