Siegfried Punishment List

Bastet

[12] Conqueror
This list includes all the character’s moves and what Siegfried can do after blocking each one. The punishing moves that will be included are the strongest options and suggestions. However, this doesn’t mean that you won’t have to look at the character’s frame datas or train against them. You must look at their data, SA, practice against them and read the match up threads. This thread just lists the punishers so that no move stays unpunished, as Siegfried must get all the damage he needs from the opponents’ errors, to block where it is needed and to avoid extra gauge damage by avoiding some strings. Feel free to correct me if you see any errors or find a better suggestion.

Characters
Aeon
Ivy
Maxi
Tira
Xiba
 
α PATROKLOS
RoH = Ring of Heaven = B+K
αPatroklos' moves: Siegfried's punishment moves
agB: CE, 3(B)
a: g: B: CE, 3(B)
6AA: b6, agA
1A: WR(B), CE
1AA: 3(B), CE
1A: A: 3B, CE
1A: A: A: If you block the first two attacks the third hit won't come out, so it'll be the same as above
FC 3aB: 3(B), CE
FC 3a: B: 3(B), CE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bA: 3(B), CE
1B: 3(B)
FC 3B: 3(B), CE
FC 3B: B: No punishment. However you can step the last attack (88) and attack from step, eg. 88BB, 88A

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6K: K
2K: WRK
1K: WRK
FC K: WRK
BT 2K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2A+B: WR(B)
FC 3A+B: b6, agA
B+K: K (The strings from this move won't come out if you block this part which is the first)
BT B+K: b6, agA
BT B+K: B: No punishment. You can step the second attack and hit him with 22_88BB or 22_88A. This move is extremely safe on guard (+8)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

22_88A: K
22_88 AA: No punishment. You can duck the last A and do WR(B) or simply do 3(b) after the first A. The TC frames of 3(B) cover you.
11_77 A: WR(B)
22_88B: b6, agA
22_88BA: No punishment. But you can duck the A part and do WR(B) or after the B attack do 3(B). The TC frames cover you
11_77K: WR(B)
44 A+B: Step and attack
44B+K: K
RUN K: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2a BE: 3(B) works if your back is against the wall. Alternatively use iagA, b6, etc.
FC 3B:b BE: No punishment. You can step the second attack (88) and do a stepping move
CE: CE, 3(B)


Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
3A
2A
4A
FC A
WRA
7_8_9 A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B
3B
2B
1B:B
4B
FC B
WRB
7_8_9 B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
3K
4K
WRK
7_8_9K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66A
44A
66B
33_99B
11_77 B
44B
66_33_99K
22_88K
44K
66_33_99 A+B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
44b+k BE: This move is safe on guard (+2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RoH A
RoH B
 
AEON

SW = Sand Winger = A+B
Aeon's moves: Siegfried's punishment moves

3A: K
1A: WRK
WR AB: WR(B). You could also step the last hit and attack or do a backthrow

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BB: No punishment. You can step the second B and attack or do a backthrow
BBB: No punishment. You can step the second and third B and attack
6BB: No punishment. The second B is a high so duck ~ WR(B)
3B: K
WRB: K

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6(K): No punishment. You could step this move and attack and JG-ing it is risky as the delay is controllable. This move is extremely safe (+15)
2K: WRK
1K: WR(B)
FC K: WRK
WRK: K
BT 2K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1B+K: When you notice this move do 66A+B, or 66B, or 3(B)
8B+K: WR(B), CE
4B+K G: 2(A+B) ~ SBH K BE, 3(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

22_88A: 3(B), CE
22_88 AB: b6, agA
44_11_77 A: 3(B)
44_11_77 (A): No punishment (K would work if Aeon wouldn't TC at the end of the move). You could step during the animation and then attack, but it is risky
66B: 3(B), CE
33_99B: K
11_77B: WRK
44 B: CE, 3(B)
44BA: No punishment. The A part is a high, so duck ~ WR(B)
44BAA: No punishment. Both As are high, so you can do iWRB. This move is extremely safe on guard (+13)
66K: b6, agA
11_77 K: CE, WR(B)
44K: WR(B)
66A+B: No punishment (As Siegfried's short, so his leg doesn't have that reach). It only works when Siegfried's back is against a wall
RUN K: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6b BE: No punishment. However you can step the last move, or JG it and continue with 3(B) or CE
SW BE: When you see Aeon flying start moving around or run at his side and land an attack
CE: CE, 3(B), 1B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SW K: WR(B), CE


Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
2A
4A
FC A
WR A
7_8_9A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
6B
2B
1B
4B
FC B
7_8_9B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
4K
7_8_9K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B+K: This move is extremely safe on guard (+3)
4B+K
BT B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99 A
22_88B
33_99 K
22_88 K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1b BE: This move is very safe (+2 on GRD)
 
ALGOL

QI = Qamar I'klil = 41236
TD = Thuban Duhr = 8B+K
Algol's moves: Siegfried's punishment moves
6A: 3(B)​
6AA: No punishment. You can duck the second A and do WR(B)​
6AAB: b6, agA. You can duck the second A and do WR(B), or step the B. If you step to your right (22) you can do a backthrow or attack, if you step to the other side (88) you can just attack from step​
3A: K​
3AA: K. You can also do 66A immediately after the first hit to activate the aGI​
1A: WR(B)​
4AB: K punishes only when your back is against the wall, otherwise the range won't let you punish​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6BB: K. You can also duck the second B and do WR(B)​
6BBB: No punishment. You can step the ball but if you attack the ball may track you and anyway Algol will block your attack. However you can duck the second B and do WR(B) without worrying about the ball as it will not come out​
3B: b6, agA​
3BB: K. You can step the last B and attack​
1B: K​
4B: 3(B)​
4BA: 3(B). You can also enter SBH after the B attack to aGI the A one​
623 B: 3(B), CE​
FC 8B: 6A, 66K BE​
WRB: K​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6K: K​
6KK: No punishment. However you can duck the second K and do WR(B)​
2K: WR K​
1K: 3(B)​
4K: K​
4(K): No punishment. If you notice the opponent delaying this move you can either duck and do WR(B), or you can time 66A to get the aGI​
FC K: WR K​
WR K: K​
WR KK: WR(B)​
BT 2K: WR K​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A+B: K​
6A+B: 6A​
2A+B: 3B works only if your back is against the wall. b6 works, as well as WR(B) if you block low.​
4A+B: K​
8A+B: K works only when your back is against the wall​
214 A+B: Run under him and attack with 3(B), CE, etc or use your backthrow​
FC A+B: b6 works only if your back is against a wall / WR(B)​
2B+K: WR K​
2B+K B: K works if your back is against a wall / WRK. You can also step the ball without attacking. If you want to attack you can do 22A but you'll both get hit. Doing 2A after the step requires some strict timing​
4B+K: 3(B), CE, 1B​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
33_99AB: b6, agA. You can aslo step (88) the second move and attack from step​
33_99ABK: If you block the second hit, the K will not come out, so the version you'll get will be the same as above​
44_11_77AA: iagA, b6, agA​
33_99B: b6, agA​
33_99BB: K. You can aslo step the second hit and attack from step​
11_77B: WR(B), CE​
11_77K: WR(B)​
66B+K: K​
RUN K: WR(B)​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3b BE: Since this move leads Algol to a stance transition, if he does anything else except A+B_A+B B, you can do 3(B) once you see him whiffing or landing. If he does end with A+B_A+B B you can do 3B_3(B), CE only if your back is against a corner. If he uses the BE version of that move you cannot punish​
33_99 b BE: Since this move leads Algol to a stance transition, if he does anything else except A+B_A+B B, you can do 3(B) once you see him whiffing or landing. If he does end with A+B_A+B B you can do 3B_3(B), CE only if your back is against a corner. If he uses the BE version of that move you cannot punish​
CE: WR(B)​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QI K: 3(B), CE​
QI A+B: 3B, CE works if your back is against a corner​
QI A+B B: 3(B), CE works if your back is against a corner​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TD B: 3B. You can run under him once you see him TJ-ing​
TD BB: 3B. You can run under him once you see him TJ-ing​
TD BBB: No punishment. You can run under him once you see him TJ-ing​
TD BBBB: No punishment. You can run under him once you see him TJ-ing​
TD K: No punishment. You can run under him once you see him TJ-ing​


Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
2A
4A
FC A
WR A
7_8_9 A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
B8
6B
2B
FC B
FC 3B
7_8_9 B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
3K
7_8_9K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BT A+B: This move is very safe on guard (+6)
6B+K
BT B+K: This move is very safe on block (+6)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66A
33_99A
22_88A: This move is neutral on block
44_11_77 A
66B
22_88B: This move is very safe on guard (+2)
4B
66_33_99K
22_88K
44K: This move is neutral on block
66A+B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FC 8b BE
4a+b BE
66b BE: This move is very safe on guard (+6)
QI A+B b BE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QI A: This move is very safe on guard (+2)
QI B
 
