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Maxi Frame Data Research

Discussion in 'Maxi' started by Hot Rod Dave, Nov 6, 2011.

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  1. Hot Rod Dave "Saucy saucy minx"

    Post all Frame Data findings/research here.

    Please post any testing methods or assumptions along with your data so it can be verified by the SA mods and added to the wiki!
  2. Hot Rod Dave "Saucy saucy minx"

    I got some frame data from one of our beloved members. Ill be researching it and throwing up in the wiki this weekend.
    • Premium Supporter

    hotnikkelz johNNy blaZe

    Some of the data is inaccurate. Two from the top of my head

    4B-> LO is definitely not --8 on block because LO B is uninterruptable
    1B-> RO is definitely not -4 on block because RO A is uninterruptable by non TC attacks
    Will have to double check though, so don't quote me on that
  3. soakrates [09] Warrior

    Yeah, some of what's in the guide makes me scratch my head. Maybe they're typos?
  4. howiplaythisgame [09] Warrior

    my friend is saying that there are a lot of +\- typos in the guide. it might be +8 and +4 on block.
  5. Mantis2K [02] Apprentice

    Desperate for Maxi frame data if anyone has it? Barry?
  6. Spidey [09] Warrior

    impact, block, hit, counter hit:

    Horizontal Attacks:

    A: i12, -8, 2
    AA: i12, -2, 14, 14
    3A: i19, -6, 14, 14
    6A: i17, -3, 11, 17
    2A: i13, -6, 8, 8
    1A: i30, -12, -4, -4
    4A: i23, -6, 9, 9
    FC A: i12, -6, 8, 8
    FC 3A: i25, -7, 4, 4
    FC 3AA: i25, -7, 4, 4
    FC 3AAA: i25, -7, 4, 4
    ws A: i16, -10

    Vertical Attacks:

    B: i14, -8, 2, 2
    BB: i14, 3, 12, 12
    6B: i20, -10, kd, kd
    6B4: i21
    6b4G: i21, -3, 5, 5
    6b4: i21, -12, kd, kd
    3B: i21, -14, kd, kd
    2B: i15, -8, 2, 2
    1B: i16, 4, 12, 16
    4B: i17, 8, 11, 11
    FC B: i14, -8, 3, 3
    ws B: i15, -18, kd, kd

    Kicks:

    K: i13, -8, 2, 2
    6K: i20, -8, kd, kd
    3K: i14, -8, 4, 4
    2K: i22, -18, -8, kd
    2KB: i22, -18, -8, stun
    1K: i15, -14, -2, -2
    4K: i20, -8, kd, kd
    236K: i25, -15, stun, stun
    236KG (1hit): i25, -17, stun, stun
    236KG (3hits): i25, -15, stun, stun
    FC K: i14, -14, -2, -2
    ws K: i20, -12, kd, kd
    ws KK: i20, 0, kd, kd

    Simultaneous press moves:

    A+B: i17, -18, kd, kd
    a+bG: i17, -6, 5, stun
    6A+B: i16, -9, kd, kd
    2A+B: i30, -25, stun, stun
    4A+B: i31, -16, kd, kd
    8A+B: i44, -9, kd, kd
    B+K: i21
    B+K:B: i21, -16, -6, -6
    B+K:B:B: i21, -16, -6, -6
    B+K:B:B:B: i21, -16, -6, -6
    B+K:B:B:B:A: i21, -24, kd, kd
    ws B+K: i25, -2, kd, kd

    8-way run moves:

    66/33/99A: i19, -7
    22/88A: i37, 6, 14, stun
    11/77A: i36, -17, -9, -9
    44A: i27, -17, kd, kd

    66B: i22, -5, kd, kd
    33/99B: i38, -2, kd, kd
    22/88B: i35, -18, -8, stun
    22/88(B): i49, 7, stun, stun
    11/77B: i32, -13, stun, stun
    44B: i29, ??, stun, stun

    66K: i25, -2, kd, kd
    33/99K: i29, -4, 8, kd
    22/88K: i39, -14, stun, stun
    22/88KA: i39, -14, kd, kd
    22/88KK: i39, -8, kd, kd
    44/11/77K: i39, -2, stun, stun
    66/33/99B+K: i23, -11, kd, kd

    Special Stance:

    NOTE: all frames on transition moves are taken assuming you follow up with an attack and not a block.

    stance switch BL>LI: i17

    RO A: i14, 3, 11, 11
    RO AK: i14, -10, kd, kd
    RO B: i18, -11, stun, stun
    RO K: i31, -14, stun, stun
    RO KA: i31, -14, kd, kd
    RO KK: i31, -8, kd, kd
    LO A: i32, -9, 4/5, 4/5
    LO AK: i32, -10, 10, 10
    LO B: i15, -4, 7, stun
    LO BK: i15, -2, kd, kd
    LO K: i26, -12, -4, -4
    LI A: i15, -23, kd, kd
    LI B: i25, -5, kd, kd
    LI (B): i56, 17, kd, kd
    LI K: i20, 4, stun, stun
    RC A: i17, -8, 4, 4
    RC AB: i17, -9, stun, stun
    RC B: i30, -1, stun, stun
    RC K: i28, -19, kd, kd
    RC KK: i28, -8, kd, kd
    BL A: i15, -18, -8, -8
    BL B: i18, -16, -3, -3
    BL BB: i18, -9, 8, 8
    BL K: i18, -23, -29, -29
    BL KK: i18, -13, kd, kd

    Jumping attacks:

    9A: i22, -7, 3, 3
    9B: i31, -3, stun, stun
    9K: i27, -11, 0, 0

    Edge Attacks:

    236236A+B+K: i14, -23??, kd kd
    6a+bA+B+K: i16
    LI aA+B+K: i15, -25, kd, kd
    Rc AbA+B+K:
    BL kA+B+K: i18, 7, kd kd

    The 11/22/33/77/88/99 moves include the extra 10 frame from the step so for example i list 33/99K as i29 when the actual move without the step is only i19.
  7. Mantis2K [02] Apprentice

    Excellent start! Does anyone know if the Future Press guide lists the speed of the stances, etc.?
    • Premium Supporter

    hotnikkelz johNNy blaZe

    Thanks for the effort spidey, some of that data is wrong as well :) much appreciated though
  8. Spidey [09] Warrior

    Any idea whats false so i can correct the chain? :P
  9. Mantis2K [02] Apprentice

  10. NumMaek [03] Disciple

    the step is nearly 10, i heard.
  11. Spidey [09] Warrior

    It is 10 frames yeah.

    updated.
  12. Fhwoarang [09] Warrior

    PSN:
    Fhwoarang
    44_11_77K i39 -2 stun stun

    Are you sure 44_11_77K is -2 on block? To my experience, is like if you have frame advatange.
  13. howiplaythisgame [09] Warrior

    it's +2 i believe
  14. Spidey [09] Warrior

    yeah its actually +2 good catch. I probably put - before i tested it lol
    • Premium Supporter

    hotnikkelz johNNy blaZe

    This weekend I intend to fill in the gaps with the data. CH data will be a lotta work though, so that might come later. In the meanwhile, LI A BE is safer than LI A. bs -25 and bs -35 respectively...will verify this on the weekend
  15. Spidey [09] Warrior

    CH as in counter hit? If so, like 99% of the moves have the same frames on hit and counter.
    If you get me the speed of one of each move of the stances ill complete the rest ;p
  16. Mantis2K [02] Apprentice

    RO B = i18
  17. Mantis2K [02] Apprentice

    LO K = i26
    LI K = i20
    RC B = i30
    BL BB = i18
    Fhwoarang likes this.

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