I know the button for it but I can never pull it off. What am I not doing correct? I am trying to just guard pyrrha 66B BE second hit after blocking the first but so far not 1 time got it right, any hint?
You have to press AND release guard within 5 frames. Imagine if the button was scalding hot that you had to let go as soon as you graze it -- that's how fast you need to press it. The timing of the press itself is actually quite lenient. You get 4 frames of just guard as soon as you press G, which makes Pyr 66B BE brave edge very reactable. If anything, time it right before it hits, NOT as it hits.
My tips: Whenever you are about to just guard, let your thumb hover over the G-button, not touching it, then, when the timing is right, go in for the fast tap. I find my self holding the controller more loosly when im in the mood for just guards, - this way, the speed and focus will come through the power built from the transition from loose to tense. And when i do tap the g-button for the just guard, I use my tip of my thumb, and not the flat part of the thumb.
The trick is letting go of gaurd as soon as possible after the first hit. Its almost like letting go WHEN it hits. IF you've ever GI'd before, its basically the same thing. Strings are always harder because it depends on when you let go of the gaurd button before JG.
Hmm.... So it's basically like slide-inputting you G at the fastest frame possible, right? If that's the case, then doing so is gonna be a tremendous task.... =/ Is there a way - any way - to set this up in the training mode so that I could practice and get the timing right? I'm getting confused and disappointed that I wasn't able to do this advanced technique at all.
It's not that hard. The input window is 4 frames, press and release. Just tap it, it's not that hard. Movement 1 Stand All Guard Movement 2 (Attack) 3B Run up and press K (get it blocked), 3B comes out. Practice your JGs on that.
lol I double tap G right as the attack is about to hit. It's not that hard; I can actually do it multiple times in succession if I wanted. The only hard part about it is anticipating the attack.
In competitive play, there are moves that you MUST either avoid or JG. Pyr 66B BE is the classic example of this -- you must not block that second hit. JG-ing strings like that should be your primary goal. As for JG-ing out of anticipation, I don't agree with this as much since JG-ing requires you stand there. You are vulnerable to mixups and throws while you're busy tapping guard. I think GI-ing out of anticipation is the better option, as you completely take out the mixups from the situation, and it lasts for a longer period of time.
JG easy mode - Put the Guard button on a trigger button, and just flick your finger on it as the attack is about to hit. Got it? Now practice JGing Elysium's CE and pretend you are Daigo.
Has anyone figured out a good way to get better at applying just guards in an actual match and not just in training mode? For example, I can just guard a lot of strings and slow attacks with ease in training mode, but in an actual match I find it almost impossible and often just lock-up without even trying to JG.
When you use a Just Guard, you're effectively saying, "I have read my opponent." A Just Guard is a response that can be substituted for many others. A good way to begin is using Just Guard on certain strings. e.g. Nightmare 4BB. Remember, when developing this skill, because Just Guard involves periods of vulnerability, you have to be willing to lose, because you will get hit while attempting to apply this in real matches- but that discussion of philosophy is for another day. Do not fall into the trap of using Just Guard in the open ("for the cool factor") when you have not correctly read your opponent. You have to determine the risk/reward for your particular character when Just Guarding. If you Just Guard my attack and you do not punish, you've only wasted your time (and revealed your intentions). You must be looking to convert the Just Guard into damage, and as individual moves have their own set of Just Guard punishment data, you must either know the next move they are going to attempt, or recognize it upon hitting the successful Just Guard and punish appropriately. In other words, if you JG my BB (which you would have to know that I was going to BB in the first place to be able to JG it), that's fairly useless, unless you have a character-specific JG counter to BBs. If you know my next move is BB, stepping is a better idea.
Well, there are moves/strings that deserve to be JG'ed, but I think Pyrrha's 66B BE is a classic example that does not. Step and JG are possible here. The result is the same (both gives free launcher), but Step has no risk since she cannot cancel the BE followup. So why JG except that looks manlier? I think Omegas 6B BE is rather a classic move that should be JG'ed.
To be honest, I think its just a matter of looking at matches more patiently and geeting more comfortable with JG in general, when you feel you can do it naturally you just do it as a reflex I find. This week alone I JG'd the following things in a match, on the fly as it were without practicing them prior in training mode: Voldo 3BB second hit Natsu PO A+B Lizard fireballs NM BB second hit Honestly, its just a matter of learning to be comfortable with JG as though it was older games GI I think, the execution forms a sort of mental block you have to get past is probably a better way of putting it.
"Let's goooo Justiiiin!" *Elysium does her CE* *You JG it* "OOOOOOOOOOOOHHHHHHHHH!" *You punish it with your CE* "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHH!" "[insert your name here] WITH A FULL JG! THIS IS 8WR! IT'S MADNESS!"