ASTAROTH

Astaroth's moves: Siegfried's punishment moves
AA: No punishment. You can duck the second A and do WR(B)
AB: No punishment. You can step (88) the B and attack
6AA: No punishment. You can duck the second A and do WR(B)
2A: WRK
1A: WR(B)
1AA: CE. WR(B) if your back is against the wall. You can also jump+attack or jump+land+attack (8~5~3(B)) the last hit. A good option after blocking the first low hit would be to immediately do 66A to activate the aGI and land up to 63 damage
1AB: No punishment. You can step the B attack and attack. This move is extremely safe on guard (+10)
214AA: 3B, CE
214AAA: 3(B), CE
214AAAA: 3(B), CE once he stops spinning. If you block all hits you can punish with b6, agA
214AAAAA: 3(B), CE once he stops spinning. If you block all hits you can punish with b6, agA
214AAAAAA: 3(B), CE once he stops spinning. If you block all hits you can punish with b6, agA
FC A: WRK
7_8_9A: K

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BB: No punishment. You can step the second B (22) and attack
BB6: No punishment. You can step the second B (22) and attack with 22A, or 223(B). This move is very safe on guard (+2)
3B: b6, agA
3(B): Step and attack
1B: 3(B), CE
1BB: 3(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6K: K
3KA: No punishment. You can either do 3(B) after the K as it TCs, or duck the A and go for a WR(B), or get in SBH and do SBH K, SBH K BE. This move is neutral on block
3K(A): No punishment. You can get into SBH to activate the aGI
3(K)A: No punishment. You can either do 3(B) after the K as it TCs, or duck the A and go for a WR(B), or get in SBH and do SBH K, SBH K BE. This move is neutral on block
3(KA): No punishment. You can get into SBH to activate the aGI
2K: WRK
1K: WR(B)
1KA: No punishment. You can do WR(B) after blocking the low K. This move is neutral on block
4KK: WRK
4K A+G or 4K B+G: WRK
FC K: WRK
WRK: K
WR KA: WRK if your back is against the wall. You can interrupt the A with 3(B), CE or 1B, or get into SBH to activate the aGI, after the K
BT 2K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A+B: 3B, CE
3A+B: iagA, b6
4A+B: iagA, b6
4(A+B): Step and attack
2_8A+B: 3B, CE
2B+K: WR(B)
236 B+K: Step and attack

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

66_33_99 A: 3(B)
66_33_99 AB: No punishment. You can step the B attack and attack. This move is very safe (+4 on guard)
66_33_99 A(B): You can step the B and attack
11_77A: WR(B)
11_77AA: CE. WR(B) if your back is against the wall. You can also jump+attack or jump+land+attack (8~5~3(B)) the second A
11_77AB: No punishment. You can step the B attack and attack. This move is extremely safe on guard (+10)
66B: K
33_99 B: b6, agA
33_99 (B): Step and attack
11_77B: WR(B)
11_77BK: Wait till you recover from FC ~ BT BB. (K won't hit you unless you attack immediately after the B attack) Instead of waiting for BT BB, you can just hold G until siegfried turns around, into 3(B) which is a much better option.
44(B): Step and attack
RUN K: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

66_33_99 k BE: Sidestep after the first hit and hit him once you are behind him, otherwise he tracks you


Moves that cannot be punished or interrupted (Excluding JG)​
A
6A
3A
4A
214A
WRA: This move is neutral on block
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
6B
2B: K would punish if Astaroth wasn't TC-ing​
4B
4(B): This move is extremely safe (+8 on GRD)
FC B: K would punish if Astaroth wasn't in FC
WRB
7_8_9B
BT B
BT 2B: K would punish if Astaroth wasn't in FC​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
(K): This move is neutral on block
3K
3(K)
4K
FC 3K
7_8_9K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B+K
6B+K
6(B+K)
4B+K: This move is neutral on block
4B+K B: If you block the first hits, the version you'll get will be the same as above​
9B+K: This move is neutral on block
9(B+K): This move is extremely safe on guard (+14)
BT B+K: This move is neutral on block
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
22_88A
22_88AA
44A
44(A): This move is very safe on guard (+6)
22_88B
44B
66_33_99 K
66_33_99 (K): This move is very safe on guard (+2)
22_88K
44_11_77K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
22_88 b BE
22_88 k BE: This move is extremely safe on guard (+8)
 
CERVANTES

DC = Dread Charge = 214
Cervantes' moves: Siegfried's punishment moves
aB: 3(B)​
3A: 6A​
1A: WR(B), CE​
1AB: 1B, CE, 3(B)​
1A: B: Works only on CH, so the move that will come out will be the same as above​
4aB: b6, agA, 66K BE​
4aBB: b6, agA, 66K BE​
WR A: K​
WR AB: WRK​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

B: K
BB: K
BBB: b6, agA. You can step the third hit and attack
bA: agA, 6A
6BB: K punishmes only if your back is against the wall. However you can step the second hit both ways and attack, or go for a backthorw (88 ~ backthrow)
3B: K
1B: K
4B: K
4BK: K. You can also duck the K and do WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6K: b6, agA, 66K BE
3K: B+K: No punishment. However you can step the second hit both ways and attack from step
2K: WRK
1K: WR(B),CE
4KK: No punishment. However you can step the second hit and do 22_88A
4KK: B+K. No punishment. However you can step the second and third hit and attack from step
FC K: WR K
BT 2K: WR K

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3A+B: b6, agA
4A+B: 3(B), CE. You can sidestep it before it hits you
8A+B: You can interrupt him with 3(B) as he lands, before doing a stance attack
WR A+B: b6, agA. You can sidestep (88) the last attack and attack or go for a backthrow
6B+K: Duck ~ WR(B)
2B+K: WR K
2(B+K): WR K
1B+K: Sidestep and attack
4B+K: K
9B+K: WRK
9(B+K): If he ends in front of you in BT, throw him (it'll be a backthrow) or do 3(B). Otherwise, punish with K
8B+K: If you are in mid-air you'll get hit. Otherwise whiff-punish him with 3(B)
WR B+K: This move is extremely unsafe, so you can go for SSH BBB, CE, SBH K BE, 3(B), 44(B), etc

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

22_88A: WR(B)
22_88AA: WR(B)
66B: K punishes only if your back is against the wall, otherwise it whiffs because the range is not enough
22_88(B): Interrupt him, or throw him (the throw will be a backthrow)
11_77B: WR(B)
44B: b6, agA
11_77K: WR(B)
44(A+B): Sidestep and attack
RUN K: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6b BE: b6, agA. Or sidestep the last hit to avoid guard gauge pressure or make Cervantes RO himself
22_88a BE: No punishment. You can interrupt the second hit with WR(B), or even if you get hit by the low, or not, you can step and attack the second hit. This move is extremelly safe on guard (+13)
WR a+b BE: You can sidestep the second from last attack and do a backthrow or attack. This move is extremely safe on guard (+12)
a+g BE: Break with A
CE: It's a UB, so the only thing you can do is to duck before it hits you, then do WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DC B: b6, agA. Or you can step this move as it is slow to avoid guard gauge or let Cervantes RO himself
DC :B : 3(B), CE
DC 2_8B: You can punish with b6, agA. However this cannot happen as Cervantes goes to another angle, possibly to catch your step
DC K: WR(B), CE
DC K: B and DC K: B: B: They only come out if you don't block the low kick, so the move you'll have to punish is the same as above
DC B+K: Run under him and when he lands, do a backthrow
DC (B+K): Once Cervantes goes up and you turn do 66B quickly


Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
2A
4A
FC A
7_8_9A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
bK: This move is very safe on guard (+1)
b2
6B
1BB
FC B
WR B
7_8_9 B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
3K
4K
WR K
7_8_9 K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6A+B
2A+B
BT B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66A
33_99A
44_11_77A
33_99B
22_88B
66K
33_99K
22_88K
44K
44A+B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4b BE: This move is extremely safe on guard (+8)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DC A: This move is extremely safe (+11) on guard
 
DAMPIERRE

PB = Poker Bluff
FP = Fake Pain
Dampierre's moves: Siegfried's punishment moves
AA: No punishment. You can duck the second A and do WR(B)​
3A: 6A, 66K, 66K BE​
3AA...A...: 6A, 66K, 66K BE once he stops normally. Also entering SBH after blocking an A can get you an aGI​
3AA...A... ~ FP ~ : Use 3B to interrupt the stance move​
1A: WR(B)​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3B: 3(B)​
3BB: 6A, 66K, 66K BE work only when your back is against the wall. You can also step the second B and attack​
1B: WR(B), CE​
4B: 3B​
4B ~ PB ~ : 3B interrupts everything​
623 B ~ PB ~ : 1K interrupts but you'd have to be very quick, as a stance cancel would allow Dampierre to block it. So the safest option is to block​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2K: WRK
1K ~ FP ~ : WR(B) when you see him do "Aww my foot!"
1(K) ~ FP ~ : Do 3(B) immediately
623 K: 3(B), 1B, CE
623 K: K: K: K: K: K: K: 3(B) once he is landing. You can also duck the second and rest Ks and interrupt with WR(B)
FCK: WRK
WRK: 6A, 66K, 66 K BE
BT 2K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A+B ~ PB ~ : 3B once you see him spinning on the ground
2A+B: WR(B)
WRA+B: Interrupt or step and attack
B+K: Interrupt or step and attack (22BB may whiff)
8B+K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

