Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

Leixia next patch 1.04 update???

Discussion in 'Leixia' started by leixia2012, May 17, 2012.

Thread Status:
Not open for further replies.
Loading...
  1. bushindu [08] Mercenary

    PSN:
    bushindu
    Im an uber troll, lol your not doing a very good job at not making me feel special, so far i've got a status and two replies from a comment I made not even directed at you mwahaha
    on a serious note, 6kk shouldnt have such a large advantage on hit
  2. Synraii [14] Master

    Don't say I never give you anything.
    (Making this video was remarkably theraputic! =D)
    To enhance viewing experience, watch alongside this.
  3. bushindu [08] Mercenary

    PSN:
    bushindu
    omg, dude I love you for this
  4. Synraii [14] Master

    How do I make videos into gif files? This needs to be an avatar.
  5. bushindu [08] Mercenary

    PSN:
    bushindu
    I think you need to convert it to screen caps , then re assemble in a gif make I think
    not sure, never done it, I think im gonna make a CS xD
  6. EmptySky00 [05] Battler

    XBL:
    EmptySky09
    1. Increase 4K's damage to what it was in SCIV. There was absolutely no reason to lower it to 12. None.
    2. I would like the mid option after her 1K. That move is even slower than her quake. The cartwheel is what made it good before.
    3. I want them to change the guard advantage on her feints to what it was before. Why the hell did they lower it? What was the point? 500 frame feint transition for like 2 frames of advantage.
    4. Useful lows please. Her 11A thing is negative on hit. Pyrrha O's isn't. Why? At least give it a little bit of advantage. A different input for it would be nice too. 11A is so awkward.
    5. Overall better damage. Doesn't have to be insane, but her combos do like 45 unless it's a special case like 44[A] and stuff.
    6. If they're going to make 44[A] duckable 0n hit 2 even though it has 41+ frame startup, then they should at least bring back the frame advantage. I don't think it should be duckable because of the obscene startup. Sure, it was in 4, but it was much faster. Now it's telegraphed for a few years and it's not even a test of reaction.
    7. I honestly don't think asking for string extensions is a good idea since it's stupid unlikely for it to happen, but I want some of the strings that have been shortened to be brought back. 3K was mentioned.
    8. I WANT MY COMMAND GRAB NOT THIS STUPID 6AB THING. And crouch grab would be so nice.
    9. 2A+B is SC2 speed or is made more safe. It's so effing slow it shouldn't be like -20. I would also like 2A+B G to be changed so you can act out of it faster.
    10. Guard breaking potency returned to what it was.
    11. 44[A] sped up by a few frames so it can be more reliably used as a guard break combo attack.
    12. If you're going to make 22K not knockdown and have no advantage, at least take away all the goddamn pushback. Make it so we can at least keep pressure with it =_=
    13. Unnerf her tracking on the 1.02 patched moves. There was no reason to kill what was never that good. Why don't you nerf other characters with retarded tracking before you smack leixia over the head for having already infinitesimal tracking.
    14. Stun on the grounded flip kick from 3B+K comes back. Seriously. Why the hell was this removed? OHNO THEY COULD GET ANOTHER 15ISH DAMAGE FROM A COUNTERHIT 3B+K OR IF I CHOOSE TO LAY ON THE GROUND LIKE AN IDIOT! WHARS THE NERF BAT??
    15. WR A+B B connects the low on CH.
    • Premium Supporter

    0VincentRayne0 Faith

    are you serious. it should or it would be a stupid move. it's already super negative on block. that the trade off of it having advantage. i don't think leixia needs anymore nerfs at all. none.
  7. Yeah I agree same with tira. Those two shouldn't get touch and whoever thinks they should get nerfed I think there trolling
    P.S. I think that guy just trolled you about 6kk yeah
  8. bushindu [08] Mercenary

    PSN:
    bushindu
    your telling me, a TC decent punisher should have a large advantage on hit lol
    tbh vincent you need to calm down lol
    and if your using that move in a situation where it will be blocked your an idiot, its a counter, punisher or part of a combo, not a stand alone move. When used as it should be used you shouldnt have to worry about its negative attribute on block lol
  9. EmptySky00 [05] Battler

