Viola Frame Data Discussion

Discussion in 'Viola' started by Destinizish, Feb 2, 2012.

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  1. Aragh [08] Mercenary

    PSN:
    Arragh
    if it comes to frames they could do a few little buffs: 33K should be -9 or so on block instead of -13 which is ridiculous on such a move, and 44B and ORB 44AB should be -13 instead of -14 - it would be more of an Pyrrha/Omega nerf than Viola buff actually :P
    I would also like her 1A+B and 1A to be -17 or -16 instead of -bazillion like they are now, but these aren't so important since they are rarely used without SET 6B+K insurance anyway
  2. Signia [12] Conqueror

    Frame data for 6B+K into immediate attacks (hereby referred to as 6B+Ki) would be useful. For example

    6B+Ki 1K is +10 on hit (i25 1B trades with i15 NM 1K), +7 on block (i14 B clashes with i21 Viola 4B)

    I'll test the rest after the patch
  3. Signia [12] Conqueror

    66B is now i21 from i24
  4. Aragh [08] Mercenary

    PSN:
    Arragh
    yup, and 4B and WR B are only -5 on block now (they were -8 or so, don't remember since i changed it immediately after testing yesterday)
    Actual frame data
  5. Xenozip9 [02] Apprentice

    How about 33B and 33(B)? Any changes?
    Aragh likes this.
  6. Aragh [08] Mercenary

    PSN:
    Arragh
    yes there are! good you asked or i wouldn't think about it. 33(B) is now -2 or -3 on block and 33B is -10 or -11

    i don't think it was mentioned in the patch notes, were they always like that? o.0

    edit:
    33B is -10 (i couldn't punish with Cervy's aB which is apparently i11) and 33(B) is -3
  7. Xenozip9 [02] Apprentice

    33B must be -11 actually. It is not punishable with Viola AA (i12) but it is pushable with Pyrrha AA and Leixia AA which are i11 (according to the stickies).
  8. Aragh [08] Mercenary

    PSN:
    Arragh
    you are right. Lol, and i picked aB to test :P updated my FD sheet
  9. Ikuwayo [04] Fighter

    Aren't the notations wrong here?
  10. Ryder [06] Combatant

    PSN:
    Ryder052
    Yes, they are. The data for the moves doesn't include the time for doing SS.
  11. Aragh [08] Mercenary

    PSN:
    Arragh
  12. Destinizish Now Sleep Forever

    I guess I've become unofficial mod for this forum then.

    K.

    Do note - putting the frame data in isn't as easy as you'd think. The formatting takes a while. So I suppose I'll get on it - didn't think I was gonna be doing it, though.
  13. Aragh [08] Mercenary

    PSN:
    Arragh
    thank you Dest <3
  14. Destinizish Now Sleep Forever

    No problem. We're still missing JG data and a lot of CH data.

    And in case you were wondering why formatting takes time:

  15. Ikuwayo [04] Fighter

    I have got a question regarding SET 6B+K. How long is Viola frozen in her summoning animation? As in, how long does it take for her to be able to move again after inputting SET 6B+K? The data only mentions when the orb hits.

    Actually I was referring to the 22/99 and 33/88 notations. Shouldn't they be 22/88 and 33/99? Kinda confused me at first :P
  16. Aragh [08] Mercenary

    PSN:
    Arragh
    they should. As for SET 6B+K i was to lazy to test this thoroughly, but it is somewhere around 20 frames.
  17. Slidikins [02] Apprentice

    XBL:
    nellshini
    My data is conflicting some of the data on the sheet. Two examples:
    - 1K is a TC and it doesn't leave you in FC as your sheet says.
    - 2K is not a L, it's a SL.

    Also, B+K BE launches for 37 damage. The other 13 only occurs if they hit the floor unharmed. I would list it as two separate hits.
  18. Aragh [08] Mercenary

    PSN:
    Arragh
    you are right about 1K and i may take that suggestion about B+K(BE) but there is no way in hell 2K is a SL
  19. Slidikins [02] Apprentice

    XBL:
    nellshini
    When I wrote the post it was showing up as SL in Training Mode. Now it's showing as a L again. Honestly no idea what happened there.

    Maybe I temporarily confused it with 2A on the sheet. In that case, nevermind.
  20. Mage [11] Champion

    PSN:
    Mage_8WR
    Hello, I'm a new Viola moderator. I'd like to say that Panther's work is very commendable, however it needs to be set out in a more orderly fashion.

    Viola - Frame Data - SC5

    As you can see I have not completely finished yet, as it takes a while to update it using the code. I will finish it later on.

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