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WuHT
Premium Moderator
Anyone got any good tips after a CH 3A? It seems that, depending on what moves of your opponent you interrupt (and how close they are), the opponent will get pushed back at different ranges. Sometimes BB will actually whiff because they bounce so far, and for some reason 3B is easily evaded by tapping 8 from the opponent. AA will obviously whiff. I hate that range.
CHing a QSing opponent with 3A may result in them bouncing away too far for BB to connect and makes 3B too steppable (weird tip property). Close range 3A CH will cause BB and 3(B) to be unsteppable which is what imo it was designed to do (guarantee a mixup between 3B and dash-grab).
The most reliable move to do after CH 3A appears to be 1A which tracks reliably to both sides if they QS, but is a pitiful 12 damage on CH. That move needs a buff pronto!
CHing a QSing opponent with 3A may result in them bouncing away too far for BB to connect and makes 3B too steppable (weird tip property). Close range 3A CH will cause BB and 3(B) to be unsteppable which is what imo it was designed to do (guarantee a mixup between 3B and dash-grab).
The most reliable move to do after CH 3A appears to be 1A which tracks reliably to both sides if they QS, but is a pitiful 12 damage on CH. That move needs a buff pronto!