Soul Calibur VI: General discussion

What costumes would you want to return, if Project Soul releases a retro costume pack? My selections below.
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I am currently doing a Fashion Project of sorts with both original characters and characters from various franchises for fun and recreation. Here is the first character I did, Kokoro Higurashi. What do you think?
 
The Setsuka DIscord is really terrible. The people their don't understand how Setsuka is supposed to play. They expect you to like the EZ OP Normals that make her JF's pointless. 4BB ~ 3B+KB ~ Non JFT x2 does 59 DMG, but the ALL JF Version does 71 DMG. 11 DMG isn't a big difference. The only JF difference in additional DMG is ag:B. Vernal Reflection really need adjusting because JFU being to only move buffed to get 5 more DMG after 5 Counter Hits lame. Why does Run Counter via Back Dash Counter & Sidestep Counter count as a Normal Hit?
 
@Frayhua

At first I thought it was lame to have easy inputs, but considering you can choose between which version you want, this is perfectly fine in my book. I'm a addict for QC motions so I've gravitated towards those commands because they're satisfying as fuck to pull off. My only complaint with these easy inputs is that they have occupied commands that could have been used for potential new moves. While 6A+B is fine because 2143aB takes some time to master as a punish, 4A+B for bA baffles me because it's already a simple command to pull off. There must have been some play tester who struggled with it for this to be a thing. As for 4BB, I personally think this was a fine change, not because I want it to be easy, but because it's such an underwhelming string. I do think the JF version of 1AAA needs to be buffed though. First JF jails with the second JF becoming a break attack, plus you should be able to do the full string without the need to hit your opponent if you hit all the just frames.
 
They did the same for Haoh in regards to ez input vs technical inputs. Should have complained about it then, but it seemed to be well received.
Setsuka never seemed to me a character with a deep move list (ie she has a handful of very power moves with strict inputs, but was never meant to mix up due to the sheer variety of her offense).

Also, 11 additional damage on a 59 damage combo is almost 19% more damage. Thats not bad
 
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