NEC Raphael impressions

Discussion in 'Raphael' started by KowtowRobinson, Dec 5, 2011.

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    • Senior Moderator
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    WuHT Premium Moderator

    PSN:
    Trolt
    Kowtow: Is going from SE to neutral ever a viable (the speed that you're able to do so?)
    I figure at the range outside where SE K will connect has a bit of an ambiguity to whether Raph should just do the predictable SE A for advantage or retreat, as opposed to a damage mixup for low+grab/mids
     
  1. KowtowRobinson

    KowtowRobinson [10] Knight

    I guess it could be, but the moves out of SE are so good, it'd hardly be necessary. Your mixup is already strong there.

    EDIT: oh OUTSIDE of SE K range? I'm not sure, depends on how aggressive they wanna get I guess lol.
     
  2. Signia

    Signia [12] Conqueror

    Everyone's saying they'll be there, and if they are, those characters probably deserve the most attention
     
  3. KowtowRobinson

    KowtowRobinson [10] Knight

    It's SoCal Regionals that's having the next build, right? I can't find any info in the SRK thread and there's just straight up no thread for it here. I've got a friend in San Diego that might check it out.
     
    Azure likes this.
  4. Azure

    Azure [09] Warrior

    PSN:
    Davidizm
    XBL:
    Skull Maru
    I was watching the match vs Patroklos and it looked like while you were trying to space him from the 2A, wrB, you could have done a 3A (ebony stock or SCIV prepA) to beat his move he kept striking you with after the wrB. It looked like he wised up quick to the prep as well.
     
  5. KowtowRobinson

    KowtowRobinson [10] Knight

    Probably, I could have done a lot of things differently lol. Like not falling for gimmicky 6bbb delays into CH pop'n fresh. I got completely run over for 4 straight rounds after winning the first game. But it IS still day 2 stuff, and not even in the truest sense of the word, since we had no practice mode really. More like old school arcade day 2 status, where you just cobble shit together and try anything you can to win on the spot.

    3a is a move I would have liked to try out more, just like I should have tried more 33k,b. Nothin I can do now though, just gotta wait for the game like everyone else.
     
  6. Azure

    Azure [09] Warrior

    PSN:
    Davidizm
    XBL:
    Skull Maru
    6BB is legendary :)
     
  7. KowtowRobinson

    KowtowRobinson [10] Knight

    No Patroklos 6bbb string lol, the shit that ends in his 66b stab. I kept falling for the 3rd hit.
     
  8. Azure

    Azure [09] Warrior

    PSN:
    Davidizm
    XBL:
    Skull Maru
    oh wow, i thought that was a 6ABB or something, i really haven't been paying much attention to patroklos though, I've just been analyzing Raphael and Nightmare for the most part, but mainly Raphael.
     
    • Senior Moderator
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    WuHT Premium Moderator

    PSN:
    Trolt
    Now that I think about it, wouldn't prep 2 (SE) and prep 214 (retreat aGI) conflict a little ? Sometimes you want to retreat and you execute too slow and you get SE instead (which isn't a bad stance but still not what you wanted).

    Maybe the aGI should just be prep4
     
  9. Azure

    Azure [09] Warrior

    PSN:
    Davidizm
    XBL:
    Skull Maru
    I thought about that but not if they made shadow evade a command like A+K or B+K during prep. or just be really masterful and careful, lol.
     
  10. KowtowRobinson

    KowtowRobinson [10] Knight

    It did a couple of times actually, now that you mention it. But as long as I did the 214 quickly it usually wasn't a problem.
     
  11. Azure

    Azure [09] Warrior

    PSN:
    Davidizm
    XBL:
    Skull Maru
    is the window pretty big for 214 aGi, because to gaurd impact a move the input is a bit unnatural for an aGi if done on reflex.
     
    • Senior Moderator
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    WuHT Premium Moderator

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    Trolt
    If the command was just prep4, then it could be pretty doable if the frames are early enough (like aGI starting from frame 3 or 5.
     
  12. KowtowRobinson

    KowtowRobinson [10] Knight

    The window felt large enough, but that seems to go for many auto GI moves. Something like Pyrrah's A+B is sort of a problem I feel, since it's basically a meterless GI now that nobody else has access to without doing an actual attack. Even if the recovery is huge, the recovery for traditional GI is large anyway. So that's not a sufficient enough weakness, imo. It's also automatic damage for a successful A+B impact, not on the bullshit SC3 level of damage, but enough to make it a real threat. Hopefully they've already taken a look at this move, or a lot of people will pick her for that move alone.

    That being said, yes the window seems fairly large lol. I wish I had time to test and see if anything was guaranteed after, but oh well. Again if anyone plays in Cali, and you've got time to test, see if a successful auto GI gives you something like 6a,b back into prep for free, since I couldn't find any other real use for that move lol.
     
    • Senior Moderator
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    WuHT Premium Moderator

    PSN:
    Trolt
    or prep aGI into prepK(BE) for big damage!
     
  13. Black_Dog

    Black_Dog [09] Warrior

    Hum, do the developpers know about our wishlist thread ? If not, how do we get them to know about it ?
     
    • Senior Moderator
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    WuHT Premium Moderator

    PSN:
    Trolt
    you tweet them :) while remaining polite of course.

    Obviously i'm sure a few of the devs may have had a cursory inspection of this subforum, but it doesn't hurt to tastefully remind them with a tweet.
     
  14. Hudathan

    Hudathan [09] Warrior

    That 1A does no damage anymore but in the end it's better to get away from things like that. I like the push-back on 3B and I'm curious to see exactly how much advantage CH 3A give.
     
  15. KowtowRobinson

    KowtowRobinson [10] Knight

    The EX ender on prep K connects with the first hit regardless, and does really nice damage. If this winds up beating a 2a interrupt or something, it's gonna beat it HARD. But we'll see what happens. It appears to RO, but I didn't actually pull it off. I'm actually wondering if the EX version can launch over short walls, given the angle it hits them at.
     
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