Leixia Frame Data

Discussion in 'Leixia' started by PartyEagle, Jan 31, 2012.

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  1. PartyEagle [05] Battler

    alright , hopefully DI_PL will move this to the sticky soon, but first of all this info is taken directly from the future press guide. plz go out and support these guys hard work, imo this guide is far superior to any other guide for a fg i have seen in a while... even the mvc3 guide.

    you can buy it on amazon here

    edit: thanks to Di_PL this frame data is now easy on the eyes, just like lexia!

    A
    i11
    NH: +3
    B: -7

    A,A
    i11
    NH: +2
    B: -10

    A,A,B
    i11
    NH: +4
    B: -15

    6A
    i15
    NH: +6
    B: -6

    6[A]
    i15
    NH: -2
    B: -14

    3A
    i20
    NH: +4
    B: -10

    3A,A
    NH: +6
    B: -8

    2A
    i13
    NH: +8
    B: -6

    1A
    i28
    NH: +3
    B: -10

    1[A]
    i28
    NH: - (Leixia stays on the ground)
    B: - (Leixia stays on the ground)

    4A
    i22
    NH: +9
    B: -2

    FC A
    i12
    NH: +8
    B: -6

    WR A
    i18
    NH: +4
    B: -10

    jump A
    i24
    NH: +6
    B: -6

    66A
    i18
    NH: -2
    B: -14

    66A,A
    i18
    NH: stun (opponent falls onto the ground)
    B: -12

    44A
    i25
    NH: stun
    B: -12

    44[A]
    i41
    NH: +14 (stun)
    B: -6

    44A,B
    i25
    NH: stun
    B: +4 (?)

    Ber Her Hua A
    i18
    NH: +4
    B: -10

    BT A
    i13
    NH: +2
    B: -10

    BT 2A
    i15
    NH: +8
    B: -6

    A,A BE
    i11
    NH: +8
    B: 0

    A,A BE K
    i11
    NH: stun, stun, +18 (?)
    B: -11~13 (?)





    B
    i14
    NH: -2
    B: -8

    B,B
    i14
    NH: +4
    B: -6

    6B
    i13
    NH: +6
    B: -8

    6B,A
    i13
    NH: +4
    B: -6

    6B,A,B
    i13
    NH: 6, stun (?)
    B: -8, +4 (?)

    3B
    i17
    NH: launcher
    B: -13

    2B
    i15
    NH: +2
    B: -10

    1B
    i19
    NH: +4
    B: -10

    4B
    i23
    NH: +8
    B: -4

    4B,B
    i23
    NH: +4
    B: -6

    4B,B,
    i23
    NH: +8, stun, stun (?)
    B: -4, -11~14

    FC B
    i14
    NH: +2
    B: -8

    FC 3B
    i19
    NH: launcher
    B: -10

    FC 3B,B
    i48
    NH: stun (opponent falls onto the ground)
    B: +8

    WR B
    i31
    NH: KND
    B: -16

    jump B
    i23
    NH: +4
    B: -6

    66B
    i21
    NH: +4
    B: -8

    66B,B
    NH: stun - opponent falls onto the ground
    B: -8

    66B,B,B
    i21
    NH: 4, stun (?)
    B: +9

    11_33B
    i18
    NH: KND
    B: -11

    11_33B,B
    NH: KND
    B: -13

    22_88B
    i16
    NH: launcher
    B: -13

    44B
    i31
    NH: KND
    B: -22

    Bea Her Hua B
    i16
    NH: launcher
    B: -13

    BT B
    i16
    NH: +4
    B: -6

    BT 2B
    NH: +2
    B: -10

    WR B BE
    i31
    NH: launcher
    B: -6





    K
    i13
    NH: +2
    B: -8

    6K
    i14
    NH: -2
    B: -16

    6K,K
    i14
    NH: +10
    B: -16

    3K
    i14
    NH: +5
    B: -5

    2K
    i15
    NH: -2
    B: -14

    1K
    i39
    NH: KND
    B: -2

    1K,K
    i39
    NH: KND
    B: -9

    4K
    i15
    NH: launcher
    B: -2

    FC K
    i14
    NH: -2
    B: -14

    WR K
    i17
    NH: +10
    B: -2

    jump K
    i17
    NH: +4
    B: -14

    66K
    i15
    NH: +6
    B: -10

    22_88K
    i28
    NH: KND
    B: -16

    22_88kA
    i31
    NH: 0
    B: -10

    22_88kA,A
    i31
    NH: +4
    B: -12

    22_88kA,A,B
    i31
    NH: KND
    B: -10

    22_88kA,A,K
    i31
    NH: KND
    B: -14

    44K
    i36
    NH: KND
    B: 0

    Bea Her Hua K
    i28
    NH: KND
    B: -16

    while running K
    NH: KND
    B: -22

    BT K
    i15
    NH: +2
    B: -8

    BT 2K
    i17
    NH: -2
    B: -14





    A+B
    i19
    NH: launcher
    B: -14

    6A+B
    i21
    NH: KND
    B: -12

    3A+B
    i17
    NH: +4
    B: -10

    2A+B
    i31
    NH: KND
    B: i22

    4A+B
    i25
    NH: launcher
    B: -10

    4A+B,B
    i25
    NH: stun (?)
    B: +4

    6B+K
    i17
    NH: +5
    B: -6

    2B+K
    impact - ?
    NH: stun, +18 (?)
    B: -14(tremor) +11(attack)

    3B+K
    i19
    NH: KND
    B: -11

    3B+K,K
    i19 (1st attack)
    NH: stun (?)
    B: -6

    1B+K
    i24
    NH: +6
    B: -8

    8B+K
    i27
    NH: stun (leaves Leixia backturned)
    B: -6

    4B+K
    impact - ?
    NH: stun
    B: - (unblockable)

    FC A+B
    i37
    NH: +4
    B: -12

    WR A+B
    i25
    NH: +2
    B: -18

    WR A+B,B
    i25
    NH: KND
    B: -19

    WR A+B,B,B
    i25
    NH: KND
    B: +11 (?)



