Seems like the DGF air grab has a JF landing that gives you a decent bit of meter if you're successful. I'd assume you press K on the landing like how you would with the old SDGF K backflip.
If by looking at the Yoshimitsu reveal trailer when it showcases 3B > DGF > A+B, it seems that the air...
Regarding 3B > a:B+K > 4B.
Have you tested all tech directions? I have done some testing before with similar things:
http://8wayrun.com/threads/yoshimitsu-combo-tech-trap-discussion.9053/page-19#post-668836
Haven't tested (or thought of) 3B > a:B+K > 4B, so I'm wondering if it catches all tech...
You can't reuse the same stun in a combo. I would often screw up wall combos because if a 22K hit and I started a wall combo, I would 2A+BB out of muscle memory instead of paying attention. 22K and 2A+BB use the same stun so it will put the opponent into a normal position if they connect. Just...
So I've been recently testing on how to make 4B, 3B+K, 66A+B, Deathcopter, etc. knockdowns more dangerous.
Delayed 3B.
Delayed 3B is something that we should consider. I have tested this out against all characters (a tedious task), but I would like someone else to try it to see if I'm...