Leixia Combos

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ZeroEffect317

[13] Hero
This thread will be containing combos contributed by the community. You can submit and talk about combos in this thread.

UPDATES AS OF LATEST PATCH (ver. 1.03)

Natural Combos (NC):
AA - 18 dmg
BB - 28 dmg
6KK - 34 dmg
1KK - 42 dmg
33_66_99AA - 26 dmg (KND)
33_99BB - 43 dmg (KND)
22_88kAA - 32 dmg
22kAAB - 46 dmg (KND)
22_88kAAK - 54 dmg (KND)


Natural Combos on Counter (NCC):
AAB - 41 dmg
AA(BE) - 59 dmg (Only 4 hits connect; last hit doesn't combo unless used after a stun)
AA(BE)(After Stun) - 52 dmg (All 5 hits connect; KND)
3AA - 32 dmg
6BA - 36 dmg (Only 2 hits; attack throw happens when used after a stun)
6BA(AT version) - 36 dmg (5 hits)
4BB - 49 dmg
A+B - 37 dmg (Launch)
66BB - 32 dmg (KND)


METER-LESS Normal Hit (NH) Combos:
4K COMBOS
------ 4K (max range hit), 1B - 24 dmg (KND+RO)
------ 4K, 3B - 26 dmg (KND+RO)


44A COMBOS
------ 44A, 2K - 29 dmg
------ 44A, 1B - 32 dmg
------ 44A, 3B - 34 dmg
------ 44A, 66K - 35 dmg


"Feint Cancel" COMBOS (Used with 6BaB 2nd hit, 4A+BB 2nd hit, and 44aB)
------ Any Feint, 66K - 37 dmg
------ Any Feint, 44K - 44 dmg (position for BT mixups; may be character specific)
------ Any Feint, FC 3B - 45 dmg
------ Any Feint, 33_99BB - 51 dmg


44[A] COMBOS
------ 44[A] AAB - 56 dmg
------ 44[A[, 6KK - 55 dmg (KND)
------ 44[A], 6BA(w/o AT) - 55 dmg (AT happens at closer range hit)
------ 44[A], 6BA(AT version), 6BA - 78 dmg (works on all characters)
------ 44[A], 6BA(AT version), 6KK - 78 dmg (KND) (Works only on specific characters)
------ 44[A] (max range hit), 4K, 3B - 49 dmg (KND+RO) (very specific RO combo)


3B COMBOS
------ 3B, 1B - 33 dmg (untechable KND)
------ 3B, 3B - 35 dmg
------ 3B, 66K - 36 dmg
------ 3B, 9K - 37 dmg
------ 3B, 3B+K - 41 dmg


22_88B COMBOS
------ 22_88B, 6[A] - 34 dmg (positions for wakes)
------ 22_88B, 1B - 38 dmg (untechable KND)
------ 22_88B, 3B - 39 dmg
------ 22_88B, 66K - 41 dmg
------ 22_88B, 9K - 41 dmg
------ 22_88B, iFC 3B - 42 dmg
------ 22_88B, 3B+K - 45 dmg
------ 22_88B, A+B - 47 dmg (not sure if AC-able or not, I can't seem to escape it)
------ 22_88B, 6A+B - 50 dmg


FC 3B COMBOS
------ FC 3B, 6[A] - 36 dmg (positions for wakes)
------ FC 3B, 1B - 39 dmg (untechable KND)
------ FC 3B, 3B - 41 dmg
------ FC 3B, 66K - 42 dmg
------ FC 3B, 9K - 43 dmg
------ FC 3B, iFC 3B - 45 dmg
------ FC 3B, 3B+K - 47 dmg
------ FC 3B, 6A+B - 51 dmg


FC 3BB COMBOS
------ FC 3BB, 3B - 41 dmg
------ FC 3BB, iFC 3B - 45 dmg
------ FC 3BB, 6KK - 57 dmg
------ FC 3BB, 33BB - 59 dmg (Different from 99B,B)
------ FC 3BB, 99BB - 66 dmg (Raises dmg w left step on some chars due to off-axis hits)
------ FC 3BB, 1KK - 56 dmg (71 dmg if they tech up or left. In corner it's guaranteed vs all tech.)


