Slade
[14] Master
Shit, I misread it. My bad.You quoted that sentence fragment out of context. My statement has the opposite meaning.
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Shit, I misread it. My bad.You quoted that sentence fragment out of context. My statement has the opposite meaning.
Raph SoulCast is finally here.
I don't know about double SEs, but I know holding 2 does extend the duration of the stance a little. As for me, I only do it after I hit my opponent with 6B(B) after launching them with either 3KB BE or 66A+B, BT B since it increases the chances of SE B tracking the opponent when they tries to get up and sidestep from a distance. If the opponent has a tendency to freeze up when you enter SE, then alternating between K and a slightly delayed B makes it more of a 50/50 than a high/low guard option select based on timing (think of Cervantes' DC options where the mid comes out faster than the high or low).I accidentally did a second SE in SE and I just realized you can delay SE by holding 2. Is this a thing?
... since it increases the chances of SE B tracking the opponent when they tries to get up and sidestep from a distance. .....
It's an okay zoning tool for the range between 22_88K and 66A, in terms of his more reliable horizontals. iirc, 6BB can sometimes land after a CH under certain weird spacing conditions which I cannot recall, but it very rarely occurs in my experience.
After you land the grab, mash as fast as you can. Every 4th input will restore 2 points of health against male characters and 3 points of health against female charactersI have a little question, maybe you guys can help with that. I heard somewhere that 66A+G can drain the life of the opponent but, how can you do that?