Why? He's probably my favorite character. I understand he might not be everyone's cup of tea, but he isn't very obnoxious or anything. The only thing I can think of is the potential gun spam, but to be honest they could replace most of his projectile moves with something else.
In the combo thread (which I can't reply to) there's
8WR 2_8B (87) listed as a follow-up to B+G4 and I have no idea what that means. WR 2B or WR 8B doesn't seem to be a move...
Ok, just got back into the game and I can't seem to do these new combos:
Humm, I can't seem to get this 6 in between 2A+B and FC8:BE. Is the timing super strict or am I doing something wrong (I can get it fine inside 4BA, 6, FC 8B:BE, 44B)?
And also,
Are they still in the air when 2K hits...
I'd like a bare handed grappler in Soul Calibur. Maybe nothing weird like a pro wrestler, just a martial artist with a nice powerful command grab.
Shigen from Last Blade actually is pretty cool!
Haha, good find! Now that means you can do
44B, 6, 4A+B BE, 88A, dash, 8A+B, 66A+B, iFC8B BE, 2A+B, 66B BE, iFC8B BE, 44B for instakill!
Edit: it only works if they try to tech at the end. Otherwise, they automatically break free after the last iFC8B BE and it does around 218 dmg.
After a little bit of testing, it seems that
44B, 4A+B BE, ssl, 66A+B, iFC8B BE, 2A+B, 66B BE, iFC8B BE, 44B can always do around 236 if timed right, regardless of whether the opponent attempts to tech or not, while
44B, 6, 2A+B, iFC8B BE, 2A+B, 66B BE, iFC8B BE, 3B BE A+B.B only does 220 if the...
humm, apparently now people can just guard out of ukemi. I hope that doesn't mean our combos are escapable. Places I'm worried about are 2A+B after iFC8B and 44B after iFC8B.
I'm still not sure
44B > 66A+B > FC 8B BE > 2A+B > 3B BE > QI B > 3B (166+) 50% meter and its extensions are true combos. The only way I can get it to work is to set the dummy ukemi to off, otherwise the QI B misses. However,
44B > 66A+B > FC 8B BE > 2A+B > FC 8B BE etc. seem extremely reliable.
Ok, I'm able to get to that state fairly consistently (though for me it seems I've got to input 8B a little bit before they hit the ground). After that, 2A+B always hits, but they seem to be floated too low for QI B pretty much all the time. When do you input 3B BE? Right after 2A+B or do you...
So, it's probably my fault, but I can't get this combo to work on most characters. Either they fall legs towards and tech back before 2A+B or head towards and QI B misses while they're in the air. I just enter the next move as soon as the current one has hit, which should lead to quick and...