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Most useless move

Discussion in 'Soulcalibur IV (Multi)' started by onlywingedangel, Oct 2, 2009.

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  1. Fuzzieviking [12] Conqueror

    isn't there one after TaS AA, I remember reading it was a tech trap or something. obviously after counterhit
  2. Synraii [14] Master

    Just do 236:B after TAS AA
  3. Fuzzieviking [12] Conqueror

    wouldn't 1AA do more damage though? Obviously its a gimmick since they can just stay down, but I'm curious.
    • Premium Supporter

    0VincentRayne0 Faith

    it's based on situation. unless the first hit of B+K is a counter then B will be blocked. but B+K B is a good move though.
  4. damn-I-Suck [10] Knight

    dude, hold the phone. 66A is a mid too, which means both are "anti-ducking"
  5. damn-I-Suck [10] Knight

    I prefer 66A over 66B because my 66B gets sidestepped a lot..

    Why do I even bother explaining the obvious..
  6. Synraii [14] Master

    Yes, but Sophitia's is hit confirmable between NH and CH - a good player won't make the mistake of following through on NH =/

    It would do if it is a tech trap, but nobody is going to get up if the opponent doesn't 236:B as the only sort of move that will get you when grounded you won't be able to deal with on reaction is something like 1K... Considering the garunteed damage passed up if they don't 236:B you, its pretty obvious they're going for some sort of tech trap to try for more...
    • Premium Supporter

    0VincentRayne0 Faith

    why would you even to 66B if you see that your opponent is sidestepping. and i want to know who're you facing. because my 66B never gets sidestepped. if you run at your opponent then they wouldn't most likely side step because that could open them up to a run counter. of course if you're too vertical heavy then yeah you have a better chance at someone sidestepping if their an analytically type of player.
  7. damn-I-Suck [10] Knight

    If I SEE my opponent is already sidestepping, of course I'm not gonna 66B! ( I might consider 236B, as it has SOME tracking, but not much)

    I'm talking situations where I start 66B, and they my opponent STARTS sidestepping right after my move begins..Non-conventional sidestepping comes to mind, like 2_8 B+K (Sieg), or CASS B+K. Most of the time, I'm still getting regular-side stepped.

    About 66B being only -2 on block... Doesn't seem plausible esp if characters like AMY and TAKI and always punishing me for it, ( and yes, my finger is on the block button immediately after 66B, and I still get punished).

    Can anyone confirm that 66B is -2? Just doesn't seem right to me.
    norik434 likes this.
  8. bushindu [08] Mercenary

    PSN:
    bushindu
    btw on just it does
  9. Motiosho [06] Combatant

    Prove it.....
  10. Wandrian I don't know.

    Tira JS B+K. Sure it has some competition, but c'mon. You're not going to get that aGI, you're just not. The attack you let yourself get hit by exceeds the damage threshold for the move, has a follow up before the aGI, or shit I don't know, the game kills you out of spite for using a useless move. It's not even a taunt move, it's a "please kill me for I am suicidal when I'm in a good mood" move ;_;

    I'm seeing some niche use for just about every other move folks have listed that I can think of off the top of my head, save for Raphael's teleport. I think it's a tie between those two >_>
  11. Alpha [10] Knight

    Talim's 7k and 8k.

    8k gives a little more damage than 7k, they are exactly the same move.

    Pointless as hell.
  12. Fuzzieviking [12] Conqueror

    I've seen zero effect use those quite often and have it turn out well. I think those are her fastest tech jump frames.
  13. Alpha [10] Knight

    They are good for TJ, but ZE and I have 2 totally different play styles, so I can actually see him pulling it off better. He also stated in the Talim guide that there really is no use for the move.
  14. bushindu [08] Mercenary

    PSN:
    bushindu
    ok when I find the charger for my camera I will, but I know it does because I use to use it a decent amount against spammers to do nice strings. Do you know of her jolly side flip identical to he GS 2A+B, just found out alot of people dont.
  15. 66B is infact -2 on block
  16. bushindu [08] Mercenary

    PSN:
    bushindu
    for who
  17. Makatak [07] Duelist

    Don't know imputs, but most moves where Yoshi tries to kill himself, although I guess that they may be useful sometimes
    Don't remember this, but it sounds horrible
    So Yoshi officially has worst moveset?
  18. bushindu [08] Mercenary

    PSN:
    bushindu
    the throw where yoshi hurts himself is just due to his position on screen, if the input hurts him, do the input with the opposite direction to take life.

    and the 4A+K moves are odd, in the sense I doubt anyone actually knows them fully,

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