Let's pool together our collective knowledge into a project, fellow Aeon players, too enlighten the general playerbase and improve everyone's overall gameplay. Aeon's ring out (RO) game is very strong. There is no doubting that, but what leads into those ring outs from almost the center of the ring? Front Ring Out: Short range66K3B, 66K6[K]66A+B99_33K66BB+K4B+K~GCH 4B, 66K8_9K (note 7K does not RO and only causes side turn)CH WR K, 66KCH WR K, CEWR B, BT B+K, 44B, A, AWR B, BT B+K, 4B+K~G ***99_33B, BT B+K, 44B, A, A ****99_33B, BT B+K, 4B+K~G ***CH 22_88A,B *1B *With opponents back to the edge of the ring 6[K] Blocked, CE * **Right Side Throw (RO to the front/right of Aeon)Back Throw*: Very close range**: Strict Timing (if you miss the timing you self RO)***: Can self RO****: Not consistent on many characters (I hate this combo)Long Range44B, A, ACH 22_88A, B, 44B, A, A *4A, 44B, A, ACH 1B, 44B, A, A *CH WR K, 44B, A, A *99_33K, 44B, A, A **: On very close hits the 44B, A, A tends to go the wrong direction Back Ring Out: WR B6B BEG+A ThrowCH 4B, 6B BE1B BE, 44B, A, A1B BE, 4B+K~G *33_99B, G~44B, A, A33_99B, G~4B+K~G **: Can self ROAnd I would have bet my life that 11_77K RO'ed at very close range but try as I might I could not get it to do so. Am I going crazy here? Didn't this used to RO? Let me know if I'm missing anything or if you'd like me to add comments or notes. (100,000 hours in paint)
CH 4B, 66K and CH 4B 6B BE :D They basically buffed him with a move that gives him both forward and backwards RO.
I see what you did there ;) I don't ever recall 11_77K RO-ing my opponent, but I might be wrong. You could always add CH WR K~66K and CE in the short range section. OH! I love that picture of Aeon! LMAO XD
I once accidentally RO'd someone with his B+G throw, but there's no way you're doing that intentionally because where you have to be relative to the edge is supernaturally specific.
4A doesn't need a counter hit for 44BAA to connect (guaranteed). 4A cannot combo into 6B BE for reverse ringout. 9 YEAR LATER EDIT: 4A can combo into 6B BE at some ranges against some characters. Wonky.