Discussion in 'Natsu' started by IdleMind, Nov 5, 2011.
Sorry for the confusion.
AA have mixup options. thats what i meant.
Sorry for that.
No problem at all, I'm appreciative of you simply posting the information. I was just trying to know exactly what I had to work with, when I'm a fan of games before they come out, fighting games at least, I start learning my character before the game even comes out.
With that said, this will be really nice, as long as AABBB isn't negative a million on block, otherwise, that better be an extremely fast transition. Because we'd have to set off that and use BBB to keep them honest.
Natsu is fuckin' sex! 2 cheep!
Oh, I was wondering one more thing. One of the most dangerous things I was thinking about Taki is her very low disadvantage on block Ninja Bombs to allow dodging even when the move is blocked. In this game, it looks like this is taken away somewhat to suggest going into possession is a good idea. (From Videos, no I haven't played it...)
Assuming this is true, I wanted to ask, if you can remember, how smooth is the transition from Ninja Bomb to PO, and does it look like you can Hover or Brave Edge out of danger following it?
One of the game director stated that if your opponent blocks the Ninja Bomb and u go into PO, you can press K for a garunteed * counter hit. (assuming ur opponent throws out an attack)
Yes! Woooow. That's...that would mean it's very safe on block. Amazing. I can't wait!
Yep! But its always bn great on block..... I LOVE TAKI/NATSU!!!
My guess is Ninja Bomb into PO will be one of her better Transitions...
And if they get hit, they take 100 damage!!!!!!! (assuming u confirmed the bomb for the Air Grab)
That sounds AMAZING. Are you sure he was correct? I'll test it as soon as the game comes out. =D
Considering he helped out w/making the game, I trust it to be true.
Well, I do too, of course, lol, but you know, it really seemed too good to be true after SC4 Taki and the most recent reveals. XD. That'll be awesome. We'll be able to make them scared to attack afterwards. =D
Yep. But most of us don't know the final product... So we all just have to wait and see.
Not too long to wait. Last question. 66K was my staple move in 4, and I've seen it in 5. Any idea if it's still launcher punishable on block? Not trying to be obnoxious, just anxious and I know you payed the demo. Sorry if I'm bothering you a little.
no, you not bothering me at all... Im actually enjoying this little questionnaire.
But yes, its still punishable... I haven't been punished by a launcher yet tho... So i don't know....Also, It does more damage.
It's still punishable, huh? I guess that's not awful, since her 22_88B is quite a bit better now in terms of what can connect. Does WR A (Windroll, not WS) still have the double fans, or did they change it? Trying to think of good range options. Any ideas? lol.
WR A= A6
You're telling me WR A is the same as neutral A6 now? Wow. I didn't see that coming. Interesting. That probably also means it's punishable on block now. lol
exactly what i mean.. Unless they change it in the final version. But i doubt it.
How strange. Quite a speed improvement though. Any idea if there's a JF associated with the WR version as well? That speed from that movement would be insane to say the least.
I doubt there's a JF after WR A considering that u only press A but get the full A6 command.
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