44K COMBOS
------ 44K, 2K - 40 dmg
------ 44K, 1B - 45 dmg (48 if they tech; Leaves opp. standing on techtrap)
------ 44K, 66K - 46 dmg
------ 44K, 3B - 47 dmg


4A+B COMBOS
------ 4A+B, 3B - 54 dmg (3B whiffs vs Cervantes)
------ 4A+B, 66K - 55 dmg (Works on everyone)


2B+K COMBOS
------ 2B+K, 2K - 40 dmg
------ 2B+K, 3B - 45 dmg
------ 2B+K, 66K - 46 dmg


2B+K (Quake Stun) COMBOS
------ 2B+K(quake), 4K, 3B - 23 dmg (KND+RO) (dmg reduction from quake scaling)
------ 2B+K(quake), 6KK - 30 dmg (KND)
------ 2B+K(quake), AAB - 31 dmg
------ 2B+K(quake), 6BA(w/o AT) - 30 dmg (AT happens at close range stun)
------ 2B+K(quake), 6BA(AT version), 6BA - 55 dmg (works on all characters)
------ 2B+K(quake), 6BA(AT version), 6KK - 55 dmg (KND) (Works only on specific characters)
------ 2B+K(quake), 3B, 3B+K - 36 dmg (KND+RO) (dmg reduction from quake scaling)


BT B+K COMBOS
------ BT B+K, 1KK - 46 dmg (Can be teched back or right now; I don't think this was possible pre-patch)
------ BT B+K, 33_99BB - 49 dmg


METER-LESS Counter Hit (CH) Combos:
CH 1A COMBOS

------ CH 1A, 6KK - 54 dmg
------ CH 1A, 3B, 1B - 56 dmg (untechable KND)
------ CH 1A, 3B, 3B+K - 61 dmg
------ CH 1A, A+B, 3B - 66 dmg
------ CH 1A, A+B, 66K - 67 dmg
------ CH 1A, 3A+B, 66K - 72 dmg (doesn't work on tip range hit)
------ CH 1A, 6BA 6KK - 79 dmg (Works at close range or near a wall)
------ CH 1A (Max range hit) 66BB, 33BB -74 dmg (Character specific)
------ CH 1A (Max range hit) 66BB, 99BB - 83~93 dmg (Character specific: No idea what causes the occasional change in dmg from 83 to 93, 99BB never clean hits to my knowledge)


CH 66BB COMBOS
------ CH 66BB, 3B - 47 dmg
------ CH 66BB, 33BB - 64 dmg (Dash in first)
------ CH 66BB, 99BB - 66~73 dmg (Dash in first; Raises dmg w left step on some chars due to off-axis hits)


CH A+B COMBOS
------ CH A+B, 3B - 52 dmg
------ CH A+B, 66K - 54 dmg


CH 8B+K COMBOS
------ CH 8B+K, BT B+K, 1KK - 68 dmg (Can be teched back or right now, I don't think this was possible pre-patch)
------ CH 8B+K, BT B+K, 33BB - 69 dmg
------ CH 8B+K, BT B+K, 99BB - 71 dmg



Brave Edge (BE) Combos: (Uses 25% meter)
Combos using AA(BE):

------ 44[A], AA(BE), 6B+K - 92 dmg
------ 44[A], AA(BE), 6KK - 93 dmg (KND)
------ 44[A], AA(BE), 33_99BB - 94 dmg
------ 44[A], AA(BE), 3B, 1B - 93 dmg (untechable KND)
------ 44[A], AA(BE), 3B, 9K - 94 dmg (KND+RO)
------ 44[A], AA(BE), 3B, 3B+K - 96 dmg (KND+RO)