22_88A: b6, agA
44_11_77AB: WR(B). You can also step the B and attack (223(B) whiffs)
66 B ~ PB ~ : 3B, CE interrupt anything
33_99B: If you see no lightning, punish with K. If you see it, keep guarding, as this version is extremely safe on guard (+16)
33_99BK: Keep guarding after the B and pay attention to the K as it will randomly come as a mid or a spinning low. Even though the mid K can be stepped +attacked, it is really risky because of the low. So, better punish with b6, agA. If you get the low kick, even if it can be interrupted with K it would be better to block and punish with WR(B). If the first B is a GC then any follow up will be a guaranteed combo
33_99BK: After blocking the low, do WR(B). If the first B is a GC, then the low K will hit you
11_77B: 3(B), CE
44 B: 3(B), CE
44 BK: 3(B), CE
44 BKB: No punishment. However you can step the second B and attack
44 BKBK: No punishment. However you can step the second B and attack. Don't use 88BB as the kick will track you and 22BB will whiff. Also don't use 223(B) as Dampierre's kick will track you and 883(B) will whill. The best options are 22_88A or 22_88k(A)
66K ~ PB ~ : 3B interrupts anything
22_88K: K
22_88KK: Do immediately K or 3(B) after blocking the first K
22_88KK ~ PB ~ : Do immediately K or 3(B) after blocking the first K
11_77K: WR(B), CE
11_77K ~ PB ~ : WR(B) once you see him falling can interrupt anything
11_77KK ~ PB ~ : WR(B) after the second K can interrupt anything. However Dampierre may enter PB after the first K, so in that case do 2B
RUN K: WR(B), CE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6b BE: 3(B) after blocking this move will work nicely
6b BE ~ PB ~ : 3(B) after blocking this move will work nicely
22_88Kk BE: Do immediately K or 3(B) after blocking the first K
22_88Kk BE ~ PB ~ : Do immediately K or 3(B) after blocking the first K

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PB B: 3B
PB K: FCK


Moves that cannot be punished or interrupted (Excluding JG)​
A
6A
2A
4A
FCA
WRA
7_8_9A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B: This move is extremely safe on guard (+2)
2B
623 B
FC B
WRB
7_8_9 B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
1K
1(K): This move is very safe on guard (+2)
4K
7_8_9K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A+B
B+K ~ PB ~ : Keep guarding​
BT B+K: This move is very safe on guard (+1)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99A
44_11_77A
22_88B
33_99K
44K
44K ~ PB ~ : Keep guarding​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
44k BE
33_99b BE: Dampierre can cancel the taunt, so keep blocking​
44k BE ~ PB ~ : Keep blocking​
CE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PB A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FP B
 
DEVIL JIN
FLY = Fly = 8B+K
AS = Advanced Step = 623
Devil Jin's moves: Siegfried's punishment moves
AAB: 3(B)​
ABA: K. You can duck the last attack and do WR(B) as well​
ABK: No punishment. You can step the K and attack​
ABKK: No punishment. You can step the first K and attack or go for a backthrow​
6AAB: 3(B)​
6ABA: K. You can duck the last attack and do WR(B) as well​
6ABK: No punishment. You can step the K and attack​
6ABKK: No punishment. You can step the first K and attack or go for a backthrow​
1A: WR(B)​
46A: K​
46AA: 3(B)​
46AAB: No punishment. You can step the B attack and attack or do a backthrow​
46AA3B: 3(B). Or you can step the B (22) and attack or do the backthrow​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4B3: If Devil Jin does not hit from stance then you can do 66K BE, K, 6A. However since this move leads to a stance transition it would be better to keep guarding as different moves interrupt different moves. Anyway, step attack, K interrupt AS A / 3(B), 4A, step attack interrupt AS B / 2K, jump attack interrupt AS K​
WR B: K​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6kB: WR(B)​
3KB: b6, agA​
3KBK: 3(B), CE. You can also step the last K (88) for a backthrow or an attack​
3KBK8: You can step the last K (88) and keep stepping and once you see him attacking from stance make sure you are away from him and depending on the range of the move Devil Jin does you may or not attack​
1K: WRK​
4K: K​
FC K: WR K​
7K: 3B, CE, 6B. If he goes for a stance attack you can interrupt everything with b6, or you can step attack (22 preferably - FLY A tracks your left) depending on the move​
8_9K: b6, agA​
BT 2K: WR K​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A+B: Step and attack or interrupt​
8A+B: Interrupt it. It can only hit you if you are in mid-air​
B+K B: K. You can also duck the last B and do WR(B)​
B+K B K: You can duck the last B and interrupt the next move with FCK​
B+K B 2K: WR(B). You can aslo duck the last B and interrupt the next move with FCK​
2 B+K: 6A, 66 K BE​
4(B+K): Step and attack​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
22_88A: K​
22_88AA: 3(B)​
22_88AAB: No punishment. You can step the B and attack​
22_88AA3B: 3(B). You can also step the B attack and attack​
11_77A: WR K​
22_88B: b6, agA​
22_88B8: If you block it the version you'll get will be the same as above​
66K: K​
66KA: K. You can also duck the A and do WR(B)​
66KAK: No punishment. You can duck the A and immediately do WR(B)​
66KA2K: WR(B). You can also duck the A and immediately do WR(B)​
33_99(K): WR(B)​
22_88K: 3(B)​
22_88KK: 3(B)​
22_88KK8: You can interupt any stance transition with 3(B), or step (22)​
11_77 K: WR K​
44 K: b6, agA​
RUN K: CE​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WR A b BE: No punishment. You can step the last attack (88) and hit. This move is safe on guard
a+g BE: Breaks with A​
AS a BE (9): If you block, the version you'll get will be the same as above​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FLY B: 3A, CE, 3(B)​
FLY K: 6A, 66K BE​
FLY A+B: Step and attack​
FLY 6A+B: Step and attack​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AS A: b6, agA​
AS A (9): If you block it, the version you'll get will be the same as above​
AS AK: b6, agA. You can also step the K attack both directions​
AS A2K: WR(B). You can also jump+attack to avoid the low hit​
AS K: WR(B)​
AS KK: 3(B)​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4AK: 3(B) works if your back is against the wall. In any other case do iagA, b6, 66K BE. However you can duck the K and do WR(B)​
4AKK and 4AKKK (The spinning kick comes out automatically): WRK. You can duck the first two Ks and do WR(B) quickly before the low spinning kick comes out​
4AKKKK: No punishment. You can duck the first two Ks and do WR(B), WRK, WRA quickly​
4AKKKKB: No punishment. You can duck the first two Ks and do WR(B), WRK, WRA quickly​
4AKKKKBB+K: K. You can also duck the first two Ks and do WR(B), WRK, WRA quickly. In addition, if you duck the first hit of B+K you can do WR(B) and the last hit of B+K won't hurt you.​
4AKKKKBB+KA: No punishment. You can duck the first two Ks and do WR(B), WRK, WRA quickly. Or you can duck the first hit of B+K then do WRK (as the A will clash with WR(B) and both of you will be hit)​
4AKKKKBB+KAB: No punishment. You can duck the first two Ks and do WR(B), WRK, WRA quickly. Or you can duck the first hit of B+K and then do WRK​
4AKKKKBB+KABB: No punishment. You can duck the first two Ks and do WR(B), WRK, WRA quickly. Or you can duck the first hit of B+K and then do WRK. Or you can step the last attack (88) and attack from step​

Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
AB
6A
6AA
6AB
3A
3AB
2A
4A
FC A
WR A
WR AB
7_8_9 A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B
6BK
3B
2B
4B
FC B
7_8_9 B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
2K
WR K
WR KK
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B+K
4B+K: This move is safe on block
BT B+K: Guard​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99 A
44 A
66_33_99 B
11_77B
44 B
44(B): This move is extremely safe
33_99K
666 K: This move is very safe on guard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a+b BE
AS a BE: This move is safe on guard
CE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FLY A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AS B
AS: B: This move is very safe on guard (+6)
 
EZIO AUDITORE

Ezio's moves: Siegfried's punishment moves

6A: 3(B)​
6AB: No punishment. You can duck B ~ WR(B)​
6ABB: b6, agA. You can duck the first B ~ WR(B), or just duck B and then step the last one for a backthrow or an attack​
1A: WR(B)​
4AB: CE. You can step the arrow or JG ~ 3(B). Or simply duck it and do WRB​
4AB 2_8B: WRB. You can step the first arrow or JG ~ 3(B), or do iWRB. As for the last one, you can step​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4B: 3B
WR BB: b6, agA. Ypu can step (88) the last hit but it is risky. JG-ing however is easy and you can punish with 3(B) or CE
7_8_9B: K

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6K2: WR(B), CE
2K: WRK
FC K: WR K
BT 2K: WR K

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A+B: b6, agA
A+B 2_8B: WR(B), CE. You can interrupt with K
B+K: Step or duck ~ WR B, or JG ~ 3B or CE
6B+K: 3B, CE
6B+K 2_8B: CE. You can interupt the last attack with 8B
2B+K: WR(B), CE
4B+K: CE, 3B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

