Raphael Combo Discussion

Discussion in 'Raphael' started by WuHT, Jan 31, 2012.

Loading...
  1. Egg

    Egg [10] Knight

    Tested and yes 4B Prep BBB 85 AB+BA works for 70 dmg.

    You can also do 6 5 A+BA with the same timing.
     
  2. youngfox

    youngfox [06] Combatant

    can they tech outta 85 A+BA or is it guaranteed?
     
    • Senior Moderator
    • Premium Supporter

    WuHT Premium Moderator

    PSN:
    Trolt
    against a raph cpu, I see the raph cpu manage to tech to his right (attacking raph's left). I thought that was mostly do to my own execution mistiming though. On the other hand, teching to your left is going into A+BA's strong side so that won't work.
     
  3. youngfox

    youngfox [06] Combatant

    if they tech right does it whiff or can they just block. sry for the questions, id test it if i had an xbox nearby
     
    • Senior Moderator
    • Premium Supporter

    WuHT Premium Moderator

    PSN:
    Trolt
    It'll whiff. Most of the time for "combos" it'll either hit or whiff. Teching usually allows them to escape to punish you and if you wanted to block you'd just block instead of tech.
     
  4. Mr.Hai

    Mr.Hai [04] Fighter

    So from limited testing:
    - A+B must hit as the opponent falls flat against the ground (unless they are right in front of you, then you can A+B right away).
    - teching forward, teching left, not teching, and being close (due to walls) don't require movement.
    - teching back requires 6 or a step to our left.
    - teching right requires a step to our left.
    So always step left, A+BA to cover all options (this should have been a just frame, apparently then we could pile on the damage and have stupid good frames).
     
  5. Heaton

    Heaton I'm Bane

    PSN:
    Kestryel
    Found some Prep k(BE) combos. It's quite a stinger. All combos use 0.5 meter unless otherwise noted.

    Prep k(BE) ~ W!
    • 66A+B ~ BT B+K - 100 damage
    • 66(B) ~ Prep A+B - 103 damage
    • 22B ~ A+BA - 111 damage
    • 66A+G - 122 damage
    • 4(B) ~ Prep BBB ~ A+BA - 126 damage
    • 1B ~ W! ~ 3(B) ~ Prep BBB ~ A+BA - 128 damage
    • 33k(BE) ~ CE - 132 damage / 2.0 meter
    • 1B ~ W! ~ 3(B) ~ Prep Bb(BE) - 133 damage / 1.0 meter
    • 66K ~ W! ~ 3(B) ~ Prep Bb(BE) - 134 damage / 1.0 meter
    • 1B ~ W! ~ 3(B) ~ Prep BBB ~ A+BA - 137 damage
    • B+G ~ W! ~ A+BA - 138 damage
    • 1B ~ W! ~ 3(B) ~ Prep BBB ~ CE - 153 damage / 1.5 meter
    And another interesting one involving 8B+K. Note that you need to be at an angle just barely less than perfectly perpendicular to the wall - you can simulate this in training mode by doing 2B+K a certain number of times after doing Reset Position. I've made note of how many times is needed for which combo - generally, if 3A will not re-wall splat because of the angle to the wall is too great, 8B+K will stun. Good to know for continuing combos.

    (2B+K) 1B ~ W!
    • 3A ~ W! ~ 8B+K ~ A+BA - 87 damage
    • 3A ~ W! ~ 8B+K ~ 3(B) ~ Prep Bb(BE) - 91 damage / 0.5 meter
    (2B+K ~ 2B+K) 1B ~ W!
    • 8B+K ~ A+BA ~ 66A+B - 93 damage
    • 8B+K ~ 3A ~ W! ~ 3(B) ~ Prep Bb(BE) - 98 damage / 0.5 meter
    And finally, two resets, in case you're into that sort of thing:

    Prep k(BE) ~ W!
    • 1B ~ W! ~ 2A ~ 66A+G - 156 damage
    • 1B ~ W! ~ 2A ~ B+G ~ W! ~ 3A ~ W! ~ 3(B) ~ Prep BBB - A+BA - 207 damage
     
    darkwings13 and Mr.Hai like this.
  6. Mr.Hai

    Mr.Hai [04] Fighter

    33k(BE) ~ CE - 132 damage / 2.0 meter
    1B ~ W! ~ 3(B) ~ Prep BBB ~ CE - 153 damage / 1.5 meter
    Always found this annoying. I've used 33k(BE), CE maybe twice now.

