CappuccinoJak
[12] Conqueror
i don't get why people like soul charge over meter so much. meter just seems more useful with CEs, BEs, and GIs, compared to the advantages of SC
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But the execution difficulties affect both players equally.The more challenging the game is,the more challenging it is to overcome your opponent.
What makes it unbalanced at the moment. And if it is unbalanced (which its not) why can they not change that?
Maybe he will reply in 10 months with a question.I ignored this before, but now I want to know how BE is balanced?
Maybe he will reply in 10 months with a question.
I only like meter for BE. CE is utterly meh to me, and Id rather not see meter burned to GI. But otherwise, meter or soul charge is ok with me.
I look forward to it being as redundant as the first.
The more challenging the game is,the more challenging it is to overcome your opponent.
Are you going to at least answer my question?
What makes it unbalanced at the moment. And if it is unbalanced (which its not) why can they not change that?
The more challenging the game is,the more challenging it is to overcome your opponent.
THE MOVE LISTS WERE REDUCED BECAUSE MANY MOVES WERE REDUNDANT/NEEDLESS IN TERMS OF UTILITY AND PRACTICALITY. THERE WAS LITERALLY NO REASON TO USE CERTAIN MOVES WHEN OTHER ONES DID EITHER THE SAME THING OR DID IT BETTER. THIS MEANS THEY HAD LITTLE DEPTH TO BEGIN WITH.I personally like meter more than Soul Charge. BEs are best used for meter, but CE is only really useful depending on the character and what situation you're in.
I did see a few posts regarding GIs and I do like the old GIs better before SC5. Seriously, spending half a meter on GI just to get somebody off your back is ridiculous, considering the watered-down movelists and the limited options for offense and defense. I apologize if this is slightly off-topic (but it is related to meter) but to improve GIs in SC5, they could have made GIs:
- Cost 1/4 of a meter
- Instead of an all-purpose low-mid-high GI, you could still have
+ 4A+B+K for highs and mids
+ OR something like 1A+B+K for mids and lows
- Reduce frames after impact for faster reactions.
The Soul Charges nevertheless looked pretty and had a lot of aspects that looked great on paper (length of charging, NHs turned into CHs, guard-breaks, etc.), but the addition of meter was an excellent idea for extending combos.