66_33_99 AB: 3B, CE. You can duck the B and answer with WRB, or just step
66_33_99 AB 2_8B: CE. You can duck the B and do WR(B), or step. You can step the last arrow, or 8B
66_33_99 A2B: WR(B). You can step or jump the arrow
22_88A: b6, agA
22_88 AA: 3B, CE
11_77A: 3B, 3A
44A: K
66_33_99 B: b6, agA
66_33_99 BB: b6, agA. You can step the last B for a backthrow or JG ~ CE, 3B
11_77B: This move is extremely safe (+8 on GRD)
11_77K: WR(B)
RUN K: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bb BE: No punishment. You can step the last hit and attack
66_33_99Bb BE: You can step or JG the second hit and punish. This move is extremely safe (+10 on GRD)
CE: WR(B)


Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
3A
2A
4A
FCA
WRA
7_8_9A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B
3B
2B
1B
1BB
1BBB
FC B
WR B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
1K
4K
WR K
7_8_9 K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2A+B
BT B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99 A
22_88B
44B
66_33_99 K
22_88K
44K
66_33_99 A+B: This move is extremely safe (+10 on GRD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6b BE: This move is extremely safe (+10 on GRD)
 
HILDE
C1 = Charge level 1 (1 second)
C2 = Charge level 2 (2 seconds)
C3 = Charge level 3 (3 seconds)
C4 = Charge level 4 (15 seconds)
Hilde's moves: Siegfried's punishment moves
6AK: K. You can step the kick (88) and attack (use a stepping attack like 88A, or 88BB, etc)
6AKA: WR (B). If you step the kick, attack while stepping with 88A. Otherwise, if you block the kick you can jump + attack
6AKB: K (Sometimes it whiffs because of the range). You can step the kick with 88 and do any move. If you block the K you can step the lance attack (88) and attack. 8B+K works too in this situation
3A: K
1A: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6BB: K works only if your back is against the wall, otherwise it whiffs and you cannot punish.
6BBB: b6, agA work only if your back is against the wall, otherwise your punishers lack the range that is needed. However the last B is a high, so you can duck ~ WR(B)
3BA: No punishment. You can duck the A part and do WR(B)
3BB: No punishment. You can step the last B and do a backthrow or an attack
1B: WR(B)
4B: iagA, b6.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2K: WR K
1K: WR(B)
1KK: K
4K: 6A. 4KK works only if your back is against the wall
4KK: No punishment. You can jump+attack the last low K, or jump and when you land do 3(B)
FC K: WRK
BT 2K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A+B: b6, agA
(A+B): No punishment. You can side step the last hit (88) and attack with a stepping move, or do an attack like 3(B). This move is very safe (+2 on GRD)
2A+B: b6, agA
2B+K: WR(B), CE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

22_88AA: No punishment. You can duck the second A, which is a high and do WR(B). This move is neutral on guard
11_77 A: WR(B)
44_11_77 B: WR(B)
RUN K: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3b BE: No punishment. You can step the second hit (88) for a backthrow or an attack
66_33_99 b BE: No punishment. You can step (88) the second hit and attack with a move from step, like 88BB, 88A. This move is very safe on guard (+6)
a+g BE: Breaks with A
CE: CE, 3B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

C3A: You can enter SBH after blocking the first hit for huge damage from the aGI. This move is very safe on guard (+1)
C2B: b6, agA
C3B: 3(B) works only if your back is against the wall, as this move's pushback is huge
C3BA: 66B, 6653(B), you can punish with everything that is less than 58 frames
C4B: Step (88) and attack


Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
3(A): This move is extremely safe (+10 on GRD)
2A
4A
FC A
WR A
7_8_9 A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B
3B
2B
FC B
WR B
7_8_9 B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
K
6K
3K
WRK
7_8_9 K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6A+B: This move is neutral on guard
B+K
BT B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99 A
22_88 A
4A: K would punish it if Hilde wasn't TC-ing​
66_33_99 B
22_88 B: This move is extremely safe on guard (+12)
66_33_99K
22_88K
44_11_77K
66A+B: This move is extremely safe (+5 on GRD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C1A
C2A
C4A
C1B
 
IVY

Ivy's moves: Siegfried's punishment moves

AA: No punishment. However you can duck the second B and do WR(B)
(A): 6A, 66K BE punish only if your back is against the wall. However you can duck the second hit and do WR(B), or CE, or even 3A. Or you can do 3(B) after the first hit as the TC covers you
6AK: No punishment. You can duck after the A and do WR(B)
6(A): 3(B)
3(A): 3(B)
1A: WR(B)
214 A: Duck~WR(B)
WR(A): b6, agA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(B): WR(B), CE. You can also step the second hit and attack
bK: WR(B)
6b8: 3(B)
6b8K: No punishment. However you can 9B after Ivy's B
6(B): 6A, 66K BE work only if your back is against the wall
6(B)2_8: 6B, 2A+B, CE
214 B: K
FC 1(B): K works only if your back is against the wall
FC 1(B)B: The second hit hits only mid-air so 3(B), CE, 1B, 66B, etc
7_8_9 B: 6A, 66 K BE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6KBK: If your back is against the wall you cannot punish. Otherwise the last K will whiff so you can do 3(B), CE, iagA, 6B, etc
2K: WRK
1K: WR(B), CE
FC K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A+B: 3(B)
A+B A: No punishment. However you can do 9B after the first hit
6A+B: Backstep or interrupt
3A+B: Step and attack
3A+B B: K punishes only if your back is against the wall
4A+B B: You can punish with 3(B), 3A, CE, if your back is against the wall. However you can step (22) after the first 3 hits and attack, or if you want to go up, you can do 8B+K, as anything else will be tracked by Ivy in that direction. Interrupting the last set of attacks though is an option, so interrupt with K, 66K BE, 1K
8A+B: b6, agA
8A+B B: 3B, CE, 3A
8A+B (B): 6B. If you are close to a wall you can punish with other options such as 1B, 3(B), iagA, etc
WR A+B A: No punishment. However you can duck the last hit and do WR(B)
4B+K: Step and attack or interrupt
7_8_9B+K: Your punishment depends on the range. However CE punishes everything
WR B+K: K punishes only if your back is against the wall (Fun-fact: SBH and 66A aGI this move)
BT B+K: K punishes only if your back is against the wall

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

66_33_99 (A): b6, agA. You can also get into SBH after the first hit to activate the aGI
11_77A: WR(B)
44(A): 3(B), CE, 3A
44(A)6: If you block this move the version you'll get will be the same as above
22_88(B): b6, agA
22_88(B)B: b6, agA. However you can step (22) and attack, the second move
22_88(B)BB: b6, agA. However you can interrupt the second move with 22k(A), 22K but you have to be quick
22_88(B)BBB: WR(B). However you can interrupt the second move with 22k(A), 22K but you have to be quick
22_88(B)B: B: B: B: B: No punishment. However you can interrupt the second move with 22k(A), 22K but you have to be quick. This move is extremely safe on guard (+12)
44BB: K punishes if your back is against the wall
44BBB: Since the third hit won't hurt you, unless you are in mid-air, you can punish with moves like 3(B), 1B, CE, 3A, 66K BE, etc, right after the second attack
22_88K: WR(B), CE
44_11_77 K: FC K
44A+B: K
44(A+B): Step (88) and attack, or interrupt her
44B+K: Sidestep and attack
44B+K B: K punishes only if your back is against the wall and Ivy is very close to you
RUN K: WR(B), CE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6b8 BE: 3(B), 3A, CE
22_88b BE: No punishment. You can get into SBH after the first move to get the aGI, but you can only do SBH A, SBH K, SBH K BE, unless Ivy's back is against the wall; in that case you can do SCH B. Also you can do 66A after the first move to activate the aGI. This move is extremely safe on guard (+12)
a+g BE: Breaks with A


Moves that cannot be punished or interrupted (Excluding JG)​
A
6A
3A
2A
4A
FC A
WR A
7_8_9A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B
3B
2B
1B
4B
FC B
FC 1B
WRB
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
6KB
3K
3(K): This move is very safe on guard (+3)
4K
WRK
7_8_9 K
BT K
BT 2K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2A+B
1A+B
4A+B
WR A+B
B+K
6B+K
6(B+K)
1_2_3 B+K
BT 2B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99 A
22A
88A
44A
66_33_99B
22_88B
11_77B
44B
66_33_99K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1b BE: This move is extremely safe on guard (+12)
66_33_99b BE
 
LEIXIA
BHH = Bea Her Hua = 22_88B+K
Leixia's moves: Siegfried's punishment moves
AAB: 6A
3AA: No punishment. You can get into SBH after the first hit to get the aGI
1(A): 3(B), 1K when you see her lying down. Warning: 3(B) may whiff

