Hilde Patch Notes (Pending 1.03) Discussion

Discussion in 'Hilde' started by Runis, Mar 19, 2012.

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  1. Runis Doom Combo is Back!

    It means that B+K is still a bitch to land, but from the sounds of things, B+K air throw gives us relaunch after-wards, which means most likely that the new Doom Combo is -
    22B {C2B G B+K C2B G 3B BE C2B} x N for god knows how much damage that shit would do at two full bars.
    (Pity that BE requires the use of A or that would also mean that we'd have a C4A by the end of the combo lulz)
  2. Destin [01] Neophyte

    If you can Relaunch after B+K, you would be able to infinite with C2B -> B+K - > C2B, no?
  3. Runis Doom Combo is Back!

    B+K only air-throws at certain heights. Chances are that B+K C2B doesn't launch high enough.
  4. Crysack [04] Fighter

    Oh God, that would be hilarious. Imagine the amount of tears online.
  5. HappyColour [08] Mercenary

    I am stoked for these changes, anything to mix up the game a little bit for me!
  6. HappyColour [08] Mercenary

    Has anyone noticed that B (stage 2) seems to whiff a lot now. I have missed it numerous times since the patch. Never in a juggle situation, but always just standing with a forward attacking enemy.

    As well, has anyone figured out how to incorporate B+K into a combo since the change?

    Ps- Notice how now 66B into 66K no longer combos... unless on counter..
    Pps- 66B-BE into 66AB seems now to not always either...
  7. Runis Doom Combo is Back!

    <Space saver for 1.03>
  8. guerraboy [06] Combatant

    no... it dosent work now more :[
  9. Azazel [09] Warrior

    PSN:
    AzazelSC
    still does, harder timing though...
  10. Runis Doom Combo is Back!

    It does work, but only if you have a Counter-hit.
    No counter hit = no Launcher.
  11. Azazel [09] Warrior

    PSN:
    AzazelSC
    Yup...and...harder timing I must insist :P
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