SCV Yoshimitsu Combos

Discussion in 'Yoshimitsu' started by HajimeOwari, Nov 25, 2011.

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  1. HajimeOwari

    HajimeOwari Premium Member

    This is a work in progress...

    Concerning Stun Windows
    The combo system has slightly changed since SCIV. The longer the combo, the shorter the stun window. Examples coming soon.

    Yoshi's Stuns
    Yoshi has three different types of stuns. Each stun can be used only once in a combo. For example, if you land a CH iMCF and iMCF again, it will count as a non-CH iMCF and you won't get another stun.

    Stun 1: CH 2A+BB, CH 1B+K, CH a:B+K, CH 44bB, A+B, 22K, 1B+K
    Stun 2: CH iMCF, 6B BE
    Stun 3: CH 66A BE



    iMCF Combos

    CH iMCF leads to a number of combo possibilities. Depending on position, skill level, and other factors, there may be a number of best choices. This is a list of most common iMCF combos.

    CH iMCF_6B BE
    - RCC 3B, 6K (66 dmg)
    - RCC 3B, a:B+K, DNK (rarely works-- see mkl's note in section section)
    - RCC 3B, a:B+K, 3B (72 dmg)
    - RCC bA (69 dmg)
    - 66B, 66A+B (can miss based on the distance from opponent. Will definitely miss if the starter is CH a:B+K, iMCF) (67 dmg)
    - 66B, DNK, 3B (64 dmg)
    - 9B+KK (49 dmg and a good tech trap)
    - CE (93 dmg)


    214A
    - DNK 3B (63 dmg)
    - 66A+B (56 dmg)

    3B
    - 6K (60 dmg)
    - a:B+K, 3B (61 dmg)

    CH 66B
    - 66A+B (66 dmg)
    - DNK 3B (59 dmg)

    CH 33B
    - Continue to B+K (56 dmg)
    - 6K (67 dmg)
    - a:B+K (50 dmg and good tech trap)
    - JF 4A series (68 dmg with chance of relaunch)

    22B
    - 6K (65 dmg)
    - JF 4A series (67 dmg with chance of relaunch)
    - a:B+K (48 dmg with tech trap)

    CH 44bB
    - iMCF combos

    FC 3K
    - 2K (34 dmg)
    - 2B (35 dmg)
    - RCC 3B (40 dmg)


    9A+Bg
    - 66A+B (71 dmg)
    - 2[A+B], FLE 6[6] (69 dmg)


    66A+B
    -3B (60 dmg)
    - 1B+K (60 dmg, 67 with any tech)

    33A+B
    - iMCF combos

    CH a:B+K
    - iMCF combos

    more to come...
     
    Last edited by a moderator: Jan 26, 2014
    Mothmonsterman0 and Pocky-Yoshi like this.
  2. mkl

    mkl [00] Signia's Cheerleader

    22_88K
    iMCF combos
    3B combos
    66A+B (59 dmg)
    CE (111 dmg)
    2[A+B] > FLE 6[6] (57 dmg)

    CH 3B+K
    a:B+K (58 dmg)
    6K (76 dmg)
    JF 4A (77 dmg)

    JF 4A Series on CH and Recovery
    iMCF combos (1 frame timing, very difficult)
    3B (80 dmg)
    DNK > 3B (88 dmg)
    2K (71 dmg)

    CH 1B+K
    66A+B (58 dmg)
    CE and 66B also work depending on character/axis/range.

    A+B
    iMCF/6B BE combos
    CE (111 dmg)

    1K/MED K
    8A (78 dmg)
    G > a:B+K combos
    G > 2A+B > 66A+B (77 dmg)
    2A+K (104 dmg)

    DGF B
    3B combos
    6B BE (iMCF) combos

    Wall Combo Information:
    Moves that W!
    3B
    6K
    8K
    66K
    22_88B+K
    4K
    3AB (BE) should wall splat, dammit Namco.
    (more to come)

    Moves that continue after W!
    One more wall splat move
    All moves that stun on CH will be stuns after the W! automatically (iMCF, 1B+K, 66A (BE), 2A+BB, etc)
    Example combo: 6K > W! > 2A+BB > 6K > iMCF > CE (upper 190s dmg)

    Juggling with JF 4A Series:
    Using JF 4A after any of Yoshi's launchers gives you a chance to recover from dizzy and either finish with 6K/a:B+K or go into another JF 4A series. You can chain up to three sets of them, but the third rep will not relaunch. The second will though, giving you immense ring out potential.

    ~Generic Juggle~ into a:B+K > DNK:
    This is very worth knowing for the fact that at a wall it will work 100% of the time and can give you a ring out boost if you happen to need it. Otherwise, this will not combo against many characters in the open field.

    The characters it works against are as follows:
    (test was done with 3B > a:B+K > DNK > 2K which is a 73 dmg combo)
    Hilde
    ZWEI
    Natsu
    Ezio
    Raphael
    Viola
    Tira
    Mitsurugi
    Cervantes
    Dampierre
    Yoshimitsu (...namu)


    The following can be picked up with the first hit of DNK, but the rest will miss:
    Algol
    Maxi
    Nightmare
    Voldo


    Does NOT work against:
    Any Greeks
    Aeon
    Astaroth
    Leixia
    Siegfried
    Xiba
    Ivy
     
    Last edited: Jan 8, 2014
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