Alright now this will be easier to cover than the others I have since Amy is one of my secondaries for tournaments. Here are some things to note. Her 6BB is one of the nastiest pokes in the game, moves that you think TC will still be interrupted by this move. Its extremely fast and anything punishable by pokes from close to mid range will get hit by this, this means 3A, 3B, WS B, and some of other of siegs great moves. if you are going to use something unsafe, use it smart and make sure it hits. 3BA is still a great move even with the update because its still a mid/low and safe. I have found that if you pay close attention, you can see when she will go into the A and you can then stop her with B+K. My advice would be to look for the slow spin after the 3B then go into B+K, if you just go into SBH without looking for that spin then any Amy can just not do the A and your most likely screwed. 33B (the leaping upward slash that launches you infront of her) is a safe mid launcher and covers great distance but is easily stepped to the left. while 66 A+B (the launcher that sends you behind her) covers greater range than 33B, its just as steppable as 33B and even if you just block it, 6K is yours her 1KA (kick to the spinning backfist) can be ducked on the second hit, be careful though on CH both hits are guaranteed and so far I havent seen a person escape before she will JF 66B (quick heavy downward slash) you. 66B is a great move for her since it bounces you for an extra hit and if the amy is good, she can get a combo after. I think its steppable to the right but its pretty quick. its also safe. 1A is probably one of the moves annoying low pokes I have encountered, its so fast and even though it doesnt give much advantage on hit, 6BB is still so fast you'll probably be interrupted if you dont block. After being hit by her 3BA she can either mix up or go for guaranteed damage. if she chooses to mix you up she will either do 9A+B (which can be tech'd to the right) or 2A+B which catches all techs but doesnt hit grounded. watch out for 66A, it might be slow but it jumps lows and can catch someone off guard by the look of it. Its safe and on hit it guarantees 3BA plus follow ups her WS B has the same properties as the second hit of 1KA, plus its fast but you might be able to shake out before her 66B. dont be too hasty since she has a retreat attack that looks similar to X's jump back then stab. except hers guarantees more damage on both normal and CH. its unsafe though, if fast enough sieg can do the a+kA series but the easier way would be to B6 her. and of course I cant forget about her amarilis (sp?) step, when I play her I use this for insane pressure, 66B~236 which moves her in close and she has quite a few options, she can do an attack right after if the player feels you'll attack right after, not do anything during the step and since the recovery is so good, she can mix up 2B+K (foot stab) or 3BA. she can even throw after, you have to be patient. Try not to tech too much as 33B catches after a few moves, in this case if you are going to tech at all, make sure you tech right, 33B wont catch but just watch for 2A+B. B+K can be a good ally here since it will aGI moves like 1A, 3BA, 3A, 66A, ect. she doesnt have anything to punish a+kA:2A at mid range, the first 6B will whiff and the 2nd will be blocked if she tries that poking nonsense. I love aGa against her as well especially impatient amys, if an amy even tries to out poke you after blocking an aGa, then 3B is yours. Siegs range game is better than hers so try to keep yourself at a distance, when in close, just block, throw, poke, or if you can get her to block then use stance mix ups, then retreat and put the pressure from afar.