noodalls you assume the extra tap always occur before you get hit but i think what ShenYu is saying is they do the extra tap at the end of the 6f window. Like that they stay safe and they try a just guard anyway
See that like the absolute guard in street fighter where you can let your guard...
In the japanese guide they list 10 moves.
It's start with 5 "main" moves
Launcher : 3B
Anti step : 236 AB
Vertical attack : 6BBB
8 way run technique : 66 or 33 or 99 K
Low technique : 1K
After that the guide list 5 others "ok" moves
236 B
A+B
66B
WS KA (not sure)
66 B+G
About the cooldown thing (29 frames before you try again a just guard), i suppose it's if you try but dont get a just guard. If you happen to get a just guard, there is no cooldown.
The reason why i said that is i notice in training mode it's impossible to make the cpu just guard only the...
If i understand the best we can do is list all the blockstun create by moves or/and list every recovery of moves
I started with Mitsurugi but i have some trouble. How can i know exactly when a character has fully recovered of a blockstun state and how i can notice the character has finish his...
I agree with CheeseOftheDay. Hayate from the future press guide also said to us that it's better to just guard a move which has a long recovery In my opinion Just Guard act like focus attack in Street fighter 4 so i don't understand this universal -5. If it's true just guard has no interest...