Recent content by low_chance

  1. low_chance

    [Match Up] Sophitia

    Wait, what? Asta's K is +4 on block? Wish I could contribute more to the matchup thread, what you've posted so far is very helpful and I'm keen to see what the more experienced Astas have to ad.
  2. low_chance

    Astaroth Offical General Discussion

    Those are escapable by teching back, aren't they?
  3. low_chance

    Astaroth Offical General Discussion

    A+B LH vs. GI/RE is pretty tasty. I believe the best followup is 22_88B for about half a health bar. Big commitment though due to the slow-ass startup and bad tracking, so it's only good on a solid read. 66A+B I've been experimenting with using occasionally if they've been conditioned to expect...
  4. low_chance

    Astaroth Offical General Discussion

    Agreed, also using the 11_77BK followup after 214A+G. Against a lot of the cast, it's more important to keep the momentum going than it is to try to keep them out.
  5. low_chance

    Astaroth Offical General Discussion

    When do you tend to throw it out? As a gap-closer after running forward? Do you do it only when fishing for a ring-out or wall combo, or do you use it even in a central spot? EDIT: Just realized you said 6A+B and not 66A+B. That makes way more sense. So you're using it as a punish move to...
  6. low_chance

    Astaroth Google Doc, by kruderf

    I think this is supposed to be 4KA, right?
  7. low_chance

    Astaroth Offical General Discussion

    This is a good tip. I find myself actually preferring this followup for most of the cast. The damage decrease is extremely small (like, less than 5 damage I think?) and the ability to end up in position for Oki pressure has been more valuable against the majority of my opponents. The more I...
  8. low_chance

    Is it just me or SCVI throw break system is retarded?

    The advantage is that now throws that send you backward vs. forward have standardized escapes, so people can intelligently choose which one to try to break without needing to know the throw inputs for every character. I think it's a good change overall. If you're worried about noobs breaking...
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