------ CH 1A(close range), AA(BE), 3B, 1B - 00 dmg (KND+RO)
------ CH 1A(close range), AA(BE), 3B, 9K - 00 dmg (KND+RO)
------ CH 1A(close range), AA(BE), 3B, 3B+K - 00 dmg (KND+RO)


------ 2B+K(quake), AA(BE), 6KK - 69 dmg (KND)
------ 2B+K(quake), AA(BE), 33_99BB - 70 dmg
------ 2B+K(quake), AA(BE), 3B, 1B - 70 dmg (untechable KND)
------ 2B+K(quake), AA(BE), 3B, 9K - 71 dmg (KND+RO)
------ 2B+K(quake), AA(BE), 3B, 3B+K - 73 dmg (KND+RO)


------ CH 8B+K(max range), AA(BE), 3B, 3B+K - 98 dmg (KND+RO)
------ CH 8B+K(close range), AA(BE), 3B, 3B+K - 98 dmg (KND+RO) *works on Astaroth only*



Combos using WS B(BE):
------ WS B(BE), BT B+K, 3B - 58 dmg (Raw hit; 77 dmg vs. opp. vertical attack)
------ WS B(BE), BT B+K, 66K - 61 dmg (Raw hit; 74 dmg vs. Opp. vertical attack)


------ BT B+K, iWS B(BE), BT B+K, 66K - 67 dmg (with no tech)
------ CH 8B+K, BT B+K, iWS B(BE), BT B+K, 66K - 86 dmg (with no tech)


------ FC 3BB, iWS B(BE), BT B+K, 66K - 75 dmg (with no tech)
------ Any Feint, WS B(BE), BT B+K, 66K - 71 dmg (RO front)


Critical Edge (CE) Combos: (Uses at least 50% meter)
------ 4K, CE - 69 dmg (50% meter)
------ 3B, CE - 77 dmg (50% meter)
------ 22_88B, CE - 81 dmg (50% meter)
------ FC 3B, CE - 83 dmg (50% meter)
------ CH A+B, CE - 94 dmg (50% meter)
------ 4A+B, CE - 97 dmg (50% meter)
------ FC 3BB, CE - 97 dmg (50% meter)


------ 2B+K(quake), 6BA(AT version), CE - 78 dmg (50% meter)

------ 44[A], CE - 86 dmg (50% meter)
------ 44[A], 6BA(AT version), CE - 99 dmg (50% meter)
------ FC 3BB, CE - 97 dmg (50% meter)


------ CH 1A, CE - 90 dmg (50% meter)
------ CH 1A, A+B, CE - 91 dmg (50% meter)
------ CH 1A(max range hit), 66BB, CE - 101 dmg (50% meter)
------ CH 1A, 3B, CE - 87 dmg (50% meter)


------ CH WS A, CE - 89 dmg (50% meter)
------ CH 66BB, CE - 101 dmg (50% meter)
------ CH 6BA(2nd hit; AT version), CE - 110 dmg (50% meter)


------ WS B(BE), BT B+K, CE - 76 dmg (Raw hit; 106 dmg vs. opp. vertical attack) (75% meter)

------ 2B+K(quake), AA(BE), CE - 91 dmg (75% meter)
------ 2B+K(quake), AA(BE), 3B, CE - 91 dmg (75% meter)


------ 44[A], AA(BE), CE - 114 dmg (75% meter)
------ 44[A], AA(BE), 3B, CE - 114 dmg (75% meter)


------ Any feint, WS B(BE), BT B+K, CE - 85 dmg (75% meter)

Wall (W!) Combos:
Meterless Combos:
------ 44B (close W!) BB - 51 dmg (+4, sets up resets)
------ 44B (close W!) 6KK, 2K - 63 dmg (Opp. can tech out of 2K)
------ 44B (mid/far W!) 3B, 1B - 55 dmg
------ 44B (mid/far W!) 3B, 3B+K - 61 dmg (RO possible)
------ 44B (mid/far W!) 6BA(AT version), 6BA - 82 dmg
------ 44B (mid/far W!) 6BA(AT version), 6KK - 82 dmg (Character specific)
------ 44B (far W!) 66BB, 33BB - 77 dmg
------ 3B+K (W!) FC 3B, 6BA(AT version), 6BA - 91 dmg
------ 3B+K (W!) FC 3B, 6BA(AT version), 6KK - 91 dmg (Character specific)
------ FC 3B (W!) 1A, A+B (W!), 3A+B, FC 3B - 97 dmg (112 dmg if delayed to catch tech)
------ FC 3B (W!) 1A, A+B (W!), 3A+B, 66K - 97 dmg
------ 4A+B (W!) 4A+B (W!) 4BB, FC 3B - 107 dmg
------ 4A+B (W!) 4A+B (W!) 6BA(AT version), 6KK, 2K - 116 dmg (121 dmg w CH 4A+B, or after GC)


25% Meter:
------ 4K (W!), AA(BE), 3B (W!), 4A+B, 66K - 103 dmg (25% meter)
------ 4K (W!), AA(BE), 3B (W!), 4A+B, 3B - 105 dmg (25% meter)
------ 4K (W!), 44[A], AA(BE), 3B (W!), 4A+B, 66K - 117 dmg (25% meter)
------ 3B (W!), AA(BE), 3B (W!), 3B, 1B - 100 dmg (25% meter)
------ 3B (W!), AA(BE), 3B (W!), 33_99BB - 104 (25% meter)
------ 3B (W!), AA(BE), 3B (W!), iFC 3B, 1B - 102 dmg (25% meter)
------ 3B (W!), AA(BE), 3B (W!), iFC 3B, 3B+K - 106 dmg (25% meter)
------ 3B (W!), AA(BE), 3B (W!), A+B, 3B - 111 dmg (25% meter)
------ 3B (W!), FC 3B (W!), AA(BE), 3B, 1B - 100 dmg (25% meter)
------ 3B+K (W!) FC 3B (W!), AA(BE), 3B, 1B - 110 dmg (25% meter)
------ FC 3B (W!), 1A, 3B (W!), AA(BE), 3B, 1B - 119 dmg (25% meter)


------ 44[A], AA(BE), 3B (W!), 4A+B (W!), 6BA(AT version), 6KK - 149 dmg (25% meter) (Character specific)
------ 44[A], AA(BE), 3B (W!), 4A+B (W!), 6BA(AT version), 6BA - 149 dmg (25% meter)(Should work on everyone)


----- 1A CH, AA(BE), 3B (W!), 4A+B (W!), 6BA(AT version), 6BA - 149 dmg (25% meter)(must start close to corner for most characters)

50% Meter:
------ 44B (W!), CE - 86 dmg
------ 4K (W!), 1A, AA(BE), 3B (W!), AA(BE) - 124 dmg (50% meter)
------ 3B+K (W!) FC 3B (W!), 6BA(AT version), CE - 112 dmg (50% meter)
------ 4A+B (W!) AA(BE), 3B (W!), AA(BE) - 146 dmg (50% meter)
------ 44[A], AA(BE), 3B (W!), 4A+B (W!), AA(BE) - 150 dmg (50% meter)(sets up mixup for additional wall damage)


75% Meter:
------ 3B (W!), AA(BE), 3B (W!), FC 3B, CE - 125 dmg (75% meter)
------ 3B (W!), AA(BE), 3B (W!), 4A+B, CE - 132 dmg (75% meter)
------ 44[A], AA(BE), 3B (W!), 4A+B (W!), 6BA(AT version), CE - 170 dmg (75% meter)

----- 1A CH, AA(BE), 3B (W!), 4A+B (W!), 6BA(AT version), CE - 170 dmg (75% meter) (must start close to corner for most characters)



Combos contributed by:
awesomelyawesome, Di_PL, BrewtusBibulus, Kalas, MystSilver, Seditious, xragnarok645x, ShinjiUrahara, ZeroEffect317
 
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