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6BA: No punishment. You can duck the A and do WR(B)
CH 6BA: If you block the B, the version you'll get will be the same as above
6BaB: No punishment. However you can step after the first move and attack from step. This move is very safe on guard (+4)
3B: K
4BB: No punishment. You can sidestep the last attack and attack from stepping
4BbK: No punishment. You can either interrupt with 3(B) or 1K, or you can jump the quake and do 3(B) once you land. This move is extremely safe on block (+11)
FC 3bB: This move is extremely safe on guard (+8)
WRB: 3(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6K: 3(B)
6KK: b6. You can also step the second kick and attack from step
2K: WRK
1KK: No punishment. You can 9A or 9K after the first kick
FC K: WR K
7_8_9K: K
BT 2K: WR K

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A+B: K
2A+B: WR(B), CE
2A+B G: WR(B), WRK, once you see her stop
4A+B B: No punishment. You can step the second attack and attack from step (watch out of 22_88 A as Leixia is TC-ing and you may whiff, so try to delay it). This move is very safe on guard (+4)
WR A+B: WR(B)
WR A+B B: No punishment. You can do WR(B) after the first hit, or you can sidestep the last attack and hit from step
WR A+B bB: No punishment. You can do WR(B) after the first hit, or you can interrupt the last move with an attack like 3(B), 1K etc... This move is extremely safe on block (+11)
WD (While Down) A+B: FC K
2B+K: No punishment if you are close. Use FC K if you are at Leixia's tip range. This move is extremely safe on block (+11) if you are close to her
3B+K K: No punishment. You can do 3(B), iagA, 6A after the first move, or sidestep and attack
3B+K kG: Do 6A after the first move, as if you do 3(B) you'll whiff
4B+K: Step and attack or interrupt with 3(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

66_33_99 A: K
66_33_99 AA: No punishment. You can do 66 A immediately after the first attack. This move's aGI repels Leixia's second attack and Siegfred can take up from 42 to 63 damage of it (66A ~ 3B)
11_77 AA: WR(B)
11_77AA: No punishment. You can interrupt the second A with WR(B), or enter SBH to get an aGI
11_77 AaG: Do WR(B) after the first hit
44(A): No punishment. You can duck the second A and do WR(B)
44aB: No punishment. However you can step and attack after you see Leixia changing animation. This move is very safe on guard (+4)
66 BB: No punishment. You can step the second B and attack from step
66 BbB: No punishment. You can step after the first attack and attack from step. This move is extremely safe on guard (+9)
66B4: 66A, 66B, iagA, CE
66BB4: 66A, 66B, iagA, CE. You can also step the second B and attack from step
66BbB4: iagA, CE. You can also step after the first hit and attack from step
33_99BB: K
22_88B: K
44_11_77B: 3(B), CE
44_11_77B4: 66A, 66B, iagA, CE
22_88K: WR(B)
22_88kAA: No punishment. You can enter SBH and get the aGI before the last hit
22_88kAAB: No punishment. You can enter SBH and get the aGI before the last A. Or you can sidestep the B attack and attack from step
22_88kAAK: K. You can enter SBH and get the aGI before the last A. Or you can sidestep the K attack and attack from step. Or interrupt the K attack with K
44B+K: iagA, CE
RUN K: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Aa BE: No punishment. You can sidestep the last hit but Leixia will block any attack after that. This move is neutral on block
Aa BE K: No punishment. Interrupt the earthquake with b6, K, etc if you are quick or 7_8B. This move is extremely safe (+10 on GRD)
CE: CE, 3(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BHH B: K
BHH K: WR(B)
BHH kAA: No punishment. You can enter SBH and get the aGI before the last hit
BHH kAAB: No punishment. You can enter SBH and get the aGI before the last A. Or you can sidestep the B attack and attack from step
BHH kAAK: K. You can enter SBH and get the aGI before the last A. Or you can sidestep the K attack and attack from step. Or interrupt the K attack with K


Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
6(A): K would punish if Leixia wasn't TC-ing​
3A
2A
1A
4A
FC A
WR A
7_8_9 A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B
2B
1B
4B
FC B
FC 3B
7_8_9 B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
3K
1K
4K
WR K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6A+B
3A+B
4A+B
FC A+B
6B+K
3B+K
1B+K
8B+K
BT B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
22_88A
44A
66B
33_99B
66_33_99K
22_88kA
44_11_77K: This move is neutral on block
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WR b BE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BHH A
BHH kA
 
MAXI
BL = Behind Lower
LI = Left Inner
LO = Left Outer
RC = Right Cross
RO = Right Outer
Maxi's moves: Siegfried's punishment moves
AA: You can interrupt all stance options with 3(B), except stance cancel and B+K to RC. So the best options for this situation is iagA, 66K BE
6A: You can interrupt all the stance options with iagA, 66K, except the stance cancel. Stance cancel cannot be interrupted/punished but iagA leaves you at advantage anyway
3A: Everything can be punished/interrupted with 3A, iagA, 66K
4A: 3(B) punishes all stance optionsexcept stance cancel and BL B+K. So iagA could be used as a good punisher
FC 3A: WR(B) punishes/interrupts everything
FC 3AA: WR(B) punishes/interrupts everything
FC 3AAA: WR(B) punishes/interrupts everything

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BB: K interrupts everything
6B4: If you block from the beginning you'll find yourself at Maxi's left side and he will be whiffing, giving you the chance to interrupt him with anything
6B4G: Everything can be interrupted with 3(B)
3B: K
4B: If Maxi goes for a stance cancel you can punish him with 3(B). However all of his stance options cannot be interrupted. So the best thing to do is to keep blocking
WR B: 3(B)
7_8_9B: WRK interrupts everything

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2K: WR(B)
2KB: WR(B)
1K: WRK
236K: 6A, 66K BE
236KG: iagA, b6
FCK: WRK
WRKK: No punishment. However you can duck the second K and do WR(B). This move is neutral on guard
BT 2K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A+B: 3(B)
a+bG: iagA, 6A, 66K interrupt/punish everything
2A+B: WR(B), CE after blocking the low attact (the second one whiffs if you block the first attack)
4A+B: b6
B+K: b6, agA
B+K: B: b6, agA
B+K: B: B: b6, agA
B+K: B: B: B: b6, agA
B+K: B: B: B: A: 3(B), CE interrupt any stance option and punish this move in case of a stance cancel
4B+K: Step and attack or immediately interrupt
WR B+K: 6A interrupts all the stance options except the stance cancel. In that case blocking could help you

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

11_77A: WR(B) interrupts any stance option
44A: b6, iagA
66B: WRK interrupts everything (WR(B) gets aGI-ed by LI B+K)
33_99B: 6A interrupts all the stance options except stance cancel. So blocking could be a safe option
22_88B: WR(B) interrupts every stance option and punishes the move in case of a stance cancel
11_77B: 6A, 66K, 66K BE punish only when your back is against the wall
22_88KA: WRK. You can also enter SBH after blocking the K to get the aGI
22_88 KK: No punishment. However you can step the second K and attack
RUN K: WR(B), CE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6a+bBE: Keep blocking (The stance cancel can be punished with 3(B))
LI aBE: 3B, CE
RC AbBE: Keep blocking (Stance cancel can be punished with 3(B))
BL kBE: This move is very safe on block (+6)
CE: 3B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BL A: 3B
BL B: 3(B) interrupts everything
BL BB: 6A, 66K, iagA interrupt every option
BL K: WR(B)
BL KK: K. You can also do WR(B) after blocking the first low K

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

LI A: 3B, CE, 2A+B
LI B: iagA, 6A, 66K interrupt everything

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

LO BK: No punishment. However you can duck the K and do WR(B), WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

RC AB: b6, agA. You can also step the B (22) and attack
RC B: WRK interrupts everything
RC K: WR(B), CE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

RO B: 6A, iagA, 66K can interrupt anything
RO K: K
RO KA: WRK. You can also get in SBH after blocking the K to get the aGI
RO KK: No punishment. However you can step the second K and attack from step


Moves that cannot be punished or interrupted (Excluding JG)​
A
2A
1A
FCA
WRA
7_8_9A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
6B
2B
1B: Keep blocking​
FC B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
4K
WRK
7_8_9K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6A+B
7_8_9 A+B
BT B+K: This move is neutral on guard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99A
22_88A: Keep blocking​
22_88(B): In case you block this move, continue blocking the stance options​
44B: Keep blocking​
66K
33_99K
22_88K
44_11_77K: This move is very safe on guard (+2)
66_33_99 B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LI (B): If you block this move then LI A will be a guaranteed hit​
LI K: This move is very safe on guard (+4)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LO A
LO AK
LO B
LO K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RC A
RC KK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RO A: This move is very safe on block (+3)
RO AK
RO A(K): This move is extremely safe on block (+10)
 
MITSURUGI
FMD = Full Moon Death = 2B+K or 2(B+K)
SS = Silent Step = 236
MST = Mist = 6B+K or 66_44B+K
Mitsurugi's moves: Siegfried's punishment moves

1A: WR(B)
1aB: No punishment. Once you see the blue flash, try interrupting with WR(B), or if you step, go to the 22 side and attack fast. If you step to the other side (88) you must wait for Mitsurugi to whiff and then punish with 883(B), or 88K, or 88k(A). This move is extremely safe on guard (+12)
4A6: Keep guarding after the transition

