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Soul Calibur 5: Taki Discussion

Discussion in 'Taki' started by Tha_Shogun, Jan 24, 2011.

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  1. ArcticKomodo [10] Knight

    For what little damage it causes and stuns OTG, it should be a low. Playing as Xianghua I noticed that most of her attacks can be turned into a stance, can't they do that for Taki?

    I've been noticing Taki's range issue, I know you're supposed to supplement that with PO 66 and WRO, but those can be easily stifled with 2A. Characters like Talim, Voldo, Sophitia, and Cassandra are stated to be "short range characters", but they all seem to use their body (without using speacial stances) to extend their reach. This is just an observation.
    FleshMasher likes this.
  2. Synraii [14] Master

    Yes, but Sophie, Cassie and Voldo are *Compared to Taki* viciously overpowered and talim doesn't have much going for her - we shouldn't moan about her =\
  3. FleshMasher [12] Conqueror

    I know you can use 4B quite well on canned combos like X's 33B.
    But stuff like asura or Sophies A+B you can just throw out on disadvantage and do way more damage.
    Okay 44B is really good with tech crouch too and it's not even unsafe to most characters i guess with -11.
    But FC1A+B being -15 is just too much. Only good thing is that it looks safe.

    Something else; I have an idea:
    How about making PO B hitting in BT PO state too? Like Siegfried's BT Chief Hold B.

    I looked at the animation and it would make sense.
    Don't need to be a launcher like Sieg's.
    Taki could just pull the opponent over her with her Mekki-Maru, resulting in the same knockdown normal PO B has.
  4. Synraii [14] Master

    Only Siegfried is pro enough for a BT combo launcher XD
    (Don't say voldo >.<)
    The thing with FC1A+B is it is IMO better than Siegfrieds crouch throws and they are -17 on block - so you get some high ground on that one - I am LOATH to admit siegfrieds weaknesses normally.
  5. FleshMasher [12] Conqueror

    Don't get me started on Siegfried lol.
    I once lost badly to a Siegfried in a tournament.
    He spammed 3B literally and some other stuff.
    On block I punished it EVERYTIME with A6.
    But Taki (or maybe just my Taki) is so High addicted for advantage i ate 3B half the time due to TC, often on counter hit.
    That was one of the most disheartening SC experiences in my live.
    Like: "Yeah i'm spamming this and you can't do anything about it even if you know what's coming."

    Want more damage or better wakeup for A6.
    Or maybe i should have just stepped and bombed. Not sure on this and it's a bit personal :)
  6. Synraii [14] Master

    LOL - Can I money match you?? ^_~
  7. FleshMasher [12] Conqueror

    Would be free win for you.
    Except for the cost for a trip to Germany lol.
  8. Rufus [06] Combatant

    PSN:
    rufusff7
    Haha, i had same experience, and it was horrible)))
  9. FleshMasher [12] Conqueror

    What's with Reverse WR?
    I hate how you have to do WR or WRS into RWR just to get RWR A and RWR B, which were 11_77A/3B in earlier SC.
    RWR A/B are so telegraphed Taki can be counter grabbed ON REACTION.
    I think either give her back her old 11_77A/3B from neutral stance, or at least make her able to directly enter RWR via 4B+K. 3KK4B+K, 22_88K4B+K etc.
  10. ArcticKomodo [10] Knight

    I think from standing position she should be able to go into RWR but automatically go into WRO, like Talim's retreating stance. Y'know, one less roll, right?
  11. Synraii [14] Master

    Forced dashes are a flawed design IMO, any strong backstep for the most part kills them and just get you whiff punished. I'm sure they have uses... Somewhere, but there are other areas I feel taki needs a buff, eg a mid auto gi on POS B, giving you a nice set of options even on less safe options into POS, I think she needs better rushdown tactics and I feel this would help - maybe.
    (I can't use Taki so feel free to ignore me XD)
  12. FleshMasher [12] Conqueror

    PO Silent Mist evasion frames a little bit longer would be cool, a rarely used it in SC4.
  13. kikoshoo [09] Warrior

    The windscroll needs to be a shortcut like in SC2: only with 6 A+K instead of 66K.
  14. ArcticKomodo [10] Knight

    I was thinking this too. The whiff animation should definitely have some attack frames.
  15. ArcticKomodo [10] Knight

    WR B B second hit stuns instead of counter stun.
  16. FleshMasher [12] Conqueror

    I so hope she's in SC5.
    Even when she aged normally and is a cougar now i'd be happy :)
    If she is not in and her replacement is not superawesome in style, character and so on, i swear i won't buy SC5.
    No Taki, or equal replacement (and equalling Taki is really hard) = No deal.
  17. kikoshoo [09] Warrior

    I think Taki or her successor will be in for SC5, main character available right away, not those that you have to unlock shit. I meant someone gotta be a ninja who summersaults and does possesions. If not Taki who else.
  18. FleshMasher [12] Conqueror

    They better put her in.
    Or else...
  19. Soul [12] Conqueror

    Oh & Let her have :gc: moves.
  20. ArcticKomodo [10] Knight

    We should make the perfect list of aesthetic and gameplay changes for Taki.
    optymuss and Bangoo like this.

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