optymuss
[12] Conqueror
This thread is general discussion for matchups :)
Raphael
On a prep transition just input 8A+B it evades prep A and B and kills prep K and prep A+B, the second hit kills prep 4.
JG Her SG damage oriented moves and mix up oriented moves to limit their use, punish accordingly.
Raphael
On a prep transition just input 8A+B it evades prep A and B and kills prep K and prep A+B, the second hit kills prep 4.
- For Raph 66(B) - you 8A+B but prep K kills it, 2a can be evaded with prep 4. you should Qstep 66B on reaction.
- Raph 3(B) prep K clashes with 8A+B
- Raph 66(B) at tip, prep 4 prep BB kills 8A+B retaliation.
- Raph prep 44A(B) prep A kills 8A+B but 2A kills all attacks, use 8A+B to kill prep 4
- all other prep moves can be killed =)
JG Her SG damage oriented moves and mix up oriented moves to limit their use, punish accordingly.
- AAB - Its going to take practice to JG this. On JG its 3B punishable. On block its -15. The usage of this move if AA is blocked depends on how gutsy and desperate the Leixia player is. i dont think you can tell between the AA and AAB animations.
- 6(A) - Viola 3B is evaded by Leixia WR B. Punish with BB right after you block it you can 2A. 2A is better also if you have certain followups for 6A and 6(A).
- 3AA - TC, MID and i20. This move sucks at tip range and if 3A is blocked at tip 3AA will whiff, punish with 3B. 3AA is actually easy to JG. Its -13 on a JG. Look for her hilt and wrist movement. practice it too.
- 6BA - Against Viola this move is risky, Viola 3B TCs the A part. Try to look for the horizontal strike. 3B will also punish 6BaB, just look for the horizontal strike. Try to react accordingly to the 6BA and 6B. Practice it
- 4B Series - 4BB actually is easy to recognize due to leixia spinning and the window is large enough for a JG, on JG is -12. You can step it though, and punish with 3B. 4BbK can also be punished by 3B if i recall but you have to twitch step if you anticipate 4BB, react well and 3B to punish. look for the blue edge attack color of 4BbK and the spinning animation of 4BB. practice it.
- 6KK - kinda difficult to JG at first. JG is more rewarding as it lessens SG damage and its 3B punishable. I would practice JGing this move alot in order to tell between 6K and 6KK as it is an annoying move. its -16 on block for both hits. its i14 too.
- 1KK - thank god this move has poor range. stay at N/O 6B (tip) range to evade this move. if you can, block the 1st hit and punish with 9A or you can use 9A to evade the first hit. practice it. Doing this can discourage her FC mix up game. (Ex: Leixia 1K, you block low due to expecting 1KK, leixia 2A/2K/WR A/WR B mixups. it can cripple her SG game too.
- A+B - JG the second hit, (A+B) is steppbale to viola's right.
- 2A+B - Evade ad punish with 8/9 A
- 4A+B - JG before the 2nd hit is blocked, look for the 4A+bB animation and punish with 3B, 4A+B is -16 on JG. punish with 6B or BB.
- FC 3bB - dont lock up on this move, just A) step and 3B punish or B) 9A. Depends on if you hesitate. On KNDs Ukemi left and step, look for the blue animation of the BA.
- 66B series - its steppable and 66BB and 66BbB is steppable if you block 66B. Leixia will use this move to close in if you turtle. try to practice telling between 66BB and 66B to discourage this move. practice it.
- 1A - a mid horizontal, owever its slow but TCs. has good range too. CH 1A 3B CE is a combo.
- 4A - mid horizontal, faster than 1A but doesnt TC. aside from its advancing step, this move has terrible range.
- 3B - yes this will be Leixia's main SG damage move if you have good use of anti Leixia. it spaces Viola and is -13. you best punish is K or to set up a low/mid mix up on her recovery. Viola will have problems with this move if you decide not to step and if your at mid range.
- 1B - Leixia's close range SG damage against viola.
- 3K - a ridiculous ranged kick that skills backstep. its linear ,but fast.
- 4K - another ridiculous kick that has very good range, kills side step, but is high.
- 3A+B - fast mid horizontal taht puts Leixia in FC.
- stay at close range with her in order to get the maximum damage for punishing.