Recent content by Dudedood

  1. Dudedood

    Game breaking : Ivy nearly duplicate animation 2B+K and 2A+G but require different guard.

    you're right... you are just a douche. Step the fuck forward to punish her . After SC for example if you expect her to do A+G2 and you move forward she whiffs and you get a combo. The move is good as fuck and its not easy to avoid, it was an example of what people can do. Characters who were...
  2. Dudedood

    Game breaking : Ivy nearly duplicate animation 2B+K and 2A+G but require different guard.

    Watching the videos and seeing that when people step forward they evade it, "bruh" Well I do agree with removing the unblockable out of SS, so if they do that... then yeah, fantastic indeed
  3. Dudedood

    Game breaking : Ivy nearly duplicate animation 2B+K and 2A+G but require different guard.

    I seriously dont get the problem... I feel like people want to feel safe and sound when distant from Ivy. She's SUPPOSED to make you feel uneasy when afar... thats her whole frigging concept! If you are scared of the 50/50 dont go away full screen... you have to be on her face, otherwise she's...
  4. Dudedood

    Ivy General Submissions for Discussion

    From the video it seems like the further you are from Ivy, the more at risk you are - Longer range: 66[A] will LH if you ss and 3A+G will grab you if you stand. Death wish, dont be this guy - Mid range: ok options, 66[A] whiffs the 2nd hit on block. 3_2B+K is stepable and leaves you wide...
  5. Dudedood

    Ivy General Submissions for Discussion

    If you could break ivy's low throw, then you have to give her another option like Sieg and NM (for those two you have to guess if they are throwing you to the front or back), otherwise the move is useless... And like it was posted above, Sieg and NM low grabs have plenty of advantages, even...
  6. Dudedood

    Ivy General Submissions for Discussion

    Doesnt she have only one unbreakable throw? Only SS?
  7. Dudedood

    Ivy General Submissions for Discussion

    There already is something that de-emphasizes 66[A] - if you do it closer you are wide open to get whiff punished... that move should only be used against characters trying to get away... and no one escapes Ivy, finally the range she deserves... she was in need of these new moves... SC V range...
  8. Dudedood

    Ivy General Submissions for Discussion

    First of all congrats to Link! You are the best! Second, Ivy is not OP, she's just extremely good at mid and long range now as she should have ALWAYS been and mediocre at close range I would be extremely disappointed if they nerf her moves, like it was said I would rather they buff other...
  9. Dudedood

    Ivy General Submissions for Discussion

    Are there videos of the Ivy matches from yesterday posted already? I couldnt watch live and i cant find them posted anywhere Thanks in advance!
  10. Dudedood

    SCVI Nightmare's Move Analysis

    Sorry, not very familiar with Nightmare, but I noticed he is always glowing red without spending meter... can he transition into SC anytime he wants without spending the meter? Probably something explained a long time ago, but I couldnt really understand... could anyone help?
  11. Dudedood

    SCVI Ivy's Move Analysis

    What about B+K? It seems like she backs up and crouches to do the attack... maybe it evades short range fast attacks and crushes highs Anyone tested this move?
  12. Dudedood

    SCVI Ivy's Move Analysis

    I cant think of anything, but I'd like to request videos of Ivy matches if possible :) I wanna see more of her gameplay
  13. Dudedood

    Ivy General Submissions for Discussion

    Oh cool, do you mean it like the BE version in SCV? If Im not mistaken that did keep the opponent up there as well and you could combo
  14. Dudedood

    Ivy General Submissions for Discussion

    Josh, thanks for the video! Im in love with 3A+G low ankle AT and the new 6KB/(B) move; are they cancelable into anything? SE? Crouch?
Back