Darkmoonlight
[13] Hero
the lows when is crawling are mids, if you play yoshi, take advantage of his lows that combo into door knocker as for asta, do his 22B or his 1aa
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Every move you speak of save for 22B is an extremely slow reactable low. So why would he use those?the lows when is crawling are mids, if you play yoshi, take advantage of his lows that combo into door knocker as for asta, do his 22B or his 1aa
Every move you speak of save for 22B is an extremely slow reactable low. So why would he use those?
What's the general goal for a Voldo? What general range would he like to stay in? I'm curious about his general tactics.
his strongest range is mid his general tactic id say is mixing up attacks
You dont have to punish if you just trick people.I think Voldo is a character that need to be mid-range/long-range to be in advantage, then with advantage need to be at close for pressure with mixup.
The main Voldo's cons are punishment and sidestep, so the worst situation is when you must defend at close, because you cannot punish hardly and your answers after guard could be easily sidestepped.
Voldo need space, I think small areas are a little painfull for him (he doesn't have the strong wall/RO game of other long-range characters such Asta/Night/Sieg, but need to be far from his opponment).
While attacking, Voldo need to be close because it has powerful mixup and evasive move to keep the advantage. While I need to guard against someone, I try to backstep after (2A if the other is a button masher or very offensive) or try moves like WR/CR [K] with strong pushback (Voldo cannot really punish a lot of moves so I prefer take the guard advantage to return to my best range).
Why does 4k:B do a faster version of 234B+K?
4K was a CR move in SC4, so I'm guessing it still thinks part of the startup is CR for a frame or two. I wasn't able to pull off the turnaround, but I did bump the guard once and get a CR throw.If you one frame shift 4K~B you get a faster version of 236 B+K. It's basically the turn around without the CR animation. I still don't get why it happens. Might be an insight into a bug in the game system.
Long time Jay. I'll get on it.
(edit)
After some testing, I couldn't get the Raph thing but I did do what you mentioned about the throw. Here it is...
4K:B+G does an instant CR B+G. You must release the K before you hit B+G. Seems pretty useful.
More testing could prove this to me pretty useful.