    XBL:
    EmptySky09
    Agreed. The block disadvantage isn't really an issue since it's supposed to be a punisher. But I think +8 is fine. It's not like you have guaranteed followups. It pushes back out of grab range and stuff. All it does is net you 32 damage and the opportunity to continue pressure. Pyrrha's gives you huge damage with the just frame and knockdown so @_@ I think it's fine. There are better and more devastating punishers.
  10. Therenovator [05] Battler

    i personally think leixia needs to get her guard guage damage back.
    she does terrible damage to begin with, this would be fine if she had mix upss.
    but no she has no mix ups,to threaten anyone.
    so you can pretty much just block high all day and be pretty safe as her throws are weak.
    i think her biggest problem isnt a damage increase a damage increase wont change much she had these problems even pre patch 1.02.
    i think she really needs defense penetrating lows,this involves first of all making 22k pre patch version or at least allowing her to continue offence by making plus on hit.
    WRA+B second hit to be positive on hit or the follow up NC .
    anyone thinking 1k.k is good,is completely wrong that is in contention for the worst low in the game.
    its bad because its so slow doesn't TC has bad range and fact its -2 on block means nothing.
    i feel the way she is now she just cant compete at a high level, vs a defensive player its almost impossible to win with her.
    the only people leixia does well against are impatient rush down players.

    what 6kk already got slammed hard in the patch are you stupid or what.
    if your not blocking after you get hit by it your clearly stupid.
    its not like leixia has any real mix up after the push back now is insane.
    • Premium Supporter

    0VincentRayne0 Faith

    it's not that you would use it on block. (good leixia players don't do that unless using mixups) but the fact that it's there. that's pretty much all it amounts to. i was wondering though. is leixia even a main for you? i'm not mad at all. my first reply to you was more a joke than anything.
  11. EmptySky00 [05] Battler

    XBL:
    EmptySky09
    Having WR A+B positive on block would be ridiculous. Actually, it'd be useless now that I think of it. If it's blocked that means your opponent blocked the first hit then stood up into the second. If you want that move to be buffed, speed it up by a couple frames and it'd be fine.

    with 1K you can continue pressure because of the -2. If they brought back the cartwheel option it'd be boss. But ya it's pretty awful (even slower than quake as I mentioned)
  12. ShinjiUrahara ATL's FINEST Leixia SA Mod

    I been busy with life bro, really busy but I'm back n forth and should have more time on here now. What happened BTW you can PM if you think it will stir up another argument.


    1KK is bad low because it's super slow and can be JG'd on reaction BUT the good thing about that low is that it's SAFE. So you can pretty much spam it on opponents with terrible reaction without worrying about getting punished.

    The thing is, after the first patch her CE into CE is what really to the "naked eye" and "unknowing people", made her a playable character. She could fish for CE into CE from a lot which made her very scary to fight against because she's already a punishing character and very safe. With Ce into Ce in her arsenal you'd have to be extra careful about making mistakes. THAT was her "Bankai" and now she doesn't have one -_-
    bushindu likes this.
  13. bushindu [08] Mercenary

    PSN:
    bushindu
    yeah but, since day one, sophitia has a been a character you punish people with, therefore it should only be fit that her dirty offspring do the same, how ever lexia who really should be counted as an average all rounder, +8 is just pushing it a bit for a move with average, faster or just slower by about 1-2 frames than the average AA


    Nah cant say that she is, I'm a viola and ivy player
  14. ZeroEffect317 Premium Member

    Even I still think 2x CE should've stayed.
  15. FallenAngelII [05] Battler

    If she just got a general damage boost, nobody would be complaining. But because her damage is so low, her fundamental flaws are keeping her down.

    You're a bit unclear, but you're saying that 1.01 Leixia was beastly, but 1.02 wasn't, right? If that's the case, then most of not all Leixia mains seem to be in agreement with you. 1.01 still wasn't so beastly she needed all of those nerfs, though. Small nerfs. She wasn't even top tier, in my opinion, because even if she guard burst you, what was she gonna do? Unless she expended meter, there wasn't much damage she could inflict on you. If she did expend meter, she'd inflict a bit more damage than many characters can inflict off a normal CH combo without meter, unless she went for a double CE.

