My impressions after testing the changes myself:
Form Dodge B was indeed hit the hardest, the damage nerf is very substantial and makes the damage difference between doing B+KB iPrep 6B and B+KB iPrep 6K BB:B iPrep BB:B negligible IMO.
66B+K nerf is small and mostly irrelevant, given that most...
I think the Prep BK nerf is more important than you give it credit for. 6B iPrep BK is quite a bit worse now, which not only nerfs his best standing punish, but also 22A, 22AA and AG AB, as all of those combo into 6B. It also weakens 4B and 66B on NH, as those combo into Prep BK as well, which...
I've mostly looked at B+K as a way to punish certain moves/strings that yields higher reward than what you can get otherwise. Haven't devoted too much time to it yet, but I've got some so far:
Talim's CE - you can B+K the third hit for a lot of guaranteed damage, where most characters would...
It's not a Lethal Hit, but you do get a stun yes. It also doesn't need a Counter Hit to happen, you get a stun if you charge the move, whereas the uncharged version won't stun even on counter. The followups are the same as 4A on hit, except that 44B (max damage without Soul Charge) is a lot more...
So I tried the 46B B4 66(B) combo again and I got it to work, but it seems that earlier I found an instance in which it doesn't. In my prior testing, I had set Groh to do BB and then Guard All. I think that after stepping the BB the distance between the characters is large enough to make 66B hit...
I know it does, but the thread is entitled "Raphael Punishment Guide" and AA is listed under i12 while AB is not. That's the only thing I wanted to address.
It's actually -8. The only option you have against 2As or mids faster than i18 is Reversal Edge out of prep (Prep 4 is too slow to aGI a 2A from this entry), and even that isn't that good, as some (maybe most, I haven't tested extensively) characters have fast mids that recover quickly enough...
Isn't AB just better? Does 5 more damage and they're both 0 on hit. Not that either are particularly relevant given 6B exists, but still.
Are you sure this works? The AI keeps blocking my 66(B). Am I missing something?
The main use I've found with that move is for punishing some of Nightmare's moves - duck the second hit of 4KK and punish with 46K. Duck under a predictable NSS K and punish with 46K. Fun fact - GS A is considered a kick, so if you duck it, you have to 46K instead of 46A. There's definitely way...
Someone on Reddit posted an overlay that pulls frame data from the game's memory. It's based on TekkenBotPrime if any of you are familiar with that. Tested it a bit with the Raphael frame data we have here and it seems pretty accurate, although it doesn't work well with stance transitions, so...
Yeah, I'm not sure how I forgot about that. Tried it out and yeah, by the time SE or AG come out it's too late to interrupt. And if they just block there after the step, SE B and AG B don't even whiff! How nice.
I played around with and against 44A(B) in practice mode for a bit. My conclusions so far:
after blocking 44A(B), sidewalking is a bad idea, gets caught for a run counter by prep AB or prep 6K
after blocking 44A(B), single step left into block evades all non tracking moves from prep and blocks...