skytoast
Videomaster
Guys, maybe I've had my head under a rock busy with projects from work but I just ran into this today.
With everchanging face of evolution of modern technology - touch screens, motion sensors, high end graphics and consoles and the uncertain future of gaming as we know it, something comes along that may truly change the paradigm once again.
This is the Oculus Rift
This isn't your half baked attempt to bringing a VR headset past or present.
But don't take my word for it.
I'm not trying to endorse anything here, but when Carmack, Newell, and Blezinski had high praise, I'm really curious.
This project is being kickstarted bringing the public and social media. Their goal was 250K but looks like within a few hours they past that mark so it appears this is gonna happen!
Update: - )
Tech Specs of dev kit:
Head tracking: 6 degrees of freedom (DOF) ultra low latency
Field of view: 110 degrees diagonal / 90 degrees horizontal
Resolution: 1280x800 (640x800 per eye) stereoscopic 3D
Inputs: DVI/HDMI and USB
Platforms: PC and mobile
Weight: ~0.22 kilograms
With everchanging face of evolution of modern technology - touch screens, motion sensors, high end graphics and consoles and the uncertain future of gaming as we know it, something comes along that may truly change the paradigm once again.
This is the Oculus Rift
This isn't your half baked attempt to bringing a VR headset past or present.
But don't take my word for it.
I'm not trying to endorse anything here, but when Carmack, Newell, and Blezinski had high praise, I'm really curious.
This project is being kickstarted bringing the public and social media. Their goal was 250K but looks like within a few hours they past that mark so it appears this is gonna happen!
Update: - )
Tech Specs of dev kit:
Head tracking: 6 degrees of freedom (DOF) ultra low latency
Field of view: 110 degrees diagonal / 90 degrees horizontal
Resolution: 1280x800 (640x800 per eye) stereoscopic 3D
Inputs: DVI/HDMI and USB
Platforms: PC and mobile
Weight: ~0.22 kilograms