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BB6: Intrrupt any stance transition move with 3(B)
bA: 3(B), CE
3B: b6, agA
4B6: If you are quick and see the transition interrupt with FC K or 1K
FC 1BB: No punishment. You can interrupt the second B with 3(B), iagA, etc. Or you could step it and attack from step

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

kB: WR(B)
2K: WR(B), CE
2KB: 3(B), CE, 1B, 6B. You can also interrupt the second attack with FC K, or step it and attack from step
2KB6: 3(B), CE after the B attack. You can also interrupt the second attack with FC K, or step it and attack from step
1K: WRK
4KB: No punishment. You can step the second blow (88 preferably) and attack from step. Watch out though as the timing is strict
FC K: WRK
BT 2K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

B+K: iagA, b6

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

11_77 A: WR(B)
44A: K
66_33_99B: K
66_33_99BB: CE, 3(B), 3A. You can also step the second B and attack from step
11_77BA: No punishment. However you can duck the A and do WR(B)
11_77 BAB: No punishment. However you can duck the A and do WR(B) to interrupt the string, or step the last B and attack from step
11_77 BA6: 1K when you see the transition. You can also duck the A and do WR(B) and interrupt the transition
44B6: Do WR(B), WRK after blocking the B
44_11_77 KB: No punishment. You can step the B (88) and attack from step
RUN K: WR(B), CE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3b BE: No punishment. You can step the second B and attack from step
2k BE: 3(B), CE, 3A. You can also interrupt the B by pressing FC K after blocking the K, or step the B (22) and attack from step
2k BE B: If you block it, the version you'll get will be the same as above
SS b BE: b6, agA
MST b BE: No punishment. You can step the B (88) and attack from step
CE: 3B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

FMD B: Step and attack after he whiffs, otherwise he will track you, or interrupt the unblockable

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SS B: b6, agA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MST B B+K: K would punishbut the range isn't enough. However you can step the last attack (22) and attack from step
MST K: WR(B), CE
MST KB: 6A. You can also remain ducked after the K and do WR(B)
MST B+K: K would punish but the range isn't enough


Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
3A
2A
4A
FC A
WRA
7_8_9A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
b6
6B
6B8
6B2
6B: 2
2B
1B
4B
FC B
FC 3B
FC 1B
WRB
7_8_9 B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
4K
7_8_9K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A+B
2A+B
8A+B: This move is very safe on guard (+2)
BT B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99 A
22_88 A
22_88B
11_77B
44B
66K
33_99K
22_88K
44_11_77K
66_33_99_22_88 A+B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SS A
SS (B)
SS K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MST A
MST B
MST BB
MST BBB
MST A+B
MST (B+K): This move is extremely safe on guard (+15)
 
NATSU
PO = Possession = 214
WRO = Wind Roll = 6B+K
RM = BT 4B+K
DB = Distorted Breeze = BT 2_8B+K
STK = Stalker = BT_5_3_9_4B+K
HOV = Hover = PO 8
SM = Silent Mist = PO 2
Natsu's moves: Siegfried's punishment moves

AAB: K punishes only when your back is against the wall​
AA6: 6A, 66K​
A6: K​
A: 6: K​
6AB: K. However you can step the B and attack. But be careful if you step to the down (22) side, as if you attack immediately she tracks you. So wait for her to whiff and then attack or backthrow her​
6AK: No punishment. However you can duck the K and do WR(B)​
3A: K​
1A: WR(B), CE​
WRAA: No punishment. You can press 2G quick while blocking the first A, but Siegfried won't crouch, so you can punish with K Natsu's whiff. The timing for this is strict​
WRAAA: 3(B). You can also enter SBH after blocking the second A to aGI the last hit. If you do it in time Natsu will fall on the floor and lose 30 points of her health but if you want more damage, after the aGI do SBH B~2A+B for 51-52 damage​
WRAAA6: 3(B) (Once you see her glowing pink), CE. If you do enter SBH, punish anything with SBH K or SBH K BE​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BBK: No punishment. However you can duck the K and do WR(B)​
BB 4A+B: No punishment. However you can duck the K and do WR(B)​
BB 4A+B: No punishment. However you can jump+attack (not A) the last attack or interrupt with K​
BB 4a+bA: No punishment. However you can duck the last attack and do WR(B)​
BB 4A+BA: No punishment. However you can jump+attack (not A) the bomb, or interrupt it with K, or simply duck it and remain like this to avoid the last A and whiffpunish with WR(B)​
BK: No punishment. However you can duck the K and do WR(B)​
BKA: No punishment. However you can duck either the A or K and do WR(B)​
BK4: K or 66K (be careful with the BE as PO K may cause it to do less damage) can interrupt all Natsu's options. You can also duck the K and do WR(B)​
B(K)A: If you block the K, A will hit you if your back is against the wall, otherwise it whiffs. If it does, punish with 3(B). However you can duck the K and do WR(B).​
B(K)4: If you block the K, PO A will hit you. However you can duck it and do WR(B)​
3B: 3(B)​
4B: K​
41236B: Interrupt or step and attack​
WRB 4A+B: No punishment. However you can interrupt the bomb with K or jump+attack (not A)​
WRB 4A+BA: No punishment. However you can interrupt the bomb with K or jump+attack (not A). You can also block the bomb and punish with WR(B)​
WRB 4a+bA: No punishment. However you can duck the second hit and do WR(B)​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

KKK: K. You can also duck the third K and do WR(B)​
KK2K: WRK. You can also 9B, 9K the last K​
6K: b6, agA​
3KKK: K​
3KK B+K: 3(B) interrupts everything​
3KK 2_8B+K: 3(A) interrupts everything​
2K: WR(B)​
1K: WRK​
4KK: WRK. You can also 9K the last low kick​
FC K: WRK​
FC 3K: WR(B)​
FC 3KK: No punishment. However you can step (88) and attack excluding 88B, which whiffs​
7_8_9KA: 3B​
BT 2K: WRK​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A+B 4: 3B​
6A+B: 6A, 66K​
6A+B 4: K interrupts everything​
2A+B: Quickly 9B, 9K​
2A+B 6: Quickly 9K​
4A+B: WRK works only when your back is against the wall. However you could jump+attack before the bomb hits​
4A+BA: No punishment. However you could jump+attack before the bomb hits​
8A+B: CE​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

66_33_99AB: b6, agA​
66_33_99AB4: 3(B) interrupts anything​
44A: K punishes only when your back is against the wall​
66_33_99B: b6, agA​
66_33_99B6: 3B, CE interrupt anything​
66K: b6, agA​
22_88KA: 3(B). You can also enter SBH after blocking the K to get the aGI and do SBH B~2A+B​
22_88KA4: 3(B), K when she disappears, interrupt anything. If you are in SBH do SBH K​
22_88K B+K: 3(B) once you see Natsu rolling​
22_88K 2_8B+K: 1K works for both sides​
44K: WRK​
44KK_44KKK (W!): If you block them the version you'll get will be the same as above​
RUN K: WR(B), CE​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99 b BE: No punishment. However you can duck the second hit and do WR(B). This move is very safe on guard (+6)
a+g BE: Break with A​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PO A6: K​
PO A: 6: K​
PO K: 3B, CE​
BT PO K: 3(B), CE, backgrab​
PO A+B: Interrupt or step and attack immediately​
PO B+K: FCK, CE​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WRO A: K​
WRO B: 1B, 3B, CE​
WRO BB: 3B, 6B, 66B​
WRO BBB: No punishment. Run under her and backthrow her when she lands, or do 3(B)​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DB KA: 3(B). You can also enter SBH after blocking the K to get the aGI and land SBH B~2A+B​
DB KA4: 3(B), K, when she disappears, interrupt everything. If you are already in SBH attack with SBH K​
DB K B+K: 3(B) once you see Natsu rolling​
DB K 2_8 B+K: 1K works for both sides​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RM K: 3(B), backthrow (If you block then she'll be in front of you in BT)​
Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
2A
4A
FCA
WRA
7_8_9A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B
2B: K would punish if Natsu wasn't TC-ing​
2BA
2bA
1B
FC B
WRB
7_8_9B
BT B
BT BA
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
KK
K2
6KA
3K
3KK
2KK
4K
WRK
7_8_9K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A+B
4a+bA
4a+b6: Keep guarding​
FC A+B
BT 8A+B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99A
22_88A
11_77A
22_88B
44_11_77B
33_66K
22_88K
11_77K
PO BE
CE: This move is very safe on block (+6)
CE 4: This move is ridiculously safe on block (+31)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PO A
PO B: This move is very safe on block
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HOV A
HOV B
HOV A+B: This move is extremely safe on guard (+10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WRO K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DB A
DB B
DB K
 
