- Moderator
- #81
Sporko
Big Gimpin
I've been messing around with some combos tonight and I feel like somebody here might be able to think of some followups, especially for the first one. I feel like there has to be a way to keep it going for a little more damage.
1. CH BS B+K, 2A+B~CR cancel, WR B, MCFT B+K- 78 damage.
If they tech wrong MC 4A+K, 66 brings it up to 89 damage if I recall correctly, but if they tech backwards at all it doesn't seem to have a chance of hitting them unless they tech straight back near a wall.
And then next we have
2. CH BS B+K, 2A+B~CR cancel, WR B, MCFT 4A+K- 78 damage.
Combo 1 ends with your opponent in the air and which way he air controls determines what you can or can't do it seems.
Combo 2 ends with you in MCFT very far away from your opponent.
I'm going to keep tinkering with it for a little while to see if I can figure something out, but if I can't, there would be no reason to ever use either of those combos as they'd be completely inferior to pre-existing CH BS B+K combos.
1. CH BS B+K, 2A+B~CR cancel, WR B, MCFT B+K- 78 damage.
If they tech wrong MC 4A+K, 66 brings it up to 89 damage if I recall correctly, but if they tech backwards at all it doesn't seem to have a chance of hitting them unless they tech straight back near a wall.
And then next we have
2. CH BS B+K, 2A+B~CR cancel, WR B, MCFT 4A+K- 78 damage.
Combo 1 ends with your opponent in the air and which way he air controls determines what you can or can't do it seems.
Combo 2 ends with you in MCFT very far away from your opponent.
I'm going to keep tinkering with it for a little while to see if I can figure something out, but if I can't, there would be no reason to ever use either of those combos as they'd be completely inferior to pre-existing CH BS B+K combos.