Soulcalibur V Patch Announced for March 21

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We asked and Namco Bandai has delivered. They released information about an upcoming patch to be released next week March 21st. This is going to revamp the ranked matchmaking and most importantly address issues that we the consumers have voiced about gameplay as well as character balance!

Their facebook page also says they will be releasing a list of changes, which is a huge relief to people who test game mechanics.
 
You probably could, but really whats the point. If they see just guarding every hit that means they can run up and still go for a throw attempt unless you can aa them in between it or something. Hell I don't even know if a just guard will successfully make you turn around as you are doing it, that means she can circe around you and get a free back throw if not.

Here's a link to some of the ways I use Viola's CE (text not vid)
http://8wayrun.com/threads/viola-q-a-discussion.9662/page-15#post-436804

Don't give him stuff like this - he's still upset I caught him in an endless chain of BBB - which was hilarious.

No need to actually HELP him do his viola homework till the next time I see him. =P
 
I know people don't like to admit this, but:

Certain characters have spammable moves. What's happening is you have the most balanced SC ever made... if someone chooses to not play lame. Examples are:

Natsu AAB and 66B: Unpunishable for a lot of the cast. Natsu can fish all day with these moves. The bombs aren't the problem. It's the risks some characters have to take due to the safeness of these moves against them that lead to them running into bombs.

Cervantes aB: If you don't have a strong punisher, this punisher move becomes a high risk poke. 20- damage poke is the best you got? Well, I'm spamming this move non-stop. Safe at far range? Well Argggg!!!

Mitsu 6B8: A less obvious one. It's really hard for a lot of the cast to get around this poke. You can't TC advance and you're too slow with the long range pokes. People write it off due to lower damage, not realizing again that you can be lame and poke all day for half life until you take a risk and let mitsu have his way with you.

The game is balanced if it weren't for a few moves. Now you can either buff these disadvantaged characters, which would still leave their problems with move match-ups, but makes it up elsewhere, or you nerf the problem moves themselves which make the community cry. There really isn't a way to do this without upsetting a majority. So just accept the patch as a step in the right direction.
 
Wow. People thought this game REALLY needed a Balance?! Seems to me its probably the most balanced SC we've ever had the chance to play competitvely.

Like Really?!?! People Think Natsu and A-Pat are Broke?! People Think Asta and Sieg can't compete? Its not Project Souls fault you guys can't learn how to make a character good, or have a community that is able to do so.

Instead we have endless complaints, and with the power of social media, Project Soul will listen, regardless if said person(s) know what they're talking about.

And thats if this is even a heavy patch. If you played SC4, this is 1.02, minor changes at best.

Whoever else sucks at this game and won't play it post-patch, good for you, you don't deserve to play this game.

Fuckin Noobs

yeah, I'm thinking for the most part that SC5 is pretty well balanced. The main things I think work are the online dcs, and maybe a couple of small changes...maybe a "how to use the block button" tutorial would be good.
 
I think 66B has too much damage. See, the move is mid, fast, sometimes hits you on sidestep (I don´t know why) and the damage is completely absurd, especially when it has "clean hit".

But MAXI'S 6A+B Hits Mid,Fast,TC,has a BE and if it land a Clean Hit almost 50% life gone off something that simple. But i dont hear ppl complaining on that matter. Lol
 
Here's a solid patch idea.... when it doesn't find anyone on rank when searching have some kind of notification chime...
 
Please nerf Leixia's voice acting. She's so fucking annoying. AS WHEN MOTHER FOUGHT... justice will prevail >:3 I'M ON FIRE!!1!

in both english and japanese she's retarded... why anyone would want to play as her is beyond me..no pride i guess haha
 
Wat?

Maybe another Natsu can't punish with her short little t-rex arms, but everyone else gets at least a free AA on block.
Not if you factor in pushback.

Also AAB jailing on block is fucking stupid.

The risk/reward on A+B is skewed as well.
 
Didn't the first SC4 patch come 1 month into the game? Unless they knew what they were patching at launch I'm not sure how that would work.

It's very likely that patch was planned before the game released. Just like the first MvC3 patch that nerfed Sent. It was planned before the game was released, but due to QA and all of that, didn't release until a month into the game.

Most games are "done" over a month before the retail release. That's a long time to continue making adjustments and submit a patch to MS/Sony. I just don't want to see any nerfs. I think the top tier characters are fine as they are, it's the low/mid tier characters that need some buffs to better balance the cast.

I would be displeased to see Natsu or Asta nerfed, and if Maxi gets a nerf it should only be a small damage reduction at the most. MAYBE nerf aPat a little bit, but I honestly haven't put in enough time with him to say he's OP. Just looking at his frames, general safety and JFs, he is very, very strong.
 
Fix whiffing issues, buff some of the weaker characters and the game is fine. Catering to scrubs is what I hope PS doesn't do, it'll effectively kill the longevity of the scene. Here's hoping =)
The phrase "Based on player feedback" is troublesome. If we're talking about the whiny masses. The next thing you know all lows will be harmless. I'm particularly worried about Natsu. Typically balance changes aren't done with a lot of grace and she's a character on a razer's edge. The things that make her good are also the things keeping her from being crap.
 
Wat?

Maybe another Natsu can't punish with her short little t-rex arms, but everyone else gets at least a free AA on block.

No. NO. BIG NOOOOO!!! The majority of characters DO NOT get an AA. Tira has a high range AA. She doesn't even get one hit. Go into practice mode and validate. Less than half the cast get a reasonable punish of ANY kind on this move. This is one of those things that people assume is too good to be safe and therefore assume it isn't, when in fact it is completely spammable against half the cast.

Again, lame play. If I want to win, I will lame you out in any way possible regardless of the boos in the crowd. I want my money, not your respect.
 
Im on the fence about GB. The bad part of GB is that it might be too easy to do. But the good part about it is that it makes shitty characters like astaroth more viable. Overall, I think GB might need to be nerfed just a little bit. The thing is GB adds a whole new dynamic to the game, and at this point a big nerf on it would be too much of a knee jerk reaction. Especially when taking into account that GB wasn't that significant in the last two major tournaments, so I think the best thing to do is to take a wait and see approach. With that said, we haven't even figured out everything and at this point only the most glaring things/bugs should be patched.

It reminds me of pre-patch SC4 but even dumber in this one. In simple terms it needs to be toned down. In SC4 even though it was irritating it made sense and could be reversed by going more aggro, 4g, etc. In this one the logic behind it doesn't make sense. JG'ing protects against more block damage but gives no return on block bar worth talking about. Going aggro unlike SC4 and BD doesn't give u bar back. Style of play has no impact on controlling block damage in this game. It plain and simple just rewards pressing buttons and is skewed in favor more so for certain characters.

Oh and SU ... your dealing with GB just fine. Now if they nerf that non sense damage off of Maxis 6a+b BE than you might have some problems lol

Are u kidding? I did even worse against ur Asta this time around than before and I was crushed even more this time around with a number of situations being unavoidable. You stole quite a few games and rounds from me just from gb's alone. This set I chose to aggro all the way through as well which convinces me even more. I did very little spacing and pseudo turtling just to get a better confirmation and it doesn't matter.

If Maxi 6a+b BE damage got nerfed so bad I didn't like it. I might just drop the character depending on the impact it has on him. I have quite a few characters on the reserve list in this one so no biggie.
 

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