NIGHTMARE

GS = Grim Stride = 236
NSS = Night Side Stance = B+K
Nightmare's moves: Siegfried's punishment moves
(A): There is no move that guarantees the interrupting of all of the stance options​
AA: No punishment, However you can duck the second A and do WR(B)​
AAB: WR(B). You can duck the second A and do WR(B) or step the B and attack (Don't use 88BB as Nighmtnare tracks you; use it after he whiffs, or choose the other side)​
AAB4: No punishment. You can duck the second A and do WR(B) or step the B and attack. This move is extremely safe on guard (+10)
A2A: WR(B). Enter SBH after blocking the A to activate the aGI or interrupt the low A with K​
A2AA: WR(B). Enter SBH after blocking the A to activate the aGI or interrupt the first low A with K​
6A: 6A​
3A: CE, 3A, 3(B)​
3AA: 3(B), CE​
3A2A: WR(B). You can enter SBH after blocking the first hit to activate the aGI or simply interrupt with 3(B)​
2A: WRK​
1A: WR(B)​
1A6: WRA (Use WRAA if it's a CH. WR(B) gets aGI-ed by GS A, so it's not good option)​
FCA: WRK​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BB: No punishment. However you can step the second B (88) and attack. If you want to step to the other direction you'd have to wait for Nightmare to whiff and then attack​
6(B): 3(B) will interrupt any of the stance options​
3B: WR(B), CE​
3(B): The best options are 66K, 66K BE (the second hit may whiff if Nightmare goes for NSS bA or NSS b:A) as the rest dont interrupt every option. However WR(B) clashes with NSS K, but interrupts everything else​
1B: WR(B)​
4BB: K. 8B+K after blocking the first hit can help you avoid the second hit. So you can attack with SCH K immediately. However the timing is strict​
4B(B): 66K, 66K BE (Be careful with the timing as they randomly whiff) can interrupt any stance options. You can also do 8B+K to avoid the second B. The timing though is quite strict​
FC3B: 3B​
WR(B): 66K or 66K BE interrupt all of the stance options, though be careful with the 66 K BE as the second hit may whiff against Nightmare's NSS bA or NSS b:A. The whiffing depends on yours and Nightmare's timing​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2K: WR(B)​
2(K): Jump and attack​
1K: WRK​
4K: K​
4KK: No punishment. You can duck the second K and do WR(B). Don't try to use 3(B) between the Ks as it whiffs hideously​
FCK: WRK​
BT 2K: WRK​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A+B: 3(B), CE​
BT A+B: 3B​
2A+B: WR(B)​
4A+B: Step and attack or backthrow, or interrupt immediately​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99A6: 3(B) interrupts any stance transition option​
22_88AA: b6, agA. You can also enter SBH after blocking the first hit to get the aGI. Also 66A works and aGIs​
22_88AA6: 6A, iagA interrupt all the stance options​
33_99B: 3(B), CE​
33_99B6: 6A interrupts all of the stance options​
22_88B: WR(B)​
44_11_77 (B): WR(B) would interrupt any option. However it get's aGI-ed by NSS ~ 236A. So the best option in this situation is to block, as any other move won't interrupt all the options​
66_33_99K: b6, agA​
66_33_99K6: A, iagA, 6A interrupt all of Nightmare's stance options​
66_33_99A+B: WR(B)​
RUN K: WR(B), CE​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4k BE: No punishment. However you can duck the second attack and do WR(B) or step it (88) and attack. Don't use 88BB as the second B whiffs. Use 88BB4 ~ SCH ~... if you really want this move. This move is extremely safe on guard (+10)
4k BE: B: If you block the move from the start the version you'll get will be the same as above​
33_99b BE: b6, agA. You can also step the last attack and attack​
GS k BE: No punishment. However you can duck the second hit and do WR(B). This move is extremely safe on guard (+10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS A: b6, agA​
GS B6: 3A, iagA, 6A interrupt any option​
GS K: 3(B)​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NSS (A): 66K or 66K BE will interrupt any option​
NSS B: WR(B)​
NSS bA: b6, agA​
NSS b: A: b6, agA​
NSS K: b6, agA​
NSS A+B: K​


Moves that cannot be punished or interrupted (Excluding JG)​
A
agA: This move is very safe on guard (+1)
iagA: This move is very safe on guard (+1)
1(A): This move is very safe on guard (+7)
1(A)K: This move is very safe on guard (+1)
1(A)6: Keep blocking​
4A: This move is very safe on guard (+2)
WRA
7_8_9A
BT A
BT2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
6B
2B
4B
FCB
7_8_9B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
7_8_9K
BTK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2B+K
66_33_99A
22_88A
44_11_77A
66B: This move is very safe on guard (+2)
44_11_77B
22_88K
44_11_77K
66B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2b+k BE: This move is extremely safe on guard (+9)
CE: This move is very safe on guard (+3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NSS A
 
PATROKLOS
JS = Justice Step = 236
Patroklos' moves: Siegfried's punishment moves

1A: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6BB: K. The last B is a high so you could either do 3(B) which automatically TCs or duck it and do WR (B)
6BBB: 66K BE, 6A / b6, agA. You can duck the second B and interrupt with WR(B) or WRK, or you can duck the second B, then step (22) the last B and do 3(B) or simply connect A, or BB, or BB4 ~ SCH ~, after the step
3B: Long range : 6A/66K. Mid range : 66KBE, Close range : 4KK / b6, agA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3K : 66KBE,6A
3KK: No punishment. The last kick is a high so you can duck ~ WR(B)
2K: 1K. WRK works if you are really close to Patroklos
1K: WR(B)
FC K: 1K. WRK works if you are really close to Patroklos
WR K: 3(B)
WR KA: 6A, 66K BE
BT 2K: 1K. WRK works if you are really close to Patroklos

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(A+B): No punishment. This move is a high and even though the delay is controllable, if you notice it quickly you could do iWR(B)
2A+B: WR(B) , CE
8A+B: No punishment (K would punish if Siegfried's foot was longer but it works on edges)
WR A+B: 6A, 66K BE
B+K: K
8B+K: Run, when he jumps, towards him ~ BT SCH B ~ iagA. Or interrupt with 3(B), K etc. Or JG ~CE, 3(B)
8(B+K): Run, when he jumps, towards him ~ BT SCH B ~ iagA. Or interrupt with 3(B), K etc. Or JG ~CE, 3(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

22_88AA: No punishment. Both As are high, so you could just duck ~ WR(B)
22_88A(A): No punishment. Both As are high so you could just duck ~ WR(B). This move is extremely safe on guard (+16)
11_77B: K
66_33_99K: 66K BE, 6A / b6, agA
11_77 K: WR(B)
44 K: 66 K BE, 6A / b6, agA
44KK: No punishment but you can duck the second K, which is a high as well and do WR(B)
66 B+K: No punishment. If you block the first hit, then Patroklos' second hit will whiff, so you can punish with frontstep~3B
44 B+K: Step and punish with 3(B), iagA, etc
RUN K: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1b BE: No punishment. Duck the second hit then immediately step (88) for a backthrow, or punish with a move from step like 88BB
66_33_99 a BE: No punishment. 77A works at interrupting after blocking the first hit. You can either step the last hit (88) and punish with a stepping move, or JG the last hit and punish with CE or 53(B) (5 = Stay neutral for 1-2 frames or so, as if you do 3(B) immediately you won't hit Patroklos). This move is extremely safe (+8) on guard
CE: CE, 3B, 3A. Or you can even 77A on the freeze time

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

JS A: 6A, 66K BE / b6, agA
JS AB: 6A, 66K BE / b6, agA. You can step the last hit and punish with a stepping move
JS B: CE, 3B, 3A
JS :B : CE, 3B, 3A
JS K: 3(B)

Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
3A
2A
4A
FC A
7_8_9 A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

B
BB
6B
2B
1B: This move is neutral on guard
4B
FC B
WRB
7_8_9 B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

K
6K
3K
4K
7_8_9 K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A+B
2B+K
BT B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66_33_99 A
22_88 A
44_11_77A
66B
33_99B
22_88B
44B
22_88K
66_33_99 A+B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JS b BE (side step in 2 and backthrow or 22B-I'd like to test it first)
JS :b BE
 
PYRRHA

AS = Angel Step = 236
Pyrrha’s moves: Siegfried’s punishment moves


AK: K
3A: No punishment (K punishes but Siegfried’s foot lacks the range. It only works if your back is against the wall)
1A: WR(B)
1AA: 3(B), 66K BE, CE. You can also interrupt the last hit with 66A's aGI after blocking the first hit.
4(A): No punishment (It is a slow high, so it can be ducked ~WR(B), however that is risky as the delay is controllable)
4AA: WR(B). The second A is a low, so Siegfried can enter SBH to get the aGI and land damaging combos (up to 110 dmg). He can also Jump+attack with 7K to create space or 8B for damage. Interrupting with 3(B) works too.
4AAA: 3(B). For the second A see above
4AB: WRK. You can also step the B part and do a backthrow, or land another attack like 3(B).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BK: No punishment. K is a high so duck ~ WR(B)
6BK: No punishment. K is a low so jumping + attacking can work here. 7K for space, 9B for more damage
3B: b6, agA
2BB(plain, 4, :4): 3(B)
4B: No punishment. It is a high, so if you have quick reflexes you can duck ~WR (B). This move is neutral on guard

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3KK: b6. You can either step the last K or JG it and follow with 3(B), iagA
2K: WRK
1K: WRK
FCK: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