    Most (all?) of Leixia's good guard bursters are vertical mids, anyway, so she has to mix-up between them and stepkillers. They could've just nerfed the damage on WR B BE and then she'd be a fair character. So she guard bursts you, whoppity doo, she can now inflict a decent combo on you.

    I can live it with it not guard bursting if it's faster. Because, seriously, Leixia has zero lows that hit grounded that aren't slow as hell. Give me back 3A or 6BB. They weren't exactly fast, but they at least gave me some tools for mix-upping with lows.

    Not from a metagame standpoint. The only two legitimate reasons for it to go was:
    1) It wasn't intended from the start (but so weren't many combos in the game).
    2) It looked weird.

    I just don't think it really "needed to go" (other than for aesthetical reasons). Especially not in the way that they nerfed it. They simply made the recovery on CE longer, which means she gets less frame advantage on hit now. A double nerf.

    I still don't get why this was so bad in 1.01. So what if she guard burst you back then? Even if she expended a whole lot of meter, she'd still only get slightly more damage than Natsu gets from a WR K (?) CH non-meter combo. What I'm saying is that her sub-par damage still made the threat of her guard bursting you only slightly higher than eating a CH combo from certain characters... unless you've got your back to the edge and were afraid of getting RO:ed.

    That's not fair! They slightly nerfed the Pyrrhas! Totally makes them Leixia-level!

    Keep in mind that both Mitsurugi and Cervantes can Ringout using their CE's, Leixia can't. So double CE means you travel further out. The first CE will also break breakable walls, so that the second CE can RO you (situational, of course).

    (I see you both noted that in the very next few posts)

    Doesn't Raphael's RO? I'm not sure, but I think it does. Also, unless I'm misremembering (it's been a month since I played SCV), Raphael's CE has him move in a weird manner on start-up, giving it slight TS properties.

    That's just "Throwing out stupid shit and hope they don't know the mix-up". Only an idiot would try to attack after blocking 2B+K.

    It's +8, which only means that she gets better mix-up properties. The pushback already makes mix-upping harder. Furthermore, it's -16 on block and super-steppable. If you only do the first hit, you get stupidly bad damage and frame disadvantage on hit (-2), which means you can't hit confirm into the 2nd hit. If you do the 2nd hit on block, it's easily steppable and GI:able on reaction. I.e., it's a punish move.

    It's slow, which is why it should either be faster or give frame advantage. You don't have to stand up for the 2nd hit because it's a Low-High. You can just keep blocking low and then punish.

    It's slow as heck. You'll be lucky if they don't interrupt it because it can even come out. Also, they could just FC A/K you in the face. Why do people keep telling Leixia to reverse mixup? It's not that useful against players who know her frames.
  16. Kalas [12] Conqueror

    PSN:
    KalasSC
    1. Sophitia has not always been a punishment-oriented character. She only was in SC3 and SC4 iirc.
    But anyway: How is that a reason not give someone else a good punishment tool?

    2. Leixia an average allrounder? I don't agree.



    3. Why do people hate Leixia so much?
    Oh, I guess it's because they have never won a set against mine. =3
    bushindu likes this.
  17. bushindu [08] Mercenary

    PSN:
    bushindu
    My point is as a punisher, you shouldn't be needing to hit confirm, it should be used when it will definitely hit
    tbh it should be turned into KND fullstop.
  18. bushindu [08] Mercenary

    PSN:
    bushindu
    ok I admit sc2 that can be argued, but sc3 4 and soul blade she was a punisher
    lol I was just looking for excuses to troll lexia, cant stand her,
  19. Eli123s when it rains, it pours

    PSN:
    Eli123s
    Cause she's annoying, just like you Leixia Players, with your non-stop crying.
    Pocky-Yoshi, HRD, Lasercakes and 2 others like this.
Thread Status:
Not open for further replies.

Share This Page