    On a side note, Heaton and Belial play Raph?
     
  7. Heaton

    Heaton I'm Bane

    PSN:
    Kestryel
    I've played Raphael since SC3.
     
  8. Mr.Hai

    Mr.Hai [04] Fighter

    Ah, I've been trying to learn Sieg and I apparently don't look at sigs enough.
     
  9. Heaton

    Heaton I'm Bane

    PSN:
    Kestryel
    Drop me a PM some time and I'd be happy to answer any questions you might have.

    As for the combos: you know how sometimes you'll be at such an angle after your first wall splat (1B, 66K, B+G) that 3A will knock them parallel to the wall and you won't get the wall splat? 2*8B+K will tend to hit them and allow you to continue your combo, instead of having to end it prematurely. It's fairly easy to tell whether or not 3A will re-wallsplat or not, so give it a try the next time you're in the situation.
     
    Mr.Hai likes this.
    • Senior Moderator
    • Premium Supporter

    WuHT Premium Moderator

    PSN:
    Trolt
    Did you just copy and paste the 2nd post ?

    On a more serious note, good to see 8B+K usage. Previously I was slotting it into a "after B+K evade mixup" only.
     
  10. LAU

    LAU [09] Warrior

    not sure why none of the 22B combos are listed at the top...

    -LAU
     
  11. Mr.Hai

    Mr.Hai [04] Fighter

    Under the i20 section I believe.
     
  12. LAU

    LAU [09] Warrior

    Ahh... thanks...

    please add to the list the following combos... these are the ones i use the most...

    22B, 2A, forces stand
    22B, 3A (leads to Wall combos), hits as a counter
    22B, 2K, forces stand.. but there's no reason why you wanna do 2K over 2A.... i added it here because i used to do 2K until i got a habit of 2A.

    -LAU
     
    • Senior Moderator
    • Premium Supporter

    WuHT Premium Moderator

    PSN:
    Trolt
    22B into 3K (force stand) is more damage than 2A but does suffers significantly from alignment issues (and is shorter range than 2A believe it or not). Very well i'll get a mod to add it.

    The combo list in the first page is sorted as follows.
    It's arranged into 3 sections : 1.0 = NH 2.0 = CH 3.0 = W! combos.
    Within each section I've tried to seperate neutral stance, prep stance then SE stance.
    Within each "stance" I arranged it by impact speed of the combo starter
    Under each combo starter, I further arranged it by no meter, 0.5 meter, then 1.0 meter...etc
    Under each meter-usage bracket, I arranged it by highest damage to lowest damage.

    That is the most logical method of doing so.
     
  13. LAU

    LAU [09] Warrior

    22B -> 2A gets a nice juicy +8 frames and they are close enough for any sort of mixup.... that's always good.

    -LAU
     
  14. Belial

    Belial King of Hundred Swords

    PSN:
    SgtKrabco
    I never liked Raph. I played him in 4 bc I felt it would help me to understand matchup better and ended up playin him a bit more than needed) I tried playing him in 5 but not much. Overall chars in sc5 don't have much depth so I switched to Zwei eventually
     
  15. Mr.Hai

    Mr.Hai [04] Fighter

    No relic made me sad...

    This sets up nicely (I've been using 2K facepalm), I'm sick of whiffing A+BA, may just stick to 2A, 3A and 11BB.
     
    • Senior Moderator
    • Premium Supporter

    WuHT Premium Moderator

    PSN:
    Trolt
    not guarnateed
     
Loading...

Share This Page