WR (A+B): Step until you are behind her and backthrow her, or do 3(B). Or simply interrupt with 1K. This move is extremely safe on guard (+14)
B+K B(plain, 4, :4): CE, 3(B)
2 B+K (B, BB, BBB): WR(B)
4B+K: Step and interrupt
8B+K: No punishment. SBH aGI works and can give up to 110 dmg or you can jump+attack
8(B+K): Same as above though this one is UB, so guarding is not an option

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

11_77AA: WRK
11_77A(A): No punishment. You could WR(B) while the second A is delayed, however it is risky. This move is extremely safe (+14 on GRD)
33_99: K
22_88B: 3(B)
22_88BA: 3(B), or any move that’s less than i40. SSH A works, SBH KBE works, etc
22_88BAK: You can even enter a stance or run to 2P side and to BT combos. Everything you do must be less that i60 in total
11_77B: K
44B: K
66K: 6A, 66K
33_99K: K
44KA: WR(B), you can GI the A by entering SBH and activating the aGI, or you can interrupt the A with 3B
44KAB: b6, agA. For the A part see above
44KB: No punishment. You can interrupt the B part with 3B, or step it for a bachthrow. This move is neutral on guard.
66B+K A: 3(B). Or duck the A ~ WR(B)
66B+K A B: b6, agA. Or duck the A ~ WR(B). Or duck the A ~ 88 ~ backthrow
RUN K: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

44AAa BE: No punishment. You can interrupt the 2nd and 4th hit with SBH’s aGI. This move is extremely safe (+14 on GRD)
4(A)Aa BE: No punishment. You can interrupt the 2nd and 4th hit with SBH’s aGI. This move is extremely safe (+14 on GRD)
66B BE: No punishment. You can JG the second hit and iagA, b6, agA, 4KK, or 66K BE, etc. Or you can step (22) for a backthrow or 3(B), or 8B+K ~ SCH K_B_A_K BE. This move is extremely safe (+ 10 on GRD)
AS Aa BE: No punishment. The second hit can be GI-ed with SBH’s aGI, or you can step the last vertical. This move is extremely safe (+8 on GRD)
CE: CE, 3(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AS A: 3(B)
AS AA: WR(B). The last hit can be GI-ed with SBH’s aGI
AS B (plain, 4, :4): 3(B)
AS :B (plain, 4, :4): 3(B)
AS K: CE, 3(B), 1B

Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
2A
4A
FC A
WRA
7_8_9 A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B
2B
1B
FC B
WRB
7_8_9 B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
4K
WRK: This move is neutral on guard
7_8_9 K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3A+B
WR A+B
WR B+K
B+K
6 B+K
BT B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66A
22A
88A
11_77A
44A
66B
22_88K
22_88kK
44K
66A+B
33_99A+B
66B+K
33_99B+K
22_88B+K
11_77B+K
44B+K
 
PYRRHA Ω
NS = Nemesis Step = 236
DNS = Double Nemesis Step = 236236
Pyrrha Ω's moves: Siegfried's punishment moves

1A: WR(B)​
1AA: 3(B). You can also interrupt the last hit with 66A's aGI after blocking the first hit.​
4AA: No punishment. The second A is high too, so if you notice it coming duck ~ WR(B)​
4(A): No punishment. This move is slow high, but the delay is controllable, so iWR moves can be very risky. This move is neutral on GRD
4(A)A: No punishment. See the two moves above.​
4AB: 3(B)​
4(A)B: 3(B). The A is a slow high, though the delay is controllable making the iWR moves a lot risky​

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3B: 3(B)
2BB (plain, 4, :4): 3A, 3(B). Or step the stab for a backthrow
FC 1BB(plain, 4, :4): 3A, 3(B). Or step the stab for a backthrow

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1K: WR(B)
4K: K
FC K: WRK
BT 2K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

WR (A+B): A good option would be to step (88) and backthrow or 3(B). Also interrupting with a quick mid or low (1K) could do the trick. JG-ing is risky as the delay is controllable
B+K B (plain, 4, :4): 3A, 3(B). You can also step the stab
2 B+K (B, BB, BBB): WR(B)
4B+K: Step it and attack
8B+K: No punishment. You can either jump + attack or just get into SBH to activate the aGI and land a damaging combo
8(B+K): You can either jump + attack or just get into SBH to activate the aGI and land a damaging combo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

11_77AA: b6, agA. You could also interrupt the second A with WRK or WR(B)
11_77A(A): A good option here would be to interrupt the second A with WRK (if you try WR(B) immediately you may whiff). The delay is controllable so you could wait to see Pyrrha Ω turning and then land WR(B), or simply step (88) for a backthrow
33_99B: K
11_77 B: K
44B: K
66K: 6A, 66K BE
33_99K: K
11_77K: b6, agA
66B+K A: 3(B). You could also duck the A ~ WR(B)
66B+K A B: b6, agA. You could also duck the A and interrupt the third hit with WR(B), or duck the A then step the vertical (8) and land a move or a backthrow
RUN K: WR(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2b BE (plain, 4, :4): No punishment (K would work, but it lacks the range. So only if Siegfried's back is against the wall it would work). The best thing to do though is to step the stab and punish
FC 1b BE (plain, 4, :4): No punishment (K would work, but it lacks the range. So only if Siegfried's back is against the wall it would work). The best thing to do though is to step the stab and punish
CE: CE, 3(B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NS A: b6, agA
NS B (plain, 4, :4): 3(B)
NS :B (plain, 4, :4): 3(B)
NS K: K

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DNS A: b6, agA
DNS B (plain, 4, :4): K punishes it but the range is not enough, so it only works when Siegfried's back is against the wall


Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
3A
2A
4A
FC A
WRA
7_8_9 A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B
6BB
2B
1B
4B: This move is extremely safe (+2 on block)
FC B
FC 1B
WRB
7_8_9 B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
2K
WRK
7_8_9 K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3A+B
WR A+B
B+K
WR B+K
BT B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66A
22_88A
11_77A
44A
66B
22_88B
22_88K
66A+B
33_99 A+B
66B+K
33_99 B+K
22_88 B+K
44_11_77 B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6b BE: This move is extremely safe (+11 on GRD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DNS K: This move is neutral on block, so it is safe
 
RAPHAEL

Prep = Preparation
SE = Shadow Evade = Prep 2
Raphael's moves: Siegfried's punishment moves

AB: WRK
6AB: b6, agA
6A(B): Press 1K after guarding the B
1A: WR(B)
4A: b6, agA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BBB: b6, agA. You can step the last B either side and attack from step
6BB: K
6BBB: b6, agA. You can also step the last B and attack from step (timing is quite strict)
6B(B): You can interrupt the stance transition with 1K
3B: K
3(B): Keep guarding even after the stance transition
4B: K punishes only if your back is against the wall
4(B): There is no move that can interrupt all of Raphael's stance transition moves. However 1K beats almost everything except Prep 4 because of range and 66K BE beats almost everything except SE stance because of Raphael's TC frames
FC3B: K punishes only if your back is against the wall

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2K: K
1K: b6, agA
FCK: WRK
BT 2K: WRK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A+B: iagA, b6
A+B A: No punishment. However you can 9B, 9K the last attack

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

33_99 A: b6, agA
44_11_77 A: 3(B)
44_11_77AB: b6, agA
44_11_77A(B): Press 1K after the B attack to interrupt the stance transition
66(B): Keep guarding as you won't be able to interrupt anything
33_99B: WR(B)
11_77B: WR(B)
11_77BB: No punishment
44B: b6, agA
33_99K: 3(B)
33_99KB: b6, agA
11_77K: WR(B)
44_11_77 A+B: Interrupt (not highs) or step and attack (not 22_88BB)
44_11_77 A+B G: Once you see the transition press 1K, or b6 from the start could do the trick
RUN K: WR(B), CE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6Bb BE: No punishment. When you block the first two hits you can press K but you'll both clash and get hit, though Raphael will lose his half meter. You can also sidestep the last hit and attack
Prep Bb BE: No punishment. When you block the first two Prep hits you can press K but you'll both clash and get hit, though Raphael will lose his half meter. You can also sidestep the last hit and attack
Prep K BE: No punishment. You can duck the last attack and do WR(B). This move is neutral on block
CE: 3(B), CE, 3A

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Prep AB: b6. You can also duck the B and do WR(B)
Prep A(B): You can press 3(B) to interrupt the transition
Prep BB: K
Prep BBB: b6, agA. You can also sidestep the last B and attack (timing is quite strict)
Prep B(B): Press K to interrput the stance transition
Prep K: b6, agA
Prep A+B: WR(B)


Moves that cannot be punished or interrupted (Excluding JG)​
A
AA
6A
3A
FCA
WRA
7_8_9 A
BT A
BT 2A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B
BB
6B
2B
1B
236B
FCB
WRB
7_8_9B
BT B
BT 2B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K
6K
3K
4K
7_8_9 K
BT K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4A+B
8A+B
B+K
6_2_4_8 B+K
BT B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
66A
22_88A
66B: This move is very safe on guard (+2)
22_88B
66K
22_88K
44K
66_33_99A+B
66_33_99A+B G
66B+K
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
33_99 k BE: This move is extremely safe on guard (+8)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prep A
Prep B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SE A
SE B: This move is very safe on guard (+3)
SE K
 
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