Ivy Combos & Tech Traps discussion

Discussion in 'Ivy' started by Ring, Jan 16, 2012.

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  1. Kaz

    Kaz [09] Warrior

    I dont know the extact frames on what can interrupt but i had the comp set as Pyrrah and he launcher couldnt interrupt it on block so while interuppting cant surely work Qstep seems to be the safets way to punish.The damage seems range between 75-90 without CH so with a CH it has potential to hit in the hundreds.​
  2. Kazz

    Kazz [08] Mercenary

    Here are the combos posted in the guide. Can use it as a starting point to figure out more combos.

    1K or 22K -> 214B
    1B+K -> 8A+B, B
    2B+K -> 2B+K
    1A+B -> bK
    1B BE -> 6KB
    1B BE -> 1B BE, B+K
    CH 4K -> bK
    CH 4A -> 1B+K
    CH 2A+B -> 8A+B, B
    CH 2A+B -> 6B8 BE
    CH 3B -> 8A+B, B
    CH 3B -> 6B8 BE
    CH 3B -> 1B BE x3 -> 6B8 BE
    FC 1B -> G 6B8 BE
    FC 1BB -> 6B8 BE
    44BBB -> 6B8 BE
    CH 66B BE -> 8A+B, B
    CH 66B BE -> 6B8 BE
    CH 22A -> 66B BE -> 8A+B, B
    CH 22A -> 66B BE -> 6B8BE
    Autherius, ZDamned and Static like this.
  3. Tyberius

    Tyberius [12] Conqueror

    I noticed that if you do 1A+B at an angle you can combo it with 8A+B, B for about 10 more damage (52) as opposed to the 41 or so with foot stomp.

    Works mostly from the opponents left or back side. Seems to be character dependent, too. You can do it on Cervantes from the front.
  4. Ring
    • Senior Moderator

    Ring Lay still now

    PSN:
    Ring_PL
    1A+B>B+K
    Static likes this.
  5. Williamsova

    Williamsova [06] Combatant

    Just a couple I've found,sorry if any have been posted before:
    22B BE combos into BT 1_2_3 B+K for around 70 dmg.
    B+K>8A+B,(B) does ~75 dmg, more than 6B8 in this combo, but less than 6B8 BE. If you can get the B+K out I guess it can be a good meterless combo *shrug*
  6. d3troitr3d2k

    d3troitr3d2k [08] Mercenary

    Has anyone had any luck with 7_8_9B+K picking up? It seems it only picks up now if the opponent rolls. It almost always misses or is too slow to catch opponent in air. Well back to the lab...
  7. TSAO_YING

    TSAO_YING [08] Mercenary

    FC 1B -> G 6B8 BE
    FC 1BB -> 6B8 BE

    these aren't working for me, is there some trick when doing this after the FC 1BB/1B?
  8. Sora

    Sora [11] Champion

    FC 1B -> G 6B8 BE is the same tricky timing as SC4 SW WR B -> G 6B8. Gotta press G and buffer 6B8 as soon as Ivy changes sides.

    And the other one should be FC 1 [ B ]B. See if that works for you.
  9. Ring
    • Senior Moderator

    Ring Lay still now

    PSN:
    Ring_PL
    22_88B BE, BT 2B+K is not a combo unfortunately. I think BT 2B is the strongest follow-up and the combo does about 60 dmg. BT 2B+K can be teched.
  10. Sora

    Sora [11] Champion

    You sure its not a tech trap though? I've personally used it (while still learning the game) thinking it was a combo, but accidentally catching teching characters.
  11. Ring
    • Senior Moderator

    Ring Lay still now

    PSN:
    Ring_PL
    It is I think. Can be teched in one direction only.

    Too bad BT 2K doesn't KND on NH in SCV. That would have been a great mixup. Btw if you Just Guard Ivy's 22B BE (second hit) she is at like -50. You can run up to her and throw her. The move has insane range, though so you can even use it at other side of the stage and be safe.
  12. d3troitr3d2k

    d3troitr3d2k [08] Mercenary

    1B BE, 1B BE, 1A,A
    1B BE, 1B BE, 7_8_9A+B, B
    1B BE, 1B BE, 7_8_9A+B,

    I think these work...though playing with the settings it seems the CPU was able to disrupt the second 1B BE sometimes...
  13. Kaz

    Kaz [09] Warrior

    22b 4A+B,B tech traps to ivys right (1p side) and backwards for 66 damage. The 4A+B can only hit once maybe twice 3 hit wont work.
  14. K0rN_b4LL

    K0rN_b4LL [14] Master

    I can't get the 214B to connect after a 1K/22_88K. It won't do it when she is still crouching and when I wait to stand up it seems like it is too late.
  15. Sora

    Sora [11] Champion

    Buffer it in in the recover frames of 1K and don't hold down for too long.
  16. Ring
    • Senior Moderator

    Ring Lay still now

    PSN:
    Ring_PL
    NH 3B has some options for guaranteed follow-ups. I found 66B to do most damage, but it has limited range. 3B,66B is 40dmg.
  17. Kaz

    Kaz [09] Warrior

    Ring what do you think about Wr A+B? the first hit does seam as punishable as before i havent tested much else with it but when i saw that i felt like it might have potential.
  18. Ring
    • Senior Moderator

    Ring Lay still now

    PSN:
    Ring_PL
    WS A+BA is useless, but WS A+B is good! The mid catches step and it's safe on block. Use it instead of WS (A).
  19. TSAO_YING

    TSAO_YING [08] Mercenary

    has anyone tested out 4A+B,B for frame trap?
  20. Ring
    • Senior Moderator

    Ring Lay still now

    PSN:
    Ring_PL
    The autoGI frames activate pretty late so you can't spam this move. It auto-GIs only horizontal mid attacks. The whiffing issue has been fixed, so it will always hit the opponent on a successful aGI. That's one good news about this move.

    The B part is never guaranteed, though.
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