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Viola Combo & Tech Trap Discussion

Discussion in 'Viola' started by Panther, Jan 16, 2012.

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  1. PANDA [11] Champion

    what combos after ORB 3B... no walls??
  2. Violent_Vodka [09] Warrior

  3. PANDA [11] Champion

    thats it... wtf
  4. Mage [11] Champion

    PSN:
    Mage_8WR
    You can try doing 66A+B afterwards.. won't do much damage but Viola is not very good for NH ORB 3B.

    I'm not sure if it works but 66K BE might combo off it, if you feel like wasting some meter, :P
  5. Violent_Vodka [09] Warrior

    ORB 3B B.B.B is the most damaging. ORB 3B 66A+B.B would be a great forced block, but it's unsafe.

    3B 66K won't connect.
  6. Mage [11] Champion

    PSN:
    Mage_8WR
    If you have the Orb BBB will only be two hits and will be pretty much a waste.

    Thank you for testing ORB 3B 66K though.
  7. Violent_Vodka [09] Warrior

    B.B.B sets. Nothing else does more damage according to the combo list..
  8. Mage [11] Champion

    PSN:
    Mage_8WR
    I'm wondering about that combo list, it might need updating.

    Anyways, I need some sleep. 10 hours of Resident Evil 5 does that to you :P
  9. Violent_Vodka [09] Warrior

    50% Meter Combos

    ORB 3B
    • AAB CE 8A+B (wait for CE to finish) AAB 66B 66A+BB
    • AAB CE 8A+B (wait for CE to finish) AAB 2A+B 1A+B
    Guess these would work? I haven't tried 'em.
  10. Mage [11] Champion

    PSN:
    Mage_8WR
    Probably. But the CE would have very strict timing.
  11. Aragh [08] Mercenary

    PSN:
    Arragh
    they don't work. CE is easily blockable there.

    dunno if it was known but SET 6B+K 2A 44AB is a 65 dmg combo. It works, 2A just can't be mashed, a minimal delay is needed. What i wonder about is why it is impossible to do 44A(BE) there. If opp is hit with 6B+K 2A it just won't come out, only 44AB will. But if the opp blocks first two attacks, 44A(BE) comes out normally. Strange.
  12. arcanis8787 [08] Mercenary

    Im pretty sure SET 6B+K 2A 44A(BE) does combo but the timing is quite strict.
    you have to do 2a and 44A asap and the BE delay at the last moment.
  13. Violent_Vodka [09] Warrior

    The combo list is out of date, then. Does anyone know if there has even been any work on updating it??
  14. Mage [11] Champion

    PSN:
    Mage_8WR
    I'm working on it as we speak ;D
    Violent_Vodka likes this.
  15. bushindu [08] Mercenary

    PSN:
    bushindu
    6A+B will give floor slide stun on CH 3b orb, not sure if its char specific
  16. jimtaylor [01] Neophyte

    Don't know if already posted but...
    CH 6AB.B+K-BE'.44A+B
    1/4 meter, 147 damage.
    Insane.
  17. Mage [11] Champion

    PSN:
    Mage_8WR
    That can be evaded using ukemi. Just wait for the opponent to hit the ground after B+K BE and then 66B 66A+B.
  18. bushindu [08] Mercenary

    PSN:
    bushindu
    what would be better is 4ab B+K BE, 66b 66A+B
    of 4AB BE, 6B+K 66B
  19. Mage [11] Champion

    PSN:
    Mage_8WR
    4AB? We were talking about 6AB B+K BE, lol.
    • Premium Supporter

    JDub Mmm. Pie.

    I've been stringing Orb 6B+K into 44A BE. I've found that it helps me hit confirm the BE more.

    I'm really enthusiastic about this character but I'm no where near the level of technical expertise of some of you folks. So, feel free to let me know if I'm mucking up the thread with hair-brained ideas.

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