Ivy Combos & Tech Traps discussion

Discussion in 'Ivy' started by Ring, Jan 16, 2012.

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  1. KineticClash [06] Combatant

    How does his Ivy look compared to his NM?
  2. S0ULA55A51N [04] Fighter

    He spaced a lot against me with Ivy and baited a lot of whiffs. On wake up he abuses 2K and he does a lot 1K. I lost every match against him ^^' it was 6-0 for him at the end; two times against his Ivy and 4 times against NM. His NM feels similar to his Ivy; he steps like crazy with both of them and everytime I do an attack it whiffs. Keev is so difficult to read; I felt completely free against him. I'm quite confidence in my Ivy knowledge and he was mostly using basics, but his spacing skills made up with it. Seriously, I never never saw somebody move like him, it felt like he totally knew what I was going to do next and stepped always right.
  3. S0ULA55A51N [04] Fighter

    The combo/tech trap thread is nearly completeted. I'll finish the tech trap section when I find my tech trap notes. If you guys find any errors or if there is something missing, point them pls out, I'll correct them as soon as possible.
    A little feed-back would be also nice^^. It's my first time doing something like this; not really sure if I have done stuff in the right way.
    Maedhros and AzyG4Lyfe like this.
  4. KineticClash [06] Combatant

    I have a few useful tech traps I'd like to mention when I get back from NY!
  5. KineticClash [06] Combatant

    I guess I only have one haha:

    2_3B+K > run forward > 88B BE > BT FC B for around 100

    As opposed to 2_3B+K > 2_3B+K for 50
  6. WhYYZ [05] Battler

    2_3 B+K> run> FC1B(trap)
  7. KineticClash [06] Combatant

    Really? Does it launch? Even big characters?
  8. S0ULA55A51N [04] Fighter

    I was only able to get this to work on back tech, but I was able to do FC1(B) on forwad and back tech.
    Added to the list^^
  9. KineticClash [06] Combatant

    I didn't think of FC 1B tech trapping. I think we should test this after moves like CH 4K, CH 3(A), CH 4A. Plus, FC 1B has slight tracking so it might catch some side techs.
  10. S0ULA55A51N [04] Fighter

    FC 1B works after 1_2_3B+K I just got it to work lol; the timing was kinda weird and it even launches big chars like NM. I'm gonna test FC 1B_FC1(B)B on everything that allows the opponont to tech on KND.
  11. KineticClash [06] Combatant

    But only back tech?
  12. S0ULA55A51N [04] Fighter

    My bad that was a mistake. It doesn't work only on back tech. I shouldn't post while playing halo wars lol. After some attacks it does hit, but FC1B doesn't launch, cuz they're too far away due to the back tech.
    Edit: FC1(B)B gets them when they back.
  13. KineticClash [06] Combatant

    Here are some tech trap findings that weren't yet in the official thread.

    In tech traps, 44(A)6 will sometimes combo with 2B+K > 2B+K

    CH 4A *I got 44(A)6 to work all directions on ZWEI

    -FC 1(B) : R/B/F

    CH bK

    -FC 1(B) : R/B/F

    CH 4K

    -FC 1B : All

    1B+K

    -FC 1(B) : All

    CH 2A+B

    -FC 1B : All
    -3B : All
  14. S0ULA55A51N [04] Fighter

    I'll complete the tech-trap list and add those tech-traps, when I'm back from E.B.O. Atm I'm lacking some free-time, cuz I'm working overtime in order to afford the trip to E.B.O..
    • Senior Moderator

    Ring Lay still now

    PSN:
    Ring_PL
    I'm not sure if this was mentioned, but it's possible to end wall combos with bK for more damage than doing 3b+k twice. For example:

    CH 2A+B, 6B8 BE w!, 7B+K, 6B8 BE w!, 3B+K, 3B+K -159 DMG
    CH 2A+B, 6B8 BE w!, 7B+K, 6B8BE w!, 3B+K, dash bK - 162 DMG (and better wake up)
    K0rN_b4LL likes this.
  15. Violent_Vodka [10] Knight

    Can you not do 3B+K and then dash for the bK?
    • Senior Moderator

    Ring Lay still now

    PSN:
    Ring_PL
    That's the idea. You replace the second 3B+K with bK.
  16. Violent_Vodka [10] Knight

    Ahh, alright. I was just wondering if it wasn't possible since you didn't have it.
  17. Urichinan [09] Warrior

    PSN:
    Uri_WoZ
    Can you get a FC 1B off a wallsplat?

    Like CH 2A+B > 6B8~BE W! > 7B+K > 6B8~BE W! > Dash > FC 1B > Turn > 6B8?
  18. Violent_Vodka [10] Knight

    I'm not sure you'd have to dash.. You can get iWR A+B.B from where you stand, I think. I haven't trained with Ivy in a while, but I'm pretty sure you could.
    Ring likes this.

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