Leixia Q&A/General Strategy Thread

Discussion in 'Leixia' started by Di_PL, Nov 2, 2011.

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  1. Zoidberg747 [06] Combatant

    Uhhhhh for sake of discussion:

    What are her best......

    Stepkillers?


    :p
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    Reptile Archenemy

    44A.
    iWR A with Meter.
    AA hit confirm into BE (hard) at close range
    66K is effective against movement in general if they don't step to your right
    also 4K

    Edit: Has anyone noticed how effective 4K is when they're against the edge?

    It's like a death trap. You do 4K on block. Often they will try to get outta the way, then another 4K will ring em out.
    If they try to interrupt you with a fast move, 44B will ring them out:) It's pretty

    GODLIKE

    Yes, I said it. What about it?
  2. thesnowflake [02] Apprentice

    4K is fucking amazing on the edge. Can mixup with 3B+K if they try ducking.
    3?AB is a great stepkiller. the one where you spin.. and it's safe on block..

    Whats the timing on 44A? Or the spacing? When I use it i always get interrupted by spam moves.
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    Reptile Archenemy

    Gotta use it when you feel it. It's just good. They start moving at mid range, they get hit, that's all.

    Edit: 3A+B is ok. but I'm just not a big fan of it compared to the others I mentioned.
    If it's working for you hey. Use it.
  3. BT_Johnny [07] Duelist

    How about the 2A+B cancel? I don't see many people using it.
  4. Slade [13] Hero

    XBL:
    Lord Slade
    Unless they're mashing and 44B hits on CH.

    4K is really godlike though. It's like Sieg agA/3A/6A/22A pressure when you're just trying to escape the ring edge. Not many characters can boast of having safe, horizontal i15 NH knockdown attacks capable of ringing out from good range.

    About 3A+B, is FC 3bB a force block after CH 3A+B or can it be jumped/interrupted?
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    Reptile Archenemy

    That's cause it's not really useful, unless you really have your opponent really mind F'd.

    That can happen of course, but most of the time if they whiff when you're doing 44B after 4K on block, you will hit them while they're still in the recovery animation and it will count as a NH and ultimately ring them out.
  5. Kalas [12] Conqueror

    PSN:
    KalasSC
    I never use it because it is too slow to be effective. Also, it leaves Leixia in BT and FC, and with BT 2K not having a knockdown anymore, there is no real mixup.
  6. MntT77 [07] Duelist

    2A+B cancel isn't really practical. Imagine the scenario:

    Opponent - Ha, that idiot went for 2A+B, time to block and punish. Wait, they cancelled it and I ducked anyway? Meh. *FC 2A*

    This, of course, is assuming that you're using it while at frame advantage so that your opponent doesn't simply, you know, smack you with a quick mid.
  7. optymuss [10] Knight

    sometimes... just to toy with and pressure them.. if my 4K doesnt hit a wall i will 6 2A+Bg and generally if they know the match up they know that leixia is annoying when they have their back against the wall so they will generally side ukemi (the angling at NH 4K) and if they try to 2A or FC A after side teching then i can land a free BT B+K.

    EDIT:

    44A series is probably one of the best pressure tools she has in terms of post GI and having an advantage that would still allow the opponent to take action.

    44A can be delayed, making it good for JGers (JGing 44A on reaction i mean)

    if at near tip range, and if you delay it, the opponent can backstep it which then leads into a 50/50 on blocking 44aB or eating 44(A) if they backstep (because of delayed 44A) then sidestep (because of 44aB). 44(A) is faster than fastest 44aB input if i recall.

    Post GI:

    if 44A (fastest) hits then you get a mix up. You use 44(A) for those who ReGI a bit later. and 44aB is just is good if they are the type to GI on reaction because they will freeze up, but i would use it sparingly.
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    Reptile Archenemy

    I figured the feints are usable after all.
  8. ZeroEffect317 Premium Member

    Feints are really good vs GI/aGI and JG baits.
    Reptile likes this.
  9. TheNoirEffect [09] Warrior

    Are there any good uses for her 44aB & 4a+bB ?
  10. Zoidberg747 [06] Combatant

    If your opponent doesnt manage to interrupt them(most will) 99% of the time they will try and do something afterwards, and if you attack with a fast move after it will hit before they can do anything.

    Hell I tell my friends that you cant do anything after they block it and they always try to anyway lol.

    As for setups conditioning is the only thing I can think of. For instance if you do 3b 1b wr A+B you can do 4a+b to beat any horizontal moves they try to throw out. After they respect the move, you can try doing the feint to catch them off guard.


    Good players will interrupt on reaction though.
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    Reptile Archenemy

    Zero just said what they were for. They also have other way to be employed. Well for 4A+B thats pretty much it though.
  11. thesnowflake [02] Apprentice

    feints seem good because you're + a bunch on block , no?
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    Reptile Archenemy

    That's a given, the point is to make them block it, which is possible with 6B on hit (like a punish) and a mix of 44[A] and 44[a]B. 4a+bB is more if they're JG/GI happy.
  12. ZeroEffect317 Premium Member

    Just droppin in to say it's Summer Jam in two days. (Also, MLG for those watching/going to that). Haven't touched the game in a couple months, hopefully I won't be too rusty, lol.

    I figured I shouldn't bother making a whole thread for this statement, so I post it here.
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    Reptile Archenemy

    I will be watching.
    ZeroEffect317 likes this.
  13. Kalas [12] Conqueror

    PSN:
    KalasSC
    Don't forget the EBO this weekend! I'll be there and try my best.

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