Ezio Gameplay Video Critiques

Here is one of my vids from about 2 months ago in one of them online tournaments. I'm gonna upload more Ezio vids this week so I'll post more.

Here we go:

 
@Force-Destruct

That was a good fight.

Anyways... you're probably already aware of this, but... if you step Nightmare's CE, you can easily get him with 66A+B 66Bb(BE). I love this combo.
 
Closing the gap with Ezio isn't that hard but it can be rather risky depending on how you go about doing it, my personal favorite moves for closing the gap are

66A
3A
66b (step=able)
22A
just running up and blocking

I would add 4A to the list. The range is greater than it seems (at least to what it seemed to me, at first). And hit confirming into the B (the crossbow shot) is very easy from this move much easier than in the case of 66A.
 
My only gripe with 4A is that it's high. It's good for catching step-happy opponents who are not withing range of 6ABB. 6ABB is also high (except the last B) but is faster at i17 but lacks the range that 4A has.
 
What I didn't like was that you didn't A+B CE that would have killed him instantly since you had the meter to kill.

Also with 4A it's slower and much easier to counter than the other attacks listed, also depending on the match up it will get you killed (pyrrha's 22k says hello)
 
What I didn't like was that you didn't A+B CE that would have killed him instantly since you had the meter to kill.

Also with 4A it's slower and much easier to counter than the other attacks listed, also depending on the match up it will get you killed (pyrrha's 22k says hello)

I forgot about that. Sometimes you practice stuff like that but then the moment arrives and you get confused lol.
 
A+B into CE is a nasty setup.....ouch thats like half life loss just about.
 
Here's some more vids. Theses were from last month's PSN online tourney, right after my save data started going haywire on me.


Edit: YouTube messed up the upload for match 2, so it's being re-uploaded again and will be posted here as soon as it finishes. Feel free to tell me what I should've done in the matches. I realized that I could've done A+B into CE when I impacted; again, I keep forgetting when I actually do a successful impact.
 
Conditioning myself to do stuff after GI is one of the to do things in my list, when learning a character. Ezio's best option is generally A+B, though I still need to recall that 44K is better if there is a wall behind the opponent. A+B into W! sux. And if you want to BE, it's 1K.

All these options are good also because they may land after an early GI from your opponent, unlike i20 attacks (which hardly or never do). This window from i23 to i25 is kind of a sweet spot to post GI attatcks.
 
I've watched most of the videos. Awesome stuff, including Ramon's. I'm now working JG, myself. Ezio seems a very good character to make extensive use of JG, because the lacks aGIs and because he can deal heavy damage in close range fast NH.

Here are a couple new fights of mine. (no JG in these, though)


Voldo is sooo entertaining. I almost laugh when I'm getting my ass kicked.
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@Force-Destruct

I liked that 66A CH 66Bb(BE) setup. I noticed you never followed up 66A CH with the crossbow. Did you fail to hit confirm, or do you actually prefer the mixup?
 
@Force-Destruct

I liked that 66A CH 66Bb(BE) setup. I noticed you never followed up 66A CH with the crossbow. Did you fail to hit confirm, or do you actually prefer the mixup?

Most of the time I prefer the mixup. Usually a grab nets you better damage since you can get at least 50+ damage from a 66A CH on the opponent. If you grab fast enough, you either get a side throw or the back grab.

I usually try it once of twice, if they know about the mixup, I do a slightly delayed 66BB BE. That will get me around 90+ damage (20-22 I believe for 66A, and 75 for 66BB BE).

The crossbow works best though, but I like mixups for the mind games.
 
I found it odd that WR BB did not punish Raph's lows, perhaps some lag because those lows are at least -18 (11K is -17).

Also, whenever you are blocking a PREP B BE (I think that's the command), you can step the last hit and whiff punish with anything of your choice (66A+B is my favorite to do)
 
I found it odd that WR BB did not punish Raph's lows, perhaps some lag because those lows are at least -18 (11K is -17).

Also, whenever you are blocking a PREP B BE (I think that's the command), you can step the last hit and whiff punish with anything of your choice (66A+B is my favorite to do)

Nah. Most of Raph's lows aren't so unsafe, I guess. And WR BB's first hit has a short range. I guess it's generally not a good choice to punish Raph's low. (No lag, btw, a fellow Brazillian, 4 bars \o/)

About Prep Bb(BE), I tried to JG, but failed. I suppose JG is better, because if you dodge him mid-screen he darts away from your punishment... or is 66A+B still able to catch him? Anyway, it seems that in that fight, he used in a good position for me to dodge him. Another mistake of mine.
 
Nah. Most of Raph's lows aren't so unsafe, I guess. And WR BB's first hit has a short range. I guess it's generally not a good choice to punish Raph's low. (No lag, btw, a fellow Brazillian, 4 bars \o/)

About Prep Bb(BE), I tried to JG, but failed. I suppose JG is better, because if you dodge him mid-screen he darts away from your punishment... or is 66A+B still able to catch him? Anyway, it seems that in that fight, he used in a good position for me to dodge him. Another mistake of mine.

Go to practice mode and set him to do the Prep BB BE, and I guarantee you that you can side step the move TO Raph's Left (it tracks slightly to his right), and 66A+B does catch almost all the time, but because of the input leniency in this game, you may get 33_66BB BE (this still catches him, but 66A+B, 3B gets 89 damage meterless)

I checked the guide and all his lows are unsafe for the most part (most are -16). Generic 2K, and A+B A, and the second hit of 11BB are safe on block (but not JG) but those moves can be anticipated with some Raph experience.

Also, if he ever attempts to transition into PREP from near anything (except 66B), you can interrupt anything he does with 1BBB and get a combo. If he does do 66B ~ PREP, he has frame advantage and will beat you, unless you CE him because the CE's invincibility frames will allow you to interrupt him for free 100+ damage (since CE does 90 dmg + Counter Hit + Clean hit opportunity [A])
 
I Only know of one good wall combo 44k, 1bbb, 4kw!, 4kw!, a+b, CE give me some better ones
 
I Only know of one good wall combo 44k, 1bbb, 4kw!, 4kw!, a+b, CE give me some better ones

well first of all 44k will only combo into 1bbb on counter hit i think. I didnt know either till i just tested.

Your wall combo is really good its 136 damage. I think its the best possible wall combo you could do from CH 44k. I see a few flaws in it though. If the 44k isnt counter hit you cant even start the combo. If one of the 4kw! is off angle it will not give you wall hit. As far as damage and hits your combo is great but not going to always be practical. Still i like it, never thought to start wall combo with 44k. here is a list of all the ones i know.

22_88 Kw!

44k-1bbb-CE 124 damage

44k-CE 138 damage( i like this cause you dont have to worry about multiple wall splats and the damage is awsome)

44k-1bbb-4kw!-1k-6b be 134 damage

44k-1bbb-4kw-A+B-44b 146 damage

44k-1bbb-4kw-A+B-CE 158 damage

Doing A+B can be a problem in these combo's cause sometimes it leaves you at weird angles or it doesn't get the correct stun. 3k and 66k also wall splat. Ive read that doing 44k in wall combo's makes them alot harder so you can do any of these combo's minus 44k as well. Imo with ezio wall combo's, less is more, cause so much can go wrong during the combo. And its really not stuff you can control.

4kw! (Only CH 4k gives you wall splat)

1bbb-4kw!-A+B-44b 94 damage

1bbb-4kw!-1k-6b be 108 damage

1bbb-4kw!-A+B-CE 124 damage
 
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