Recent content by KillerEdge22

  1. KillerEdge22

    Soul Calibur VI: General discussion

    Also, in terms of Soul Calibur 5, I still feel bad how terrible the reception it got. I feel like it had some great mechanics, and in some ways felt faster than Soul Calibur 6. I loved how hard it was to break out of grabs, and how (most) of the moves had a purpose too. That's not to say I...
  2. KillerEdge22

    Soul Calibur VI: General discussion

    If we had a Soulsborne Character as Season 3 DLC, would you want it to be one of the iconic NPCS (Solaire, Siegmeyer), or a generic version of the main character?
  3. KillerEdge22

    Soul Calibur VI: General discussion

    I would love the double axe style for Aeon in season 3.
  4. KillerEdge22

    Soul Calibur VI: General discussion

    I think some of these people are just afraid to be kicked in the air 17 times in a row and spanked (literally and online) by a mustached God like Damp tbh.
  5. KillerEdge22

    Soul Calibur VI: General discussion

    I told them to add a certain Detective...and yes, I am speaking to la Bello.
  6. KillerEdge22

    Soul Calibur VI: General discussion

    Does anyone feel like breaking out of grabs is made way easier in this game (compared to 5)? I felt like breaking out of them in 5 was a tough thing to do, and usually you needed to read them, where in this game offline I can almost always react and break the grab in time.
  7. KillerEdge22

    Soul Calibur VI: General discussion

    I have no problem with reversal edge as a concept, but I think in execution it should take far less time to complete, and it should give far less meter than it does. I also question whether Soul Calibur in particular needed something to help out newer players as opposed to a game like Tekken...
  8. KillerEdge22

    Soul Calibur VI: General discussion

    What do you mean when you say the system? The combat system? Because in my opinion the reversal edge has done more to disrupt the fast pace of the Soul Calibur combat system then any other choice that Soul Calibur 5 made.
  9. KillerEdge22

    Soul Calibur VI: General discussion

    I agree with the comment above - I didn't play a lot of the older games, and found Soul Calibur 5 to be really tight mechanically. When I finally picked up the 4th one to try, I realized how slow I found it. I understand all the reasons people hated some of the changes, but I loved some of the...
  10. KillerEdge22

    Soul Calibur VI: General discussion

    Hey question for you guys: why was Soul Calibur 5 so hated by the community? My understanding was that it had a lackluster, rushed story and mishandled creating new characters while at the same time throwing away many of the fan favorites. Other than that though, does anyone argue that it had...
  11. KillerEdge22

    Soul Calibur VI: General discussion

    At this rate, when Dampierre comes out, he will get his own feature film.
  12. KillerEdge22

    Soul Calibur VI: General discussion

    Yeah damn, I wish we had more dynamic changing stages like those. I remember loving the selection from Soul Calibur 5.
  13. KillerEdge22

    Soul Calibur VI: General discussion

    Top 4 and my man's really just spamming reversal edge and winning...smh
  14. KillerEdge22

    Soul Calibur VI: General discussion

    Damnpierre is the style we need, but not the style we deserve.
  15. KillerEdge22

    Soul Calibur VI: General discussion

    Who else is hyped for Dampierre/Lizardman to close out this glorious DLC pack?
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