Recent content by b4k4

  1. b4k4

    Cassandra Omnibus Reference (Frame Data & Combos)

    Newly added: Frame properties for aGIs, TC, and TJ moves. Lots of interesting stuff to learn there. Did you know 4K is a TC from i4? Or that 44B is a TC from i6? Take a look at the "Notes" column of the movelist & frame data tab of the sheet for details on specific frame properties of these moves.
  2. b4k4

    Cassandra General Discussions and Impressions

    That's a property of Asta and Voldo, not her throws. Voldo and Asta have always been able to tech back throws.
  3. b4k4

    Cassandra General Discussions and Impressions

    Blah blah blah I post too much. Anyway, useful new Cass info, hot off the presses! A note on spending Divine Force (DF) at the end of the round: Thanks to the effort of Drataks, we now have confirmation that spending DF charges AFTER THE ROUND ENDS does restore guard damage. This means that...
  4. b4k4

    Cassandra General Discussions and Impressions

    @Force_of_Nature At least for SC6, Discords seem to have almost fully displaced the forums at this point. It's actually a little sad, because the Discords are much worse at archiving and aggregating character content than the character forums are (or were, really). Nonetheless, the battle is...
  5. b4k4

    Cassandra General Discussions and Impressions

    @Force_of_Nature Here you go! Cass Discord
  6. b4k4

    Cassandra General Discussions and Impressions

    @Force_of_Nature Glad to see you're enjoying Cass in this game! This is probably my favourite version of her. Are you in the Cassandra Discord? You should post this in there - I'm a mod, I'll pin it for you :D. In other news: "b4k4, you control the board." "Thanks, Alex. I'll take 'Things You...
  7. b4k4

    Cassandra Omnibus Reference (Frame Data & Combos)

    Heads up that some significant updates have been made, including the following new sections: Guard Breaks - Guard breaking moves, damage scaling, and optimal guaranteed follow ups RE Safe / Anti-RE tech - This needs some work on the formatting, but the data contained has all been tested and...
  8. b4k4

    Cassandra General Discussions and Impressions

    Forgive the double post - something sounded off about this yesterday, and I wanted to make sure I addressed it, but needed to test it first. What you posted about these moves is not true. Moves that cost guard meter do not recover guard meter, ever, hit or block. Moves that cost guard meter...
  9. b4k4

    Cass combo thread

    I'd agree. In my (extensive) testing, the best uses for DF to get more damage are either using DF 6BA+B for max damage, or using DF 1A+B after hard knockdowns (e.g. 4K or 214K in a combo) to relaunch into iWS B for a combo extension. DF 2BA+B (can be AC'd if used mid combo) and DF 236AA+B...
  10. b4k4

    Cassandra General Discussions and Impressions

    I was doing some testing on Angel Step (236, or AS) and it's properties to "parry" high attacks. I learned some useful stuff, and also a few head scratchers. First of all, the parry window for AS is i8 - i22. You will get clipped by high attacks at either i6 or i24. That is your window - 14...
  11. b4k4

    Cassandra Omnibus Reference (Frame Data & Combos)

    Hello Cassie Players! A few of us have gotten together in the Discords to combine ALL of our Cassie information together in one place. This is a living document that will continue to be updated over time. It currently contains: Detailed Movelist & Frame Data Combos (NC/NCC/Normal/Counter) LH...
  12. b4k4

    Cass combo thread

    I hope you folks are refreshing my combo sheet every so often, because there's lots of spicy new tech in there. 66A+G, DF 1A+B, iWS B, 4K, 6B+K:A = 85 damage. You're welcome ^_^
  13. b4k4

    Cass combo thread

    LH Combo Section of the Cassandra Combo Guide is now complete. Transcription below: Starter Ender DMG Notes LH b6 6BB, 236:B 69 6BB, 6B+K:A 74 Drains guard 6BB, SC 236:A+B 85 2BB:K 67 RO / W! to the front and right DF 6BA+B 77 DF 2BA+B, 236:B 77 DF 2BA+B, 6B+K:A...
  14. b4k4

    Cass combo thread

    The 1[ B] can be escaped by left Ukemi in my testing. I was testing on Groh - who are you testing on? That said, LH A+B, B+G is fire tech. Thanks for bringing that up. It gave me the idea for this one: LH A+B, B+G, iWS B, 214K, 6B+K:A = 102 damage guaranteed. Nice. Edit: I should note that...
  15. b4k4

    Cassandra General Discussions and Impressions

    66A is definitely on the list. Nothing inspirational, just a really important tool in the toolbox.
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