@Ring , things have been pretty good for me as well. Glad you enjoyed the exhibition.
I'd say your analysis is accurate. Losing old 2A and old 4B make it difficult to fight up close. In return, having a NH 3B combo for punishment, along with more NCs in general, is really nice.
I'm pretty sure...
@Kaz , it all makes sense now. I thought it was weird you'd ask about a 1A combo, because I always think of 1A as her low twirl that she jumps over. The move you're looking for is now BT A. Knockdown only, even on CH.
@Ring , awesome to see you again. Hope you're doing well. That move is 66(A)...
Thanks for the kind words, all.
@Kaz , correct on 22BA.
@Master_Thespian , they took the stations down earlier than I thought they would, so I unfortunately didn't record anything.
@Infernum , she's good. Don't necessarily agree with those who say she's broken, just that no one has really...
@Kaz , the SC4 low where she lays the whip down around her is now BT 2A. I GI'ed a Siegfried low throw but the followup didn't come out.
@Criminahull , 6(B) is basically SC5 style.
Currently known move list dump for your perusal. I’ll get to the additional stuff you guys asked about when I can.
An x denotes it’s the same move as SC5.
1AA: x; can do 2nd hit manually; NCc
2A: SC3 WP 2A
3A/3[A]: x; 3[A] has no CH stun
4A: SC4 WP 4b; +0b; 4[A] goes SE; 4A air hit spins them...
Excuse my typos and shorthand. I'm typing all this on a phone. Let me know if anything needs clarification.
@Kaz
Sweep
- 22_88k
Stomp AT damage (also does this combo to sweep like sc4?)
- constant ticks; I don't think it's sc4 damage but it's okay. If it combos after 22k, it's tight. I tried...
I'm in the DFW area. Just haven't been on 8WR in a long time. Most of the area's fighting game players are in the DFW Facebook group.
https://www.facebook.com/groups/dallasfgc/
Sorry to disappoint. I planned on driving down that morning, but I live six hours away from Houston. When I was about to leave, a relative needed my help with some personal stuff.
I finished up about two hours before the tournament was to start. And since no amount of speeding would turn a six...
PO B+K = WS B+K is the best damage.
Guei = bK works (even on hit), but it can be hard to do the crouch cancel on block.
7_8_9B is a generally foolproof answer for those types of moves as well. You may have to jump a specific direction based on the move, though.
Hahaha, that ... was me holding a grudge. The only time I played the Japanese prior to that night is when I went to SBO for SC3 Arcade Edition. Yeah, we didn't have cabinets here, but still, I'm sure they were not impressed by my play there. I felt like I had to prove that I'm much better when...