    Crybaby (A+B from ground)
    i6
    NH: -14
    B: -24



    CE
    i12
    NH: KND
    B: -20

    throws are 17f

    hope this helps guys, enjoy
  2. Di_PL [10] Knight

    Big thanks! I've just stickied the thread.

    We'll have to re-organize the post later so that it's easier to read it but first let's get into the game :).
  3. My5tiC4L [09] Warrior

  4. PartyEagle [05] Battler

    yea, we will definitely make it pretty later, gonna post frame data like this for as many chars as i can, then im gonna focus on making hers look a bit better in about a week. unless you wanna do that for me and save me the trouble haha
  5. Di_PL [10] Knight

    I will try to modify it when posting on Polish forums and paste the modified version here. I will be using the old SC format:

    until the FD is posted on 8WR wiki.
    docvizzo and PartyEagle like this.
  6. onlyrunverynoob [01] Neophyte

    Wow, is this where I should thank the Party eagle? I was at my buddies playing this all day and somewhere in the middle of it all oh look, frame data. So gosu

    -orvn
  7. Kalas [12] Conqueror

    PSN:
    KalasSC
    Thanks a lot for posting!

    Some stuff I like...
    AA finally + on hit
    AAB safer
    BB faster and more + on hit
    3B!
    22B a lot faster
    4K still being -2 on block
    66K faster and more + on hit
    WR A+B + on hit
    And her B-Stab after moves like 6B, 44A or 4A+B +4? Wow.
  8. docvizzo [12] Conqueror

    Yo 3B beeing -13 can hurt you really bad in this Game. Get ready to ear JF Umbrella twice for every 3B! Or would you prefer Omegas 140 DMG punishment on a wall?

    While this will be spammable against some chars, the Top Tiers will punish you bad...Omega, aPat, Pyhrra....
  9. Kalas [12] Conqueror

    PSN:
    KalasSC
    I think -13 is "ok". Omega and Pyrrha need to get 236:B (that's not so hard i know) and I don't think that aPat-players will constantly be able to punish all -13 moves with JF "umbrella". That wasn't the case in SC4 either.
    It will be more a matter of anticipating than real punishing imo.
  10. docvizzo [12] Conqueror

    Buffer windows are huge, it depends on the blockstun of the move. But it should be way easier than in SC4. I was able to punish Mitsus 4B (!) first time i played with JF Umbrella...and thats -12. Thats or Ryuga just didnt block, but it happend 2-3 times at least...
  11. alexqd3 [08] Mercenary

    Does anyone have the actually scan of Lexia's frame data? Some of the posted Guardbreaking attacks that are shown here I think are incorrect, but I could be wrong. Like her 66BbB, and 6BaB I believe they are both + on block
  12. PartyEagle [05] Battler

    they are, when you see 66bbb for example it says -8~9, idk why but blame Di_PL for these tyos =p there suppose to be +9 on block of the GB part that means that after the GB happens you are essentially plus 9, but if they only block the first 66b its -8.

    and kalas: yea the new frames are great im so happy that they made it a better game frame wise cuz come one, -4 on hit with a 2k in sc4? thats dumb.

    and yea, 3b is -13 BUT thats why you gotta mix in FC3b , which has better range...ducks down some , and is only -10... so yea a practically safe launcher with crazy range ? ill take that

    oh and ill be double checking the GB moves and editing them if they are wrong for whatever reason, if anybody else has some discrepancies just let me know.

    EDIT: fixd the GB moves, they now accurately display plus frames on block
  13. Di_PL [10] Knight

    I asked you to check it before posting ;). Thanks for the corrections.
  14. Omegazyklon [02] Apprentice

    Unless training mode is failing horribly atm, Pyrrha's 236:B is i14. It trades with Bs and it hasn't punished Leixia's 3B once. So feel free to spam 3Bs at Pyrrha.
  15. PartyEagle [05] Battler

    yea 236b is i14 BUT her CE is 13f so watch out
  16. Omegazyklon [02] Apprentice

    Ohhhhh riiiiiggghhttt... critical edges. Hm...
    Well that sucks. I guess Pyrrha will be the best punisher in the game then. Huge meterless punish damage at i14 and a CE that gets moves that are normally safe except to pokes.
  17. Kalas [12] Conqueror

    PSN:
    KalasSC
    Don't be so pessimistic about 3B everyone. We have to see how it turns out in the end, but I don't think we have to fear constant CE's (in SC4 Sophitia players didn't punish every move that was -15/-16 with TAS B either). ...or maybe it's just me being too optimistic to have an i17 3B that launches and is only -13 instead of the shitty SC4 version (i18, no combo, -15 on block), lol.
  18. PartyEagle [05] Battler

    yea she is definitely the more defensive of the twins.... feel pat is a better char over all though

    and yea its definitely an upgrade, ppl just want even more cuz we are greedy haha
  19. onlyrunverynoob [01] Neophyte

    3B seems absurd in this version, its punishable by very few moves and its still strict timing. The fact that its so long range, and appears to be more unsafe then it actually is, make this move obv a staple. I havent played enough with other characters to compare 3B's but Im very fond of Lei's 3B and BB they just seem to have such amazing range for a character that used to have to use 66A or 3A to get in close, its nice to see that we have other options since you know, old 66A and 3A were removed.

    -orvn
  20. alexqd3 [08] Mercenary

    Awesome thanks for clearing that up. Lexia is a beast. I just hope the bandwagoners stay away from our baby ;)

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