DrakeAldan
Follow the rules!
Well, lots of moves in the game are like this. Like Viola SET 3B, or Algol 66B, aPat 33B...66B is the only move that i'd put as a "problem move" because the risk/reward becomes too retarded.
66B is strong, yes. That makes people step.
3A is slow, 66A is slow, 236A(B) is unsafe. Pat's anti-step (esp. at midrange) is not particularly good, it just does its job.
actually, 1K does get cut by "guts", at that point I usually use 2A+B instead if I can get close enough to hit it.maybe drop the kick below 20 damage so roachy unseeable lows actually suffer a bit from the orange-hp bar reduction.
20 pts seems fair to me considering it is -18.
People get around my "broken" stuff all of the time. Maybe I just have a problem with the word.
A skewed risk/reward tool doesn't win the game for you, it's just a very good tool. I know multiple players that (unfortunately for